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// SPDX-License-Identifier: GPL-2.0-only /* * PS3 Game Console device tree. * * Copyright (C) 2007 Sony Computer Entertainment Inc. * Copyright 2007 Sony Corp. */ /dts-v1/; / { model = "SonyPS3"; compatible = "sony,ps3"; #size-cells = <2>; #address-cells = <2>; chosen { }; /* * We'll get the size of the bootmem block from lv1 after startup, * so we'll put a null entry here. */ memory { device_type = "memory"; reg = <0x00000000 0x00000000 0x00000000 0x00000000>; }; /* * The boot cpu is always zero for PS3. * * dtc expects a clock-frequency and timebase-frequency entries, so * we'll put a null entries here. These will be initialized after * startup with data from lv1. * * Seems the only way currently to indicate a processor has multiple * threads is with an ibm,ppc-interrupt-server#s entry. We'll put one * here so we can bring up both of ours. See smp_setup_cpu_maps(). */ cpus { #size-cells = <0>; #address-cells = <1>; cpu@0 { device_type = "cpu"; reg = <0x00000000>; ibm,ppc-interrupt-server#s = <0x0 0x1>; clock-frequency = <0>; timebase-frequency = <0>; i-cache-size = <32768>; d-cache-size = <32768>; i-cache-line-size = <128>; d-cache-line-size = <128>; }; }; }; |