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/* * PS3 Game Console device tree. * * Copyright (C) 2007 Sony Computer Entertainment Inc. * Copyright 2007 Sony Corp. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ / { model = "SonyPS3"; compatible = "sony,ps3"; #size-cells = <2>; #address-cells = <2>; chosen { }; /* * We'll get the size of the bootmem block from lv1 after startup, * so we'll put a null entry here. */ memory { device_type = "memory"; reg = <0 0 0 0>; }; /* * The boot cpu is always zero for PS3. * * dtc expects a clock-frequency and timebase-frequency entries, so * we'll put a null entries here. These will be initialized after * startup with data from lv1. * * Seems the only way currently to indicate a processor has multiple * threads is with an ibm,ppc-interrupt-server#s entry. We'll put one * here so we can bring up both of ours. See smp_setup_cpu_maps(). */ cpus { #size-cells = <0>; #address-cells = <1>; cpu@0 { device_type = "cpu"; reg = <0>; ibm,ppc-interrupt-server#s = <0 1>; clock-frequency = <0>; timebase-frequency = <0>; i-cache-size = <8000>; d-cache-size = <8000>; i-cache-line-size = <80>; d-cache-line-size = <80>; }; }; }; |