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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 | // SPDX-License-Identifier: GPL-2.0+ /* Copyright (C) 2014-2018 Broadcom */ #include <drm/drmP.h> #include <drm/drm_syncobj.h> #include <linux/module.h> #include <linux/platform_device.h> #include <linux/pm_runtime.h> #include <linux/device.h> #include <linux/io.h> #include <linux/sched/signal.h> #include "uapi/drm/v3d_drm.h" #include "v3d_drv.h" #include "v3d_regs.h" #include "v3d_trace.h" static void v3d_init_core(struct v3d_dev *v3d, int core) { /* Set OVRTMUOUT, which means that the texture sampler uniform * configuration's tmu output type field is used, instead of * using the hardware default behavior based on the texture * type. If you want the default behavior, you can still put * "2" in the indirect texture state's output_type field. */ V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT); /* Whenever we flush the L2T cache, we always want to flush * the whole thing. */ V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0); V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0); } /* Sets invariant state for the HW. */ static void v3d_init_hw_state(struct v3d_dev *v3d) { v3d_init_core(v3d, 0); } static void v3d_idle_axi(struct v3d_dev *v3d, int core) { V3D_CORE_WRITE(core, V3D_GMP_CFG, V3D_GMP_CFG_STOP_REQ); if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS) & (V3D_GMP_STATUS_RD_COUNT_MASK | V3D_GMP_STATUS_WR_COUNT_MASK | V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) { DRM_ERROR("Failed to wait for safe GMP shutdown\n"); } } static void v3d_idle_gca(struct v3d_dev *v3d) { if (v3d->ver >= 41) return; V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN); if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) & V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) == V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) { DRM_ERROR("Failed to wait for safe GCA shutdown\n"); } } static void v3d_reset_v3d(struct v3d_dev *v3d) { int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION); if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) { V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT); V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0); /* GFXH-1383: The SW_INIT may cause a stray write to address 0 * of the unit, so reset it to its power-on value here. */ V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK); } else { WARN_ON_ONCE(V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) != 7); V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT); V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0); } v3d_init_hw_state(v3d); } void v3d_reset(struct v3d_dev *v3d) { struct drm_device *dev = &v3d->drm; DRM_ERROR("Resetting GPU.\n"); trace_v3d_reset_begin(dev); /* XXX: only needed for safe powerdown, not reset. */ if (false) v3d_idle_axi(v3d, 0); v3d_idle_gca(v3d); v3d_reset_v3d(v3d); v3d_mmu_set_page_table(v3d); v3d_irq_reset(v3d); trace_v3d_reset_end(dev); } static void v3d_flush_l3(struct v3d_dev *v3d) { if (v3d->ver < 41) { u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL); V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL, gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH); if (v3d->ver < 33) { V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL, gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH); } } } /* Invalidates the (read-only) L2 cache. */ static void v3d_invalidate_l2(struct v3d_dev *v3d, int core) { V3D_CORE_WRITE(core, V3D_CTL_L2CACTL, V3D_L2CACTL_L2CCLR | V3D_L2CACTL_L2CENA); } static void v3d_invalidate_l1td(struct v3d_dev *v3d, int core) { V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_TMUWCF); if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) & V3D_L2TCACTL_L2TFLS), 100)) { DRM_ERROR("Timeout waiting for L1T write combiner flush\n"); } } /* Invalidates texture L2 cachelines */ static void v3d_flush_l2t(struct v3d_dev *v3d, int core) { v3d_invalidate_l1td(v3d, core); V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_L2TFLS | V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM)); if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) & V3D_L2TCACTL_L2TFLS), 100)) { DRM_ERROR("Timeout waiting for L2T flush\n"); } } /* Invalidates the slice caches. These are read-only caches. */ static void v3d_invalidate_slices(struct v3d_dev *v3d, int core) { V3D_CORE_WRITE(core, V3D_CTL_SLCACTL, V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) | V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) | V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) | V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC)); } /* Invalidates texture L2 cachelines */ static void v3d_invalidate_l2t(struct v3d_dev *v3d, int core) { V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_L2TFLS | V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAR, V3D_L2TCACTL_FLM)); if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) & V3D_L2TCACTL_L2TFLS), 100)) { DRM_ERROR("Timeout waiting for L2T invalidate\n"); } } void v3d_invalidate_caches(struct v3d_dev *v3d) { v3d_flush_l3(v3d); v3d_invalidate_l2(v3d, 0); v3d_invalidate_slices(v3d, 0); v3d_flush_l2t(v3d, 0); } void v3d_flush_caches(struct v3d_dev *v3d) { v3d_invalidate_l1td(v3d, 0); v3d_invalidate_l2t(v3d, 0); } static void v3d_attach_object_fences(struct v3d_exec_info *exec) { struct dma_fence *out_fence = &exec->render.base.s_fence->finished; struct v3d_bo *bo; int i; for (i = 0; i < exec->bo_count; i++) { bo = to_v3d_bo(&exec->bo[i]->base); /* XXX: Use shared fences for read-only objects. */ reservation_object_add_excl_fence(bo->resv, out_fence); } } static void v3d_unlock_bo_reservations(struct drm_device *dev, struct v3d_exec_info *exec, struct ww_acquire_ctx *acquire_ctx) { int i; for (i = 0; i < exec->bo_count; i++) { struct v3d_bo *bo = to_v3d_bo(&exec->bo[i]->base); ww_mutex_unlock(&bo->resv->lock); } ww_acquire_fini(acquire_ctx); } /* Takes the reservation lock on all the BOs being referenced, so that * at queue submit time we can update the reservations. * * We don't lock the RCL the tile alloc/state BOs, or overflow memory * (all of which are on exec->unref_list). They're entirely private * to v3d, so we don't attach dma-buf fences to them. */ static int v3d_lock_bo_reservations(struct drm_device *dev, struct v3d_exec_info *exec, struct ww_acquire_ctx *acquire_ctx) { int contended_lock = -1; int i, ret; struct v3d_bo *bo; ww_acquire_init(acquire_ctx, &reservation_ww_class); retry: if (contended_lock != -1) { bo = to_v3d_bo(&exec->bo[contended_lock]->base); ret = ww_mutex_lock_slow_interruptible(&bo->resv->lock, acquire_ctx); if (ret) { ww_acquire_done(acquire_ctx); return ret; } } for (i = 0; i < exec->bo_count; i++) { if (i == contended_lock) continue; bo = to_v3d_bo(&exec->bo[i]->base); ret = ww_mutex_lock_interruptible(&bo->resv->lock, acquire_ctx); if (ret) { int j; for (j = 0; j < i; j++) { bo = to_v3d_bo(&exec->bo[j]->base); ww_mutex_unlock(&bo->resv->lock); } if (contended_lock != -1 && contended_lock >= i) { bo = to_v3d_bo(&exec->bo[contended_lock]->base); ww_mutex_unlock(&bo->resv->lock); } if (ret == -EDEADLK) { contended_lock = i; goto retry; } ww_acquire_done(acquire_ctx); return ret; } } ww_acquire_done(acquire_ctx); /* Reserve space for our shared (read-only) fence references, * before we commit the CL to the hardware. */ for (i = 0; i < exec->bo_count; i++) { bo = to_v3d_bo(&exec->bo[i]->base); ret = reservation_object_reserve_shared(bo->resv); if (ret) { v3d_unlock_bo_reservations(dev, exec, acquire_ctx); return ret; } } return 0; } /** * v3d_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects * referenced by the job. * @dev: DRM device * @file_priv: DRM file for this fd * @exec: V3D job being set up * * The command validator needs to reference BOs by their index within * the submitted job's BO list. This does the validation of the job's * BO list and reference counting for the lifetime of the job. * * Note that this function doesn't need to unreference the BOs on * failure, because that will happen at v3d_exec_cleanup() time. */ static int v3d_cl_lookup_bos(struct drm_device *dev, struct drm_file *file_priv, struct drm_v3d_submit_cl *args, struct v3d_exec_info *exec) { u32 *handles; int ret = 0; int i; exec->bo_count = args->bo_handle_count; if (!exec->bo_count) { /* See comment on bo_index for why we have to check * this. */ DRM_DEBUG("Rendering requires BOs\n"); return -EINVAL; } exec->bo = kvmalloc_array(exec->bo_count, sizeof(struct drm_gem_cma_object *), GFP_KERNEL | __GFP_ZERO); if (!exec->bo) { DRM_DEBUG("Failed to allocate validated BO pointers\n"); return -ENOMEM; } handles = kvmalloc_array(exec->bo_count, sizeof(u32), GFP_KERNEL); if (!handles) { ret = -ENOMEM; DRM_DEBUG("Failed to allocate incoming GEM handles\n"); goto fail; } if (copy_from_user(handles, (void __user *)(uintptr_t)args->bo_handles, exec->bo_count * sizeof(u32))) { ret = -EFAULT; DRM_DEBUG("Failed to copy in GEM handles\n"); goto fail; } spin_lock(&file_priv->table_lock); for (i = 0; i < exec->bo_count; i++) { struct drm_gem_object *bo = idr_find(&file_priv->object_idr, handles[i]); if (!bo) { DRM_DEBUG("Failed to look up GEM BO %d: %d\n", i, handles[i]); ret = -ENOENT; spin_unlock(&file_priv->table_lock); goto fail; } drm_gem_object_get(bo); exec->bo[i] = to_v3d_bo(bo); } spin_unlock(&file_priv->table_lock); fail: kvfree(handles); return ret; } static void v3d_exec_cleanup(struct kref *ref) { struct v3d_exec_info *exec = container_of(ref, struct v3d_exec_info, refcount); struct v3d_dev *v3d = exec->v3d; unsigned int i; struct v3d_bo *bo, *save; dma_fence_put(exec->bin.in_fence); dma_fence_put(exec->render.in_fence); dma_fence_put(exec->bin.done_fence); dma_fence_put(exec->render.done_fence); dma_fence_put(exec->bin_done_fence); for (i = 0; i < exec->bo_count; i++) drm_gem_object_put_unlocked(&exec->bo[i]->base); kvfree(exec->bo); list_for_each_entry_safe(bo, save, &exec->unref_list, unref_head) { drm_gem_object_put_unlocked(&bo->base); } pm_runtime_mark_last_busy(v3d->dev); pm_runtime_put_autosuspend(v3d->dev); kfree(exec); } void v3d_exec_put(struct v3d_exec_info *exec) { kref_put(&exec->refcount, v3d_exec_cleanup); } int v3d_wait_bo_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv) { int ret; struct drm_v3d_wait_bo *args = data; struct drm_gem_object *gem_obj; struct v3d_bo *bo; ktime_t start = ktime_get(); u64 delta_ns; unsigned long timeout_jiffies = nsecs_to_jiffies_timeout(args->timeout_ns); if (args->pad != 0) return -EINVAL; gem_obj = drm_gem_object_lookup(file_priv, args->handle); if (!gem_obj) { DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle); return -EINVAL; } bo = to_v3d_bo(gem_obj); ret = reservation_object_wait_timeout_rcu(bo->resv, true, true, timeout_jiffies); if (ret == 0) ret = -ETIME; else if (ret > 0) ret = 0; /* Decrement the user's timeout, in case we got interrupted * such that the ioctl will be restarted. */ delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start)); if (delta_ns < args->timeout_ns) args->timeout_ns -= delta_ns; else args->timeout_ns = 0; /* Asked to wait beyond the jiffie/scheduler precision? */ if (ret == -ETIME && args->timeout_ns) ret = -EAGAIN; drm_gem_object_put_unlocked(gem_obj); return ret; } /** * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D. * @dev: DRM device * @data: ioctl argument * @file_priv: DRM file for this fd * * This is the main entrypoint for userspace to submit a 3D frame to * the GPU. Userspace provides the binner command list (if * applicable), and the kernel sets up the render command list to draw * to the framebuffer described in the ioctl, using the command lists * that the 3D engine's binner will produce. */ int v3d_submit_cl_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv) { struct v3d_dev *v3d = to_v3d_dev(dev); struct v3d_file_priv *v3d_priv = file_priv->driver_priv; struct drm_v3d_submit_cl *args = data; struct v3d_exec_info *exec; struct ww_acquire_ctx acquire_ctx; struct drm_syncobj *sync_out; int ret = 0; if (args->pad != 0) { DRM_INFO("pad must be zero: %d\n", args->pad); return -EINVAL; } exec = kcalloc(1, sizeof(*exec), GFP_KERNEL); if (!exec) return -ENOMEM; ret = pm_runtime_get_sync(v3d->dev); if (ret < 0) { kfree(exec); return ret; } kref_init(&exec->refcount); ret = drm_syncobj_find_fence(file_priv, args->in_sync_bcl, &exec->bin.in_fence); if (ret == -EINVAL) goto fail; ret = drm_syncobj_find_fence(file_priv, args->in_sync_rcl, &exec->render.in_fence); if (ret == -EINVAL) goto fail; exec->qma = args->qma; exec->qms = args->qms; exec->qts = args->qts; exec->bin.exec = exec; exec->bin.start = args->bcl_start; exec->bin.end = args->bcl_end; exec->render.exec = exec; exec->render.start = args->rcl_start; exec->render.end = args->rcl_end; exec->v3d = v3d; INIT_LIST_HEAD(&exec->unref_list); ret = v3d_cl_lookup_bos(dev, file_priv, args, exec); if (ret) goto fail; ret = v3d_lock_bo_reservations(dev, exec, &acquire_ctx); if (ret) goto fail; mutex_lock(&v3d->sched_lock); if (exec->bin.start != exec->bin.end) { ret = drm_sched_job_init(&exec->bin.base, &v3d_priv->sched_entity[V3D_BIN], v3d_priv); if (ret) goto fail_unreserve; exec->bin_done_fence = dma_fence_get(&exec->bin.base.s_fence->finished); kref_get(&exec->refcount); /* put by scheduler job completion */ drm_sched_entity_push_job(&exec->bin.base, &v3d_priv->sched_entity[V3D_BIN]); } ret = drm_sched_job_init(&exec->render.base, &v3d_priv->sched_entity[V3D_RENDER], v3d_priv); if (ret) goto fail_unreserve; kref_get(&exec->refcount); /* put by scheduler job completion */ drm_sched_entity_push_job(&exec->render.base, &v3d_priv->sched_entity[V3D_RENDER]); mutex_unlock(&v3d->sched_lock); v3d_attach_object_fences(exec); v3d_unlock_bo_reservations(dev, exec, &acquire_ctx); /* Update the return sync object for the */ sync_out = drm_syncobj_find(file_priv, args->out_sync); if (sync_out) { drm_syncobj_replace_fence(sync_out, &exec->render.base.s_fence->finished); drm_syncobj_put(sync_out); } v3d_exec_put(exec); return 0; fail_unreserve: mutex_unlock(&v3d->sched_lock); v3d_unlock_bo_reservations(dev, exec, &acquire_ctx); fail: v3d_exec_put(exec); return ret; } int v3d_gem_init(struct drm_device *dev) { struct v3d_dev *v3d = to_v3d_dev(dev); u32 pt_size = 4096 * 1024; int ret, i; for (i = 0; i < V3D_MAX_QUEUES; i++) v3d->queue[i].fence_context = dma_fence_context_alloc(1); spin_lock_init(&v3d->mm_lock); spin_lock_init(&v3d->job_lock); mutex_init(&v3d->bo_lock); mutex_init(&v3d->reset_lock); mutex_init(&v3d->sched_lock); /* Note: We don't allocate address 0. Various bits of HW * treat 0 as special, such as the occlusion query counters * where 0 means "disabled". */ drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1); v3d->pt = dma_alloc_wc(v3d->dev, pt_size, &v3d->pt_paddr, GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO); if (!v3d->pt) { drm_mm_takedown(&v3d->mm); dev_err(v3d->dev, "Failed to allocate page tables. " "Please ensure you have CMA enabled.\n"); return -ENOMEM; } v3d_init_hw_state(v3d); v3d_mmu_set_page_table(v3d); ret = v3d_sched_init(v3d); if (ret) { drm_mm_takedown(&v3d->mm); dma_free_coherent(v3d->dev, 4096 * 1024, (void *)v3d->pt, v3d->pt_paddr); } return 0; } void v3d_gem_destroy(struct drm_device *dev) { struct v3d_dev *v3d = to_v3d_dev(dev); v3d_sched_fini(v3d); /* Waiting for exec to finish would need to be done before * unregistering V3D. */ WARN_ON(v3d->bin_job); WARN_ON(v3d->render_job); drm_mm_takedown(&v3d->mm); dma_free_coherent(v3d->dev, 4096 * 1024, (void *)v3d->pt, v3d->pt_paddr); } |