Linux Audio

Check our new training course

Embedded Linux Audio

Check our new training course
with Creative Commons CC-BY-SA
lecture materials

Bootlin logo

Elixir Cross Referencer

Loading...
  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
/* SPDX-License-Identifier: GPL-2.0-only */
/*
 * Audio support for PS3
 * Copyright (C) 2007 Sony Computer Entertainment Inc.
 * Copyright 2006, 2007 Sony Corporation
 * All rights reserved.
 */

/*
 * interrupt / configure registers
 */

#define PS3_AUDIO_INTR_0                 (0x00000100)
#define PS3_AUDIO_INTR_EN_0              (0x00000140)
#define PS3_AUDIO_CONFIG                 (0x00000200)

/*
 * DMAC registers
 * n:0..9
 */
#define PS3_AUDIO_DMAC_REGBASE(x)         (0x0000210 + 0x20 * (x))

#define PS3_AUDIO_KICK(n)                 (PS3_AUDIO_DMAC_REGBASE(n) + 0x00)
#define PS3_AUDIO_SOURCE(n)               (PS3_AUDIO_DMAC_REGBASE(n) + 0x04)
#define PS3_AUDIO_DEST(n)                 (PS3_AUDIO_DMAC_REGBASE(n) + 0x08)
#define PS3_AUDIO_DMASIZE(n)              (PS3_AUDIO_DMAC_REGBASE(n) + 0x0C)

/*
 * mute control
 */
#define PS3_AUDIO_AX_MCTRL                (0x00004000)
#define PS3_AUDIO_AX_ISBP                 (0x00004004)
#define PS3_AUDIO_AX_AOBP                 (0x00004008)
#define PS3_AUDIO_AX_IC                   (0x00004010)
#define PS3_AUDIO_AX_IE                   (0x00004014)
#define PS3_AUDIO_AX_IS                   (0x00004018)

/*
 * three wire serial
 * n:0..3
 */
#define PS3_AUDIO_AO_MCTRL                (0x00006000)
#define PS3_AUDIO_AO_3WMCTRL              (0x00006004)

#define PS3_AUDIO_AO_3WCTRL(n)            (0x00006200 + 0x200 * (n))

/*
 * S/PDIF
 * n:0..1
 * x:0..11
 * y:0..5
 */
#define PS3_AUDIO_AO_SPD_REGBASE(n)       (0x00007200 + 0x200 * (n))

#define PS3_AUDIO_AO_SPDCTRL(n) \
	(PS3_AUDIO_AO_SPD_REGBASE(n) + 0x00)
#define PS3_AUDIO_AO_SPDUB(n, x) \
	(PS3_AUDIO_AO_SPD_REGBASE(n) + 0x04 + 0x04 * (x))
#define PS3_AUDIO_AO_SPDCS(n, y) \
	(PS3_AUDIO_AO_SPD_REGBASE(n) + 0x34 + 0x04 * (y))


/*
  PS3_AUDIO_INTR_0 register tells an interrupt handler which audio
  DMA channel triggered the interrupt.  The interrupt status for a channel
  can be cleared by writing a '1' to the corresponding bit.  A new interrupt
  cannot be generated until the previous interrupt has been cleared.

  Note that the status reported by PS3_AUDIO_INTR_0 is independent of the
  value of PS3_AUDIO_INTR_EN_0.

 31            24 23           16 15            8 7             0
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 |0 0 0 0 0 0 0 0 0 0 0 0 0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C| INTR_0
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
*/
#define PS3_AUDIO_INTR_0_CHAN(n)	(1 << ((n) * 2))
#define PS3_AUDIO_INTR_0_CHAN9     PS3_AUDIO_INTR_0_CHAN(9)
#define PS3_AUDIO_INTR_0_CHAN8     PS3_AUDIO_INTR_0_CHAN(8)
#define PS3_AUDIO_INTR_0_CHAN7     PS3_AUDIO_INTR_0_CHAN(7)
#define PS3_AUDIO_INTR_0_CHAN6     PS3_AUDIO_INTR_0_CHAN(6)
#define PS3_AUDIO_INTR_0_CHAN5     PS3_AUDIO_INTR_0_CHAN(5)
#define PS3_AUDIO_INTR_0_CHAN4     PS3_AUDIO_INTR_0_CHAN(4)
#define PS3_AUDIO_INTR_0_CHAN3     PS3_AUDIO_INTR_0_CHAN(3)
#define PS3_AUDIO_INTR_0_CHAN2     PS3_AUDIO_INTR_0_CHAN(2)
#define PS3_AUDIO_INTR_0_CHAN1     PS3_AUDIO_INTR_0_CHAN(1)
#define PS3_AUDIO_INTR_0_CHAN0     PS3_AUDIO_INTR_0_CHAN(0)

/*
  The PS3_AUDIO_INTR_EN_0 register specifies which DMA channels can generate
  an interrupt to the PU.  Each bit of PS3_AUDIO_INTR_EN_0 is ANDed with the
  corresponding bit in PS3_AUDIO_INTR_0.  The resulting bits are OR'd together
  to generate the Audio interrupt.

 31            24 23           16 15            8 7             0
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 |0 0 0 0 0 0 0 0 0 0 0 0 0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C| INTR_EN_0
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+

  Bit assignments are same as PS3_AUDIO_INTR_0
*/

/*
  PS3_AUDIO_CONFIG
  31            24 23           16 15            8 7             0
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 |0 0 0 0 0 0 0 0|0 0 0 0 0 0 0 0|0 0 0 0 0 0 0 C|0 0 0 0 0 0 0 0| CONFIG
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+

*/

/* The CLEAR field cancels all pending transfers, and stops any running DMA
   transfers.  Any interrupts associated with the canceled transfers
   will occur as if the transfer had finished.
   Since this bit is designed to recover from DMA related issues
   which are caused by unpredictable situations, it is preferred to wait
   for normal DMA transfer end without using this bit.
*/
#define PS3_AUDIO_CONFIG_CLEAR          (1 << 8)  /* RWIVF */

/*
  PS3_AUDIO_AX_MCTRL: Audio Port Mute Control Register

 31            24 23           16 15            8 7             0
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0|A|A|A|0 0 0 0 0 0 0|S|S|A|A|A|A| AX_MCTRL
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
*/

/* 3 Wire Audio Serial Output Channel Mutes (0..3)  */
#define PS3_AUDIO_AX_MCTRL_ASOMT(n)     (1 << (3 - (n)))  /* RWIVF */
#define PS3_AUDIO_AX_MCTRL_ASO3MT       (1 << 0)          /* RWIVF */
#define PS3_AUDIO_AX_MCTRL_ASO2MT       (1 << 1)          /* RWIVF */
#define PS3_AUDIO_AX_MCTRL_ASO1MT       (1 << 2)          /* RWIVF */
#define PS3_AUDIO_AX_MCTRL_ASO0MT       (1 << 3)          /* RWIVF */

/* S/PDIF mutes (0,1)*/
#define PS3_AUDIO_AX_MCTRL_SPOMT(n)     (1 << (5 - (n)))  /* RWIVF */
#define PS3_AUDIO_AX_MCTRL_SPO1MT       (1 << 4)          /* RWIVF */
#define PS3_AUDIO_AX_MCTRL_SPO0MT       (1 << 5)          /* RWIVF */

/* All 3 Wire Serial Outputs Mute */
#define PS3_AUDIO_AX_MCTRL_AASOMT       (1 << 13)         /* RWIVF */

/* All S/PDIF Mute */
#define PS3_AUDIO_AX_MCTRL_ASPOMT       (1 << 14)         /* RWIVF */

/* All Audio Outputs Mute */
#define PS3_AUDIO_AX_MCTRL_AAOMT        (1 << 15)         /* RWIVF */

/*
  S/PDIF Outputs Buffer Read/Write Pointer Register

 31            24 23           16 15            8 7             0
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 |0 0 0 0 0 0 0 0|0|SPO0B|0|SPO1B|0 0 0 0 0 0 0 0|0|SPO0B|0|SPO1B| AX_ISBP
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+

*/
/*
 S/PDIF Output Channel Read Buffer Numbers
 Buffer number is  value of field.
 Indicates current read access buffer ID from Audio Data
 Transfer controller of S/PDIF Output
*/

#define PS3_AUDIO_AX_ISBP_SPOBRN_MASK(n) (0x7 << 4 * (1 - (n))) /* R-IUF */
#define PS3_AUDIO_AX_ISBP_SPO1BRN_MASK		(0x7 << 0) /* R-IUF */
#define PS3_AUDIO_AX_ISBP_SPO0BRN_MASK		(0x7 << 4) /* R-IUF */

/*
S/PDIF Output Channel Buffer Write Numbers
Indicates current write access buffer ID from bus master.
*/
#define PS3_AUDIO_AX_ISBP_SPOBWN_MASK(n) (0x7 <<  4 * (5 - (n))) /* R-IUF */
#define PS3_AUDIO_AX_ISBP_SPO1BWN_MASK		(0x7 << 16) /* R-IUF */
#define PS3_AUDIO_AX_ISBP_SPO0BWN_MASK		(0x7 << 20) /* R-IUF */

/*
  3 Wire Audio Serial Outputs Buffer Read/Write
  Pointer Register
  Buffer number is  value of field

 31            24 23           16 15            8 7             0
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 |0|ASO0B|0|ASO1B|0|ASO2B|0|ASO3B|0|ASO0B|0|ASO1B|0|ASO2B|0|ASO3B| AX_AOBP
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
*/

/*
3 Wire Audio Serial Output Channel Buffer Read Numbers
Indicates current read access buffer Id from Audio Data Transfer
Controller of 3 Wire Audio Serial Output Channels
*/
#define PS3_AUDIO_AX_AOBP_ASOBRN_MASK(n) (0x7 << 4 * (3 - (n))) /* R-IUF */

#define PS3_AUDIO_AX_AOBP_ASO3BRN_MASK	(0x7 << 0) /* R-IUF */
#define PS3_AUDIO_AX_AOBP_ASO2BRN_MASK	(0x7 << 4) /* R-IUF */
#define PS3_AUDIO_AX_AOBP_ASO1BRN_MASK	(0x7 << 8) /* R-IUF */
#define PS3_AUDIO_AX_AOBP_ASO0BRN_MASK	(0x7 << 12) /* R-IUF */

/*
3 Wire Audio Serial Output Channel Buffer Write Numbers
Indicates current write access buffer ID from bus master.
*/
#define PS3_AUDIO_AX_AOBP_ASOBWN_MASK(n) (0x7 << 4 * (7 - (n))) /* R-IUF */

#define PS3_AUDIO_AX_AOBP_ASO3BWN_MASK        (0x7 << 16) /* R-IUF */
#define PS3_AUDIO_AX_AOBP_ASO2BWN_MASK        (0x7 << 20) /* R-IUF */
#define PS3_AUDIO_AX_AOBP_ASO1BWN_MASK        (0x7 << 24) /* R-IUF */
#define PS3_AUDIO_AX_AOBP_ASO0BWN_MASK        (0x7 << 28) /* R-IUF */



/*
Audio Port Interrupt Condition Register
For the fields in this register, the following values apply:
0 = Interrupt is generated every interrupt event.
1 = Interrupt is generated every 2 interrupt events.
2 = Interrupt is generated every 4 interrupt events.
3 = Reserved


 31            24 23           16 15            8 7             0
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 |0 0 0 0 0 0 0 0|0 0|SPO|0 0|SPO|0 0|AAS|0 0 0 0 0 0 0 0 0 0 0 0| AX_IC
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
*/
/*
All 3-Wire Audio Serial Outputs Interrupt Mode
Configures the Interrupt and Signal Notification
condition of all 3-wire Audio Serial Outputs.
*/
#define PS3_AUDIO_AX_IC_AASOIMD_MASK          (0x3 << 12) /* RWIVF */
#define PS3_AUDIO_AX_IC_AASOIMD_EVERY1        (0x0 << 12) /* RWI-V */
#define PS3_AUDIO_AX_IC_AASOIMD_EVERY2        (0x1 << 12) /* RW--V */
#define PS3_AUDIO_AX_IC_AASOIMD_EVERY4        (0x2 << 12) /* RW--V */

/*
S/PDIF Output Channel Interrupt Modes
Configures the Interrupt and signal Notification
conditions of S/PDIF output channels.
*/
#define PS3_AUDIO_AX_IC_SPO1IMD_MASK          (0x3 << 16) /* RWIVF */
#define PS3_AUDIO_AX_IC_SPO1IMD_EVERY1        (0x0 << 16) /* RWI-V */
#define PS3_AUDIO_AX_IC_SPO1IMD_EVERY2        (0x1 << 16) /* RW--V */
#define PS3_AUDIO_AX_IC_SPO1IMD_EVERY4        (0x2 << 16) /* RW--V */

#define PS3_AUDIO_AX_IC_SPO0IMD_MASK          (0x3 << 20) /* RWIVF */
#define PS3_AUDIO_AX_IC_SPO0IMD_EVERY1        (0x0 << 20) /* RWI-V */
#define PS3_AUDIO_AX_IC_SPO0IMD_EVERY2        (0x1 << 20) /* RW--V */
#define PS3_AUDIO_AX_IC_SPO0IMD_EVERY4        (0x2 << 20) /* RW--V */

/*
Audio Port interrupt Enable Register
Configures whether to enable or disable each Interrupt Generation.


 31            24 23           16 15            8 7             0
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 |0 0 0 0 0 0 0 0|S|S|0 0|A|A|A|A|0 0 0 0|S|S|0 0|S|S|0 0|A|A|A|A| AX_IE
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+

*/

/*
3 Wire Audio Serial Output Channel Buffer Underflow
Interrupt Enables
Select enable/disable of Buffer Underflow Interrupts for
3-Wire Audio Serial Output Channels
DISABLED=Interrupt generation disabled.
*/
#define PS3_AUDIO_AX_IE_ASOBUIE(n)      (1 << (3 - (n))) /* RWIVF */
#define PS3_AUDIO_AX_IE_ASO3BUIE        (1 << 0) /* RWIVF */
#define PS3_AUDIO_AX_IE_ASO2BUIE        (1 << 1) /* RWIVF */
#define PS3_AUDIO_AX_IE_ASO1BUIE        (1 << 2) /* RWIVF */
#define PS3_AUDIO_AX_IE_ASO0BUIE        (1 << 3) /* RWIVF */

/* S/PDIF Output Channel Buffer Underflow Interrupt Enables */

#define PS3_AUDIO_AX_IE_SPOBUIE(n)      (1 << (7 - (n))) /* RWIVF */
#define PS3_AUDIO_AX_IE_SPO1BUIE        (1 << 6) /* RWIVF */
#define PS3_AUDIO_AX_IE_SPO0BUIE        (1 << 7) /* RWIVF */

/* S/PDIF Output Channel One Block Transfer Completion Interrupt Enables */

#define PS3_AUDIO_AX_IE_SPOBTCIE(n)     (1 << (11 - (n))) /* RWIVF */
#define PS3_AUDIO_AX_IE_SPO1BTCIE       (1 << 10) /* RWIVF */
#define PS3_AUDIO_AX_IE_SPO0BTCIE       (1 << 11) /* RWIVF */

/* 3-Wire Audio Serial Output Channel Buffer Empty Interrupt Enables */

#define PS3_AUDIO_AX_IE_ASOBEIE(n)      (1 << (19 - (n))) /* RWIVF */
#define PS3_AUDIO_AX_IE_ASO3BEIE        (1 << 16) /* RWIVF */
#define PS3_AUDIO_AX_IE_ASO2BEIE        (1 << 17) /* RWIVF */
#define PS3_AUDIO_AX_IE_ASO1BEIE        (1 << 18) /* RWIVF */
#define PS3_AUDIO_AX_IE_ASO0BEIE        (1 << 19) /* RWIVF */

/* S/PDIF Output Channel Buffer Empty Interrupt Enables */

#define PS3_AUDIO_AX_IE_SPOBEIE(n)      (1 << (23 - (n))) /* RWIVF */
#define PS3_AUDIO_AX_IE_SPO1BEIE        (1 << 22) /* RWIVF */
#define PS3_AUDIO_AX_IE_SPO0BEIE        (1 << 23) /* RWIVF */

/*
Audio Port Interrupt Status Register
Indicates Interrupt status, which interrupt has occurred, and can clear
each interrupt in this register.
Writing 1b to a field containing 1b clears field and de-asserts interrupt.
Writing 0b to a field has no effect.
Field values are the following:
0 - Interrupt hasn't occurred.
1 - Interrupt has occurred.


 31            24 23           16 15            8 7             0
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 |0 0 0 0 0 0 0 0|S|S|0 0|A|A|A|A|0 0 0 0|S|S|0 0|S|S|0 0|A|A|A|A| AX_IS
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+

 Bit assignment are same as AX_IE
*/

/*
Audio Output Master Control Register
Configures Master Clock and other master Audio Output Settings


 31            24 23           16 15            8 7             0
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 |0|SCKSE|0|SCKSE|  MR0  |  MR1  |MCL|MCL|0 0 0 0|0 0 0 0 0 0 0 0| AO_MCTRL
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
*/

/*
MCLK Output Control
Controls mclko[1] output.
0 - Disable output (fixed at High)
1 - Output clock produced by clock selected
with scksel1 by mr1
2 - Reserved
3 - Reserved
*/

#define PS3_AUDIO_AO_MCTRL_MCLKC1_MASK		(0x3 << 12) /* RWIVF */
#define PS3_AUDIO_AO_MCTRL_MCLKC1_DISABLED	(0x0 << 12) /* RWI-V */
#define PS3_AUDIO_AO_MCTRL_MCLKC1_ENABLED	(0x1 << 12) /* RW--V */
#define PS3_AUDIO_AO_MCTRL_MCLKC1_RESVD2	(0x2 << 12) /* RW--V */
#define PS3_AUDIO_AO_MCTRL_MCLKC1_RESVD3	(0x3 << 12) /* RW--V */

/*
MCLK Output Control
Controls mclko[0] output.
0 - Disable output (fixed at High)
1 - Output clock produced by clock selected
with SCKSEL0 by MR0
2 - Reserved
3 - Reserved
*/
#define PS3_AUDIO_AO_MCTRL_MCLKC0_MASK		(0x3 << 14) /* RWIVF */
#define PS3_AUDIO_AO_MCTRL_MCLKC0_DISABLED	(0x0 << 14) /* RWI-V */
#define PS3_AUDIO_AO_MCTRL_MCLKC0_ENABLED	(0x1 << 14) /* RW--V */
#define PS3_AUDIO_AO_MCTRL_MCLKC0_RESVD2	(0x2 << 14) /* RW--V */
#define PS3_AUDIO_AO_MCTRL_MCLKC0_RESVD3	(0x3 << 14) /* RW--V */
/*
Master Clock Rate 1
Sets the divide ration of Master Clock1 (clock output from
mclko[1] for the input clock selected by scksel1.
*/
#define PS3_AUDIO_AO_MCTRL_MR1_MASK	(0xf << 16)
#define PS3_AUDIO_AO_MCTRL_MR1_DEFAULT	(0x0 << 16) /* RWI-V */
/*
Master Clock Rate 0
Sets the divide ratio of Master Clock0 (clock output from
mclko[0] for the input clock selected by scksel0).
*/
#define PS3_AUDIO_AO_MCTRL_MR0_MASK	(0xf << 20) /* RWIVF */
#define PS3_AUDIO_AO_MCTRL_MR0_DEFAULT	(0x0 << 20) /* RWI-V */
/*
System Clock Select 0/1
Selects the system clock to be used as Master Clock 0/1
Input the system clock that is appropriate for the sampling
rate.
*/
#define PS3_AUDIO_AO_MCTRL_SCKSEL1_MASK		(0x7 << 24) /* RWIVF */
#define PS3_AUDIO_AO_MCTRL_SCKSEL1_DEFAULT	(0x2 << 24) /* RWI-V */

#define PS3_AUDIO_AO_MCTRL_SCKSEL0_MASK		(0x7 << 28) /* RWIVF */
#define PS3_AUDIO_AO_MCTRL_SCKSEL0_DEFAULT	(0x2 << 28) /* RWI-V */


/*
3-Wire Audio Output Master Control Register
Configures clock, 3-Wire Audio Serial Output Enable, and
other 3-Wire Audio Serial Output Master Settings


 31            24 23           16 15            8 7             0
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 |A|A|A|A|0 0 0|A| ASOSR |0 0 0 0|A|A|A|A|A|A|0|1|0 0 0 0 0 0 0 0| AO_3WMCTRL
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
*/


/*
LRCKO Polarity
0 - Reserved
1 - default
*/
#define PS3_AUDIO_AO_3WMCTRL_ASOPLRCK 		(1 << 8) /* RWIVF */
#define PS3_AUDIO_AO_3WMCTRL_ASOPLRCK_DEFAULT	(1 << 8) /* RW--V */

/* LRCK Output Disable */

#define PS3_AUDIO_AO_3WMCTRL_ASOLRCKD		(1 << 10) /* RWIVF */
#define PS3_AUDIO_AO_3WMCTRL_ASOLRCKD_ENABLED	(0 << 10) /* RW--V */
#define PS3_AUDIO_AO_3WMCTRL_ASOLRCKD_DISABLED	(1 << 10) /* RWI-V */

/* Bit Clock Output Disable */

#define PS3_AUDIO_AO_3WMCTRL_ASOBCLKD		(1 << 11) /* RWIVF */
#define PS3_AUDIO_AO_3WMCTRL_ASOBCLKD_ENABLED	(0 << 11) /* RW--V */
#define PS3_AUDIO_AO_3WMCTRL_ASOBCLKD_DISABLED	(1 << 11) /* RWI-V */

/*
3-Wire Audio Serial Output Channel 0-3 Operational
Status.  Each bit becomes 1 after each 3-Wire Audio
Serial Output Channel N is in action by setting 1 to
asoen.
Each bit becomes 0 after each 3-Wire Audio Serial Output
Channel N is out of action by setting 0 to asoen.
*/
#define PS3_AUDIO_AO_3WMCTRL_ASORUN(n)		(1 << (15 - (n))) /* R-IVF */
#define PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(n)	(0 << (15 - (n))) /* R-I-V */
#define PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(n)	(1 << (15 - (n))) /* R---V */
#define PS3_AUDIO_AO_3WMCTRL_ASORUN0		\
	PS3_AUDIO_AO_3WMCTRL_ASORUN(0)
#define PS3_AUDIO_AO_3WMCTRL_ASORUN0_STOPPED	\
	PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(0)
#define PS3_AUDIO_AO_3WMCTRL_ASORUN0_RUNNING	\
	PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(0)
#define PS3_AUDIO_AO_3WMCTRL_ASORUN1		\
	PS3_AUDIO_AO_3WMCTRL_ASORUN(1)
#define PS3_AUDIO_AO_3WMCTRL_ASORUN1_STOPPED	\
	PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(1)
#define PS3_AUDIO_AO_3WMCTRL_ASORUN1_RUNNING	\
	PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(1)
#define PS3_AUDIO_AO_3WMCTRL_ASORUN2		\
	PS3_AUDIO_AO_3WMCTRL_ASORUN(2)
#define PS3_AUDIO_AO_3WMCTRL_ASORUN2_STOPPED	\
	PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(2)
#define PS3_AUDIO_AO_3WMCTRL_ASORUN2_RUNNING	\
	PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(2)
#define PS3_AUDIO_AO_3WMCTRL_ASORUN3		\
	PS3_AUDIO_AO_3WMCTRL_ASORUN(3)
#define PS3_AUDIO_AO_3WMCTRL_ASORUN3_STOPPED	\
	PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(3)
#define PS3_AUDIO_AO_3WMCTRL_ASORUN3_RUNNING	\
	PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(3)

/*
Sampling Rate
Specifies the divide ratio of the bit clock (clock output
from bclko) used by the 3-wire Audio Output Clock, which
is applied to the master clock selected by mcksel.
Data output is synchronized with this clock.
*/
#define PS3_AUDIO_AO_3WMCTRL_ASOSR_MASK		(0xf << 20) /* RWIVF */
#define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV2		(0x1 << 20) /* RWI-V */
#define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV4		(0x2 << 20) /* RW--V */
#define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV8		(0x4 << 20) /* RW--V */
#define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV12	(0x6 << 20) /* RW--V */

/*
Master Clock Select
0 - Master Clock 0
1 - Master Clock 1
*/
#define PS3_AUDIO_AO_3WMCTRL_ASOMCKSEL		(1 << 24) /* RWIVF */
#define PS3_AUDIO_AO_3WMCTRL_ASOMCKSEL_CLK0	(0 << 24) /* RWI-V */
#define PS3_AUDIO_AO_3WMCTRL_ASOMCKSEL_CLK1	(1 << 24) /* RW--V */

/*
Enables and disables 4ch 3-Wire Audio Serial Output
operation.  Each Bit from 0 to 3 corresponds to an
output channel, which means that each output channel
can be enabled or disabled individually.  When
multiple channels are enabled at the same time, output
operations are performed in synchronization.
Bit 0 - Output Channel 0 (SDOUT[0])
Bit 1 - Output Channel 1 (SDOUT[1])
Bit 2 - Output Channel 2 (SDOUT[2])
Bit 3 - Output Channel 3 (SDOUT[3])
*/
#define PS3_AUDIO_AO_3WMCTRL_ASOEN(n)		(1 << (31 - (n))) /* RWIVF */
#define PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(n)	(0 << (31 - (n))) /* RWI-V */
#define PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(n)	(1 << (31 - (n))) /* RW--V */

#define PS3_AUDIO_AO_3WMCTRL_ASOEN0 \
	PS3_AUDIO_AO_3WMCTRL_ASOEN(0) /* RWIVF */
#define PS3_AUDIO_AO_3WMCTRL_ASOEN0_DISABLED \
	PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(0) /* RWI-V */
#define PS3_AUDIO_AO_3WMCTRL_ASOEN0_ENABLED \
	PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(0) /* RW--V */
#define PS3_AUDIO_A1_3WMCTRL_ASOEN0 \
	PS3_AUDIO_AO_3WMCTRL_ASOEN(1) /* RWIVF */
#define PS3_AUDIO_A1_3WMCTRL_ASOEN0_DISABLED \
	PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(1) /* RWI-V */
#define PS3_AUDIO_A1_3WMCTRL_ASOEN0_ENABLED \
	PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(1) /* RW--V */
#define PS3_AUDIO_A2_3WMCTRL_ASOEN0 \
	PS3_AUDIO_AO_3WMCTRL_ASOEN(2) /* RWIVF */
#define PS3_AUDIO_A2_3WMCTRL_ASOEN0_DISABLED \
	PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(2) /* RWI-V */
#define PS3_AUDIO_A2_3WMCTRL_ASOEN0_ENABLED \
	PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(2) /* RW--V */
#define PS3_AUDIO_A3_3WMCTRL_ASOEN0 \
	PS3_AUDIO_AO_3WMCTRL_ASOEN(3) /* RWIVF */
#define PS3_AUDIO_A3_3WMCTRL_ASOEN0_DISABLED \
	PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(3) /* RWI-V */
#define PS3_AUDIO_A3_3WMCTRL_ASOEN0_ENABLED \
	PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(3) /* RW--V */

/*
3-Wire Audio Serial output Channel 0-3 Control Register
Configures settings for 3-Wire Serial Audio Output Channel 0-3


 31            24 23           16 15            8 7             0
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0|A|0 0 0 0|A|0|ASO|0 0 0|0|0|0|0|0| AO_3WCTRL
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+

*/
/*
Data Bit Mode
Specifies the number of data bits
0 - 16 bits
1 - reserved
2 - 20 bits
3 - 24 bits
*/
#define PS3_AUDIO_AO_3WCTRL_ASODB_MASK	(0x3 << 8) /* RWIVF */
#define PS3_AUDIO_AO_3WCTRL_ASODB_16BIT	(0x0 << 8) /* RWI-V */
#define PS3_AUDIO_AO_3WCTRL_ASODB_RESVD	(0x1 << 8) /* RWI-V */
#define PS3_AUDIO_AO_3WCTRL_ASODB_20BIT	(0x2 << 8) /* RW--V */
#define PS3_AUDIO_AO_3WCTRL_ASODB_24BIT	(0x3 << 8) /* RW--V */
/*
Data Format Mode
Specifies the data format where (LSB side or MSB) the data(in 20 bit
or 24 bit resolution mode) is put in a 32 bit field.
0 - Data put on LSB side
1 - Data put on MSB side
*/
#define PS3_AUDIO_AO_3WCTRL_ASODF 	(1 << 11) /* RWIVF */
#define PS3_AUDIO_AO_3WCTRL_ASODF_LSB	(0 << 11) /* RWI-V */
#define PS3_AUDIO_AO_3WCTRL_ASODF_MSB	(1 << 11) /* RW--V */
/*
Buffer Reset
Performs buffer reset.  Writing 1 to this bit initializes the
corresponding 3-Wire Audio Output buffers(both L and R).
*/
#define PS3_AUDIO_AO_3WCTRL_ASOBRST 		(1 << 16) /* CWIVF */
#define PS3_AUDIO_AO_3WCTRL_ASOBRST_IDLE	(0 << 16) /* -WI-V */
#define PS3_AUDIO_AO_3WCTRL_ASOBRST_RESET	(1 << 16) /* -W--T */

/*
S/PDIF Audio Output Channel 0/1 Control Register
Configures settings for S/PDIF Audio Output Channel 0/1.

 31            24 23           16 15            8 7             0
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 |S|0 0 0|S|0 0|S| SPOSR |0 0|SPO|0 0 0 0|S|0|SPO|0 0 0 0 0 0 0|S| AO_SPDCTRL
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
*/
/*
Buffer reset.  Writing 1 to this bit initializes the
corresponding S/PDIF output buffer pointer.
*/
#define PS3_AUDIO_AO_SPDCTRL_SPOBRST		(1 << 0) /* CWIVF */
#define PS3_AUDIO_AO_SPDCTRL_SPOBRST_IDLE	(0 << 0) /* -WI-V */
#define PS3_AUDIO_AO_SPDCTRL_SPOBRST_RESET	(1 << 0) /* -W--T */

/*
Data Bit Mode
Specifies number of data bits
0 - 16 bits
1 - Reserved
2 - 20 bits
3 - 24 bits
*/
#define PS3_AUDIO_AO_SPDCTRL_SPODB_MASK		(0x3 << 8) /* RWIVF */
#define PS3_AUDIO_AO_SPDCTRL_SPODB_16BIT	(0x0 << 8) /* RWI-V */
#define PS3_AUDIO_AO_SPDCTRL_SPODB_RESVD	(0x1 << 8) /* RW--V */
#define PS3_AUDIO_AO_SPDCTRL_SPODB_20BIT	(0x2 << 8) /* RW--V */
#define PS3_AUDIO_AO_SPDCTRL_SPODB_24BIT	(0x3 << 8) /* RW--V */
/*
Data format Mode
Specifies the data format, where (LSB side or MSB)
the data(in 20 or 24 bit resolution) is put in the
32 bit field.
0 - LSB Side
1 - MSB Side
*/
#define PS3_AUDIO_AO_SPDCTRL_SPODF	(1 << 11) /* RWIVF */
#define PS3_AUDIO_AO_SPDCTRL_SPODF_LSB	(0 << 11) /* RWI-V */
#define PS3_AUDIO_AO_SPDCTRL_SPODF_MSB	(1 << 11) /* RW--V */
/*
Source Select
Specifies the source of the S/PDIF output.  When 0, output
operation is controlled by 3wen[0] of AO_3WMCTRL register.
The SR must have the same setting as the a0_3wmctrl reg.
0 - 3-Wire Audio OUT Ch0 Buffer
1 - S/PDIF buffer
*/
#define PS3_AUDIO_AO_SPDCTRL_SPOSS_MASK		(0x3 << 16) /* RWIVF */
#define PS3_AUDIO_AO_SPDCTRL_SPOSS_3WEN		(0x0 << 16) /* RWI-V */
#define PS3_AUDIO_AO_SPDCTRL_SPOSS_SPDIF	(0x1 << 16) /* RW--V */
/*
Sampling Rate
Specifies the divide ratio of the bit clock (clock output
from bclko) used by the S/PDIF Output Clock, which
is applied to the master clock selected by mcksel.
*/
#define PS3_AUDIO_AO_SPDCTRL_SPOSR		(0xf << 20) /* RWIVF */
#define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV2		(0x1 << 20) /* RWI-V */
#define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV4		(0x2 << 20) /* RW--V */
#define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV8		(0x4 << 20) /* RW--V */
#define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV12	(0x6 << 20) /* RW--V */
/*
Master Clock Select
0 - Master Clock 0
1 - Master Clock 1
*/
#define PS3_AUDIO_AO_SPDCTRL_SPOMCKSEL		(1 << 24) /* RWIVF */
#define PS3_AUDIO_AO_SPDCTRL_SPOMCKSEL_CLK0	(0 << 24) /* RWI-V */
#define PS3_AUDIO_AO_SPDCTRL_SPOMCKSEL_CLK1	(1 << 24) /* RW--V */

/*
S/PDIF Output Channel Operational Status
This bit becomes 1 after S/PDIF Output Channel is in
action by setting 1 to spoen.  This bit becomes 0
after S/PDIF Output Channel is out of action by setting
0 to spoen.
*/
#define PS3_AUDIO_AO_SPDCTRL_SPORUN		(1 << 27) /* R-IVF */
#define PS3_AUDIO_AO_SPDCTRL_SPORUN_STOPPED	(0 << 27) /* R-I-V */
#define PS3_AUDIO_AO_SPDCTRL_SPORUN_RUNNING	(1 << 27) /* R---V */

/*
S/PDIF Audio Output Channel Output Enable
Enables and disables output operation.  This bit is used
only when sposs = 1
*/
#define PS3_AUDIO_AO_SPDCTRL_SPOEN		(1 << 31) /* RWIVF */
#define PS3_AUDIO_AO_SPDCTRL_SPOEN_DISABLED	(0 << 31) /* RWI-V */
#define PS3_AUDIO_AO_SPDCTRL_SPOEN_ENABLED	(1 << 31) /* RW--V */

/*
S/PDIF Audio Output Channel Channel Status
Setting Registers.
Configures channel status bit settings for each block
(192 bits).
Output is performed from the MSB(AO_SPDCS0 register bit 31).
The same value is added for subframes within the same frame.
 31            24 23           16 15            8 7             0
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 |                             SPOCS                             | AO_SPDCS
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+

S/PDIF Audio Output Channel User Bit Setting
Configures user bit settings for each block (384 bits).
Output is performed from the MSB(ao_spdub0 register bit 31).


 31            24 23           16 15            8 7             0
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 |                             SPOUB                             | AO_SPDUB
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
*/
/*****************************************************************************
 *
 * DMAC register
 *
 *****************************************************************************/
/*
The PS3_AUDIO_KICK register is used to initiate a DMA transfer and monitor
its status

 31            24 23           16 15            8 7             0
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 |0 0 0 0 0|STATU|0 0 0|  EVENT  |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0|R| KICK
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
*/
/*
The REQUEST field is written to ACTIVE to initiate a DMA request when EVENT
occurs.
It will return to the DONE state when the request is completed.
The registers for a DMA channel should only be written if REQUEST is IDLE.
*/

#define PS3_AUDIO_KICK_REQUEST                (1 << 0) /* RWIVF */
#define PS3_AUDIO_KICK_REQUEST_IDLE           (0 << 0) /* RWI-V */
#define PS3_AUDIO_KICK_REQUEST_ACTIVE         (1 << 0) /* -W--T */

/*
 *The EVENT field is used to set the event in which
 *the DMA request becomes active.
 */
#define PS3_AUDIO_KICK_EVENT_MASK             (0x1f << 16) /* RWIVF */
#define PS3_AUDIO_KICK_EVENT_ALWAYS           (0x00 << 16) /* RWI-V */
#define PS3_AUDIO_KICK_EVENT_SERIALOUT0_EMPTY (0x01 << 16) /* RW--V */
#define PS3_AUDIO_KICK_EVENT_SERIALOUT0_UNDERFLOW	(0x02 << 16) /* RW--V */
#define PS3_AUDIO_KICK_EVENT_SERIALOUT1_EMPTY		(0x03 << 16) /* RW--V */
#define PS3_AUDIO_KICK_EVENT_SERIALOUT1_UNDERFLOW	(0x04 << 16) /* RW--V */
#define PS3_AUDIO_KICK_EVENT_SERIALOUT2_EMPTY		(0x05 << 16) /* RW--V */
#define PS3_AUDIO_KICK_EVENT_SERIALOUT2_UNDERFLOW	(0x06 << 16) /* RW--V */
#define PS3_AUDIO_KICK_EVENT_SERIALOUT3_EMPTY		(0x07 << 16) /* RW--V */
#define PS3_AUDIO_KICK_EVENT_SERIALOUT3_UNDERFLOW	(0x08 << 16) /* RW--V */
#define PS3_AUDIO_KICK_EVENT_SPDIF0_BLOCKTRANSFERCOMPLETE \
	(0x09 << 16) /* RW--V */
#define PS3_AUDIO_KICK_EVENT_SPDIF0_UNDERFLOW		(0x0A << 16) /* RW--V */
#define PS3_AUDIO_KICK_EVENT_SPDIF0_EMPTY		(0x0B << 16) /* RW--V */
#define PS3_AUDIO_KICK_EVENT_SPDIF1_BLOCKTRANSFERCOMPLETE \
	(0x0C << 16) /* RW--V */
#define PS3_AUDIO_KICK_EVENT_SPDIF1_UNDERFLOW		(0x0D << 16) /* RW--V */
#define PS3_AUDIO_KICK_EVENT_SPDIF1_EMPTY		(0x0E << 16) /* RW--V */

#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA(n) \
	((0x13 + (n)) << 16) /* RW--V */
#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA0         (0x13 << 16) /* RW--V */
#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA1         (0x14 << 16) /* RW--V */
#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA2         (0x15 << 16) /* RW--V */
#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA3         (0x16 << 16) /* RW--V */
#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA4         (0x17 << 16) /* RW--V */
#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA5         (0x18 << 16) /* RW--V */
#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA6         (0x19 << 16) /* RW--V */
#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA7         (0x1A << 16) /* RW--V */
#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA8         (0x1B << 16) /* RW--V */
#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA9         (0x1C << 16) /* RW--V */

/*
The STATUS field can be used to monitor the progress of a DMA request.
DONE indicates the previous request has completed.
EVENT indicates that the DMA engine is waiting for the EVENT to occur.
PENDING indicates that the DMA engine has not started processing this
request, but the EVENT has occurred.
DMA indicates that the data transfer is in progress.
NOTIFY indicates that the notifier signalling end of transfer is being written.
CLEAR indicated that the previous transfer was cleared.
ERROR indicates the previous transfer requested an unsupported
source/destination combination.
*/

#define PS3_AUDIO_KICK_STATUS_MASK	(0x7 << 24) /* R-IVF */
#define PS3_AUDIO_KICK_STATUS_DONE	(0x0 << 24) /* R-I-V */
#define PS3_AUDIO_KICK_STATUS_EVENT	(0x1 << 24) /* R---V */
#define PS3_AUDIO_KICK_STATUS_PENDING	(0x2 << 24) /* R---V */
#define PS3_AUDIO_KICK_STATUS_DMA	(0x3 << 24) /* R---V */
#define PS3_AUDIO_KICK_STATUS_NOTIFY	(0x4 << 24) /* R---V */
#define PS3_AUDIO_KICK_STATUS_CLEAR	(0x5 << 24) /* R---V */
#define PS3_AUDIO_KICK_STATUS_ERROR	(0x6 << 24) /* R---V */

/*
The PS3_AUDIO_SOURCE register specifies the source address for transfers.


 31            24 23           16 15            8 7             0
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 |                      START                      |0 0 0 0 0|TAR| SOURCE
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
*/

/*
The Audio DMA engine uses 128-byte transfers, thus the address must be aligned
to a 128 byte boundary.  The low seven bits are assumed to be 0.
*/

#define PS3_AUDIO_SOURCE_START_MASK	(0x01FFFFFF << 7) /* RWIUF */

/*
The TARGET field specifies the memory space containing the source address.
*/

#define PS3_AUDIO_SOURCE_TARGET_MASK 		(3 << 0) /* RWIVF */
#define PS3_AUDIO_SOURCE_TARGET_SYSTEM_MEMORY	(2 << 0) /* RW--V */

/*
The PS3_AUDIO_DEST register specifies the destination address for transfers.


 31            24 23           16 15            8 7             0
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 |                      START                      |0 0 0 0 0|TAR| DEST
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
*/

/*
The Audio DMA engine uses 128-byte transfers, thus the address must be aligned
to a 128 byte boundary.  The low seven bits are assumed to be 0.
*/

#define PS3_AUDIO_DEST_START_MASK	(0x01FFFFFF << 7) /* RWIUF */

/*
The TARGET field specifies the memory space containing the destination address
AUDIOFIFO = Audio WriteData FIFO,
*/

#define PS3_AUDIO_DEST_TARGET_MASK		(3 << 0) /* RWIVF */
#define PS3_AUDIO_DEST_TARGET_AUDIOFIFO		(1 << 0) /* RW--V */

/*
PS3_AUDIO_DMASIZE specifies the number of 128-byte blocks + 1 to transfer.
So a value of 0 means 128-bytes will get transferred.


 31            24 23           16 15            8 7             0
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0|   BLOCKS    | DMASIZE
 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
*/


#define PS3_AUDIO_DMASIZE_BLOCKS_MASK 	(0x7f << 0) /* RWIUF */

/*
 * source/destination address for internal fifos
 */
#define PS3_AUDIO_AO_3W_LDATA(n)	(0x1000 + (0x100 * (n)))
#define PS3_AUDIO_AO_3W_RDATA(n)	(0x1080 + (0x100 * (n)))

#define PS3_AUDIO_AO_SPD_DATA(n)	(0x2000 + (0x400 * (n)))


/*
 * field attiribute
 *
 *	Read
 *	  ' ' = Other Information
 *	  '-' = Field is part of a write-only register
 *	  'C' = Value read is always the same, constant value line follows (C)
 *	  'R' = Value is read
 *
 *	Write
 *	  ' ' = Other Information
 *	  '-' = Must not be written (D), value ignored when written (R,A,F)
 *	  'W' = Can be written
 *
 *	Internal State
 *	  ' ' = Other Information
 *	  '-' = No internal state
 *	  'X' = Internal state, initial value is unknown
 *	  'I' = Internal state, initial value is known and follows (I)
 *
 *	Declaration/Size
 *	  ' ' = Other Information
 *	  '-' = Does Not Apply
 *	  'V' = Type is void
 *	  'U' = Type is unsigned integer
 *	  'S' = Type is signed integer
 *	  'F' = Type is IEEE floating point
 *	  '1' = Byte size (008)
 *	  '2' = Short size (016)
 *	  '3' = Three byte size (024)
 *	  '4' = Word size (032)
 *	  '8' = Double size (064)
 *
 *	Define Indicator
 *	  ' ' = Other Information
 *	  'D' = Device
 *	  'M' = Memory
 *	  'R' = Register
 *	  'A' = Array of Registers
 *	  'F' = Field
 *	  'V' = Value
 *	  'T' = Task
 */