Loading...
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 | For discussion. Unclear are: * is the definition of +/- values practical or counterintuitive? * are the definitions unambiguous and easy to follow? * are the examples correct? * should we have HOWTO engineer a correct matrix for a new device (without comparing to a different one)? ==== Mounting matrix The mounting matrix is a device tree property used to orient any device that produce three-dimensional data in relation to the world where it is deployed. The purpose of the mounting matrix is to translate the sensor frame of reference into the device frame of reference using a translation matrix as defined in linear algebra. The typical usecase is that where a component has an internal representation of the (x,y,z) triplets, such as different registers to read these coordinates, and thus implying that the component should be mounted in a certain orientation relative to some specific device frame of reference. For example a device with some kind of screen, where the user is supposed to interact with the environment using an accelerometer, gyroscope or magnetometer mounted on the same chassis as this screen, will likely take the screen as reference to (x,y,z) orientation, with (x,y) corresponding to these axes on the screen and (z) being depth, the axis perpendicular to the screen. For a screen you probably want (x) coordinates to go from negative on the left to positive on the right, (y) from negative on the bottom to positive on top and (z) depth to be negative under the screen and positive in front of it, toward the face of the user. A sensor can be mounted in any angle along the axes relative to the frame of reference. This means that the sensor may be flipped upside-down, left-right, or tilted at any angle relative to the frame of reference. Another frame of reference is how the device with its sensor relates to the external world, the environment where the device is deployed. Usually the data from the sensor is used to figure out how the device is oriented with respect to this world. When using the mounting matrix, the sensor and device orientation becomes identical and we can focus on the data as it relates to the surrounding world. Device-to-world examples for some three-dimensional sensor types: - Accelerometers have their world frame of reference toward the center of gravity, usually to the core of the planet. A reading of the (x,y,z) values from the sensor will give a projection of the gravity vector through the device relative to the center of the planet, i.e. relative to its surface at this point. Up and down in the world relative to the device frame of reference can thus be determined. and users would likely expect a value of 9.81 m/s^2 upwards along the (z) axis, i.e. out of the screen when the device is held with its screen flat on the planets surface and 0 on the other axes, as the gravity vector is projected 1:1 onto the sensors (z)-axis. If you tilt the device, the g vector virtually coming out of the display is projected onto the (x,y) plane of the display panel. Example: ^ z: +g ^ z: > 0 ! /! ! x=y=0 / ! x: > 0 +--------+ +--------+ ! ! ! ! +--------+ +--------+ ! / ! / v v center of center of gravity gravity If the device is tilted to the left, you get a positive x value. If you point its top towards surface, you get a negative y axis. (---------) ! ! y: -g ! ! ^ ! ! ! ! ! ! ! x: +g <- z: +g -> x: -g ! 1 2 3 ! ! 4 5 6 ! ! ! 7 8 9 ! v ! * 0 # ! y: +g (---------) - Magnetometers (compasses) have their world frame of reference relative to the geomagnetic field. The system orientation vis-a-vis the world is defined with respect to the local earth geomagnetic reference frame where (y) is in the ground plane and positive towards magnetic North, (x) is in the ground plane, perpendicular to the North axis and positive towards the East and (z) is perpendicular to the ground plane and positive upwards. ^^^ North: y > 0 (---------) ! ! ! ! ! ! ! ! > ! ! > North: x > 0 ! 1 2 3 ! > ! 4 5 6 ! ! 7 8 9 ! ! * 0 # ! (---------) Since the geomagnetic field is not uniform this definition fails if we come closer to the poles. Sensors and driver can not and should not take care of this because there are complex calculations and empirical data to be taken care of. We leave this up to user space. The definition we take: If the device is placed at the equator and the top is pointing north, the display is readable by a person standing upright on the earth surface, this defines a positive y value. - Gyroscopes detects the movement relative the device itself. The angular velocity is defined as orthogonal to the plane of rotation, so if you put the device on a flat surface and spin it around the z axis (such as rotating a device with a screen lying flat on a table), you should get a negative value along the (z) axis if rotated clockwise, and a positive value if rotated counter-clockwise according to the right-hand rule. (---------) y > 0 ! ! v---\ ! ! ! ! ! ! <--\ ! ! ! z > 0 ! 1 2 3 ! --/ ! 4 5 6 ! ! 7 8 9 ! ! * 0 # ! (---------) So unless the sensor is ideally mounted, we need a means to indicate the relative orientation of any given sensor of this type with respect to the frame of reference. To achieve this, use the device tree property "mount-matrix" for the sensor. This supplies a 3x3 rotation matrix in the strict linear algebraic sense, to orient the senor axes relative to a desired point of reference. This means the resulting values from the sensor, after scaling to proper units, should be multiplied by this matrix to give the proper vectors values in three-dimensional space, relative to the device or world point of reference. For more information, consult: https://en.wikipedia.org/wiki/Rotation_matrix The mounting matrix has the layout: (mxx, myx, mzx) (mxy, myy, mzy) (mxz, myz, mzz) Values are intended to be multiplied as: x' = mxx * x + myx * y + mzx * z y' = mxy * x + myy * y + mzy * z z' = mxz * x + myz * y + mzz * z It is represented as an array of strings containing the real values for producing the transformation matrix. Examples: Identity matrix (nothing happens to the coordinates, which means the device was mechanically mounted in an ideal way and we need no transformation): mount-matrix = "1", "0", "0", "0", "1", "0", "0", "0", "1"; The sensor is mounted 30 degrees (Pi/6 radians) tilted along the X axis, so we compensate by performing a -30 degrees rotation around the X axis: mount-matrix = "1", "0", "0", "0", "0.866", "0.5", "0", "-0.5", "0.866"; The sensor is flipped 180 degrees (Pi radians) around the Z axis, i.e. mounted upside-down: mount-matrix = "0.998", "0.054", "0", "-0.054", "0.998", "0", "0", "0", "1"; ???: this does not match "180 degrees" - factors indicate ca. 3 degrees compensation |