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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 | /* * Copyright 2015 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * */ #ifndef _DRM_GPU_SCHEDULER_H_ #define _DRM_GPU_SCHEDULER_H_ #include <drm/spsc_queue.h> #include <linux/dma-fence.h> #include <linux/completion.h> #include <linux/xarray.h> #include <linux/workqueue.h> #define MAX_WAIT_SCHED_ENTITY_Q_EMPTY msecs_to_jiffies(1000) /** * DRM_SCHED_FENCE_DONT_PIPELINE - Prefent dependency pipelining * * Setting this flag on a scheduler fence prevents pipelining of jobs depending * on this fence. In other words we always insert a full CPU round trip before * dependen jobs are pushed to the hw queue. */ #define DRM_SCHED_FENCE_DONT_PIPELINE DMA_FENCE_FLAG_USER_BITS /** * DRM_SCHED_FENCE_FLAG_HAS_DEADLINE_BIT - A fence deadline hint has been set * * Because we could have a deadline hint can be set before the backing hw * fence is created, we need to keep track of whether a deadline has already * been set. */ #define DRM_SCHED_FENCE_FLAG_HAS_DEADLINE_BIT (DMA_FENCE_FLAG_USER_BITS + 1) enum dma_resv_usage; struct dma_resv; struct drm_gem_object; struct drm_gpu_scheduler; struct drm_sched_rq; struct drm_file; /* These are often used as an (initial) index * to an array, and as such should start at 0. */ enum drm_sched_priority { DRM_SCHED_PRIORITY_MIN, DRM_SCHED_PRIORITY_NORMAL, DRM_SCHED_PRIORITY_HIGH, DRM_SCHED_PRIORITY_KERNEL, DRM_SCHED_PRIORITY_COUNT }; /* Used to chose between FIFO and RR jobs scheduling */ extern int drm_sched_policy; #define DRM_SCHED_POLICY_RR 0 #define DRM_SCHED_POLICY_FIFO 1 /** * struct drm_sched_entity - A wrapper around a job queue (typically * attached to the DRM file_priv). * * Entities will emit jobs in order to their corresponding hardware * ring, and the scheduler will alternate between entities based on * scheduling policy. */ struct drm_sched_entity { /** * @list: * * Used to append this struct to the list of entities in the runqueue * @rq under &drm_sched_rq.entities. * * Protected by &drm_sched_rq.lock of @rq. */ struct list_head list; /** * @rq: * * Runqueue on which this entity is currently scheduled. * * FIXME: Locking is very unclear for this. Writers are protected by * @rq_lock, but readers are generally lockless and seem to just race * with not even a READ_ONCE. */ struct drm_sched_rq *rq; /** * @sched_list: * * A list of schedulers (struct drm_gpu_scheduler). Jobs from this entity can * be scheduled on any scheduler on this list. * * This can be modified by calling drm_sched_entity_modify_sched(). * Locking is entirely up to the driver, see the above function for more * details. * * This will be set to NULL if &num_sched_list equals 1 and @rq has been * set already. * * FIXME: This means priority changes through * drm_sched_entity_set_priority() will be lost henceforth in this case. */ struct drm_gpu_scheduler **sched_list; /** * @num_sched_list: * * Number of drm_gpu_schedulers in the @sched_list. */ unsigned int num_sched_list; /** * @priority: * * Priority of the entity. This can be modified by calling * drm_sched_entity_set_priority(). Protected by &rq_lock. */ enum drm_sched_priority priority; /** * @rq_lock: * * Lock to modify the runqueue to which this entity belongs. */ spinlock_t rq_lock; /** * @job_queue: the list of jobs of this entity. */ struct spsc_queue job_queue; /** * @fence_seq: * * A linearly increasing seqno incremented with each new * &drm_sched_fence which is part of the entity. * * FIXME: Callers of drm_sched_job_arm() need to ensure correct locking, * this doesn't need to be atomic. */ atomic_t fence_seq; /** * @fence_context: * * A unique context for all the fences which belong to this entity. The * &drm_sched_fence.scheduled uses the fence_context but * &drm_sched_fence.finished uses fence_context + 1. */ uint64_t fence_context; /** * @dependency: * * The dependency fence of the job which is on the top of the job queue. */ struct dma_fence *dependency; /** * @cb: * * Callback for the dependency fence above. */ struct dma_fence_cb cb; /** * @guilty: * * Points to entities' guilty. */ atomic_t *guilty; /** * @last_scheduled: * * Points to the finished fence of the last scheduled job. Only written * by the scheduler thread, can be accessed locklessly from * drm_sched_job_arm() iff the queue is empty. */ struct dma_fence __rcu *last_scheduled; /** * @last_user: last group leader pushing a job into the entity. */ struct task_struct *last_user; /** * @stopped: * * Marks the enity as removed from rq and destined for * termination. This is set by calling drm_sched_entity_flush() and by * drm_sched_fini(). */ bool stopped; /** * @entity_idle: * * Signals when entity is not in use, used to sequence entity cleanup in * drm_sched_entity_fini(). */ struct completion entity_idle; /** * @oldest_job_waiting: * * Marks earliest job waiting in SW queue */ ktime_t oldest_job_waiting; /** * @rb_tree_node: * * The node used to insert this entity into time based priority queue */ struct rb_node rb_tree_node; }; /** * struct drm_sched_rq - queue of entities to be scheduled. * * @lock: to modify the entities list. * @sched: the scheduler to which this rq belongs to. * @entities: list of the entities to be scheduled. * @current_entity: the entity which is to be scheduled. * @rb_tree_root: root of time based priory queue of entities for FIFO scheduling * * Run queue is a set of entities scheduling command submissions for * one specific ring. It implements the scheduling policy that selects * the next entity to emit commands from. */ struct drm_sched_rq { spinlock_t lock; struct drm_gpu_scheduler *sched; struct list_head entities; struct drm_sched_entity *current_entity; struct rb_root_cached rb_tree_root; }; /** * struct drm_sched_fence - fences corresponding to the scheduling of a job. */ struct drm_sched_fence { /** * @scheduled: this fence is what will be signaled by the scheduler * when the job is scheduled. */ struct dma_fence scheduled; /** * @finished: this fence is what will be signaled by the scheduler * when the job is completed. * * When setting up an out fence for the job, you should use * this, since it's available immediately upon * drm_sched_job_init(), and the fence returned by the driver * from run_job() won't be created until the dependencies have * resolved. */ struct dma_fence finished; /** * @deadline: deadline set on &drm_sched_fence.finished which * potentially needs to be propagated to &drm_sched_fence.parent */ ktime_t deadline; /** * @parent: the fence returned by &drm_sched_backend_ops.run_job * when scheduling the job on hardware. We signal the * &drm_sched_fence.finished fence once parent is signalled. */ struct dma_fence *parent; /** * @sched: the scheduler instance to which the job having this struct * belongs to. */ struct drm_gpu_scheduler *sched; /** * @lock: the lock used by the scheduled and the finished fences. */ spinlock_t lock; /** * @owner: job owner for debugging */ void *owner; }; struct drm_sched_fence *to_drm_sched_fence(struct dma_fence *f); /** * struct drm_sched_job - A job to be run by an entity. * * @queue_node: used to append this struct to the queue of jobs in an entity. * @list: a job participates in a "pending" and "done" lists. * @sched: the scheduler instance on which this job is scheduled. * @s_fence: contains the fences for the scheduling of job. * @finish_cb: the callback for the finished fence. * @work: Helper to reschdeule job kill to different context. * @id: a unique id assigned to each job scheduled on the scheduler. * @karma: increment on every hang caused by this job. If this exceeds the hang * limit of the scheduler then the job is marked guilty and will not * be scheduled further. * @s_priority: the priority of the job. * @entity: the entity to which this job belongs. * @cb: the callback for the parent fence in s_fence. * * A job is created by the driver using drm_sched_job_init(), and * should call drm_sched_entity_push_job() once it wants the scheduler * to schedule the job. */ struct drm_sched_job { struct spsc_node queue_node; struct list_head list; struct drm_gpu_scheduler *sched; struct drm_sched_fence *s_fence; /* * work is used only after finish_cb has been used and will not be * accessed anymore. */ union { struct dma_fence_cb finish_cb; struct work_struct work; }; uint64_t id; atomic_t karma; enum drm_sched_priority s_priority; struct drm_sched_entity *entity; struct dma_fence_cb cb; /** * @dependencies: * * Contains the dependencies as struct dma_fence for this job, see * drm_sched_job_add_dependency() and * drm_sched_job_add_implicit_dependencies(). */ struct xarray dependencies; /** @last_dependency: tracks @dependencies as they signal */ unsigned long last_dependency; /** * @submit_ts: * * When the job was pushed into the entity queue. */ ktime_t submit_ts; }; static inline bool drm_sched_invalidate_job(struct drm_sched_job *s_job, int threshold) { return s_job && atomic_inc_return(&s_job->karma) > threshold; } enum drm_gpu_sched_stat { DRM_GPU_SCHED_STAT_NONE, /* Reserve 0 */ DRM_GPU_SCHED_STAT_NOMINAL, DRM_GPU_SCHED_STAT_ENODEV, }; /** * struct drm_sched_backend_ops - Define the backend operations * called by the scheduler * * These functions should be implemented in the driver side. */ struct drm_sched_backend_ops { /** * @prepare_job: * * Called when the scheduler is considering scheduling this job next, to * get another struct dma_fence for this job to block on. Once it * returns NULL, run_job() may be called. * * Can be NULL if no additional preparation to the dependencies are * necessary. Skipped when jobs are killed instead of run. */ struct dma_fence *(*prepare_job)(struct drm_sched_job *sched_job, struct drm_sched_entity *s_entity); /** * @run_job: Called to execute the job once all of the dependencies * have been resolved. This may be called multiple times, if * timedout_job() has happened and drm_sched_job_recovery() * decides to try it again. */ struct dma_fence *(*run_job)(struct drm_sched_job *sched_job); /** * @timedout_job: Called when a job has taken too long to execute, * to trigger GPU recovery. * * This method is called in a workqueue context. * * Drivers typically issue a reset to recover from GPU hangs, and this * procedure usually follows the following workflow: * * 1. Stop the scheduler using drm_sched_stop(). This will park the * scheduler thread and cancel the timeout work, guaranteeing that * nothing is queued while we reset the hardware queue * 2. Try to gracefully stop non-faulty jobs (optional) * 3. Issue a GPU reset (driver-specific) * 4. Re-submit jobs using drm_sched_resubmit_jobs() * 5. Restart the scheduler using drm_sched_start(). At that point, new * jobs can be queued, and the scheduler thread is unblocked * * Note that some GPUs have distinct hardware queues but need to reset * the GPU globally, which requires extra synchronization between the * timeout handler of the different &drm_gpu_scheduler. One way to * achieve this synchronization is to create an ordered workqueue * (using alloc_ordered_workqueue()) at the driver level, and pass this * queue to drm_sched_init(), to guarantee that timeout handlers are * executed sequentially. The above workflow needs to be slightly * adjusted in that case: * * 1. Stop all schedulers impacted by the reset using drm_sched_stop() * 2. Try to gracefully stop non-faulty jobs on all queues impacted by * the reset (optional) * 3. Issue a GPU reset on all faulty queues (driver-specific) * 4. Re-submit jobs on all schedulers impacted by the reset using * drm_sched_resubmit_jobs() * 5. Restart all schedulers that were stopped in step #1 using * drm_sched_start() * * Return DRM_GPU_SCHED_STAT_NOMINAL, when all is normal, * and the underlying driver has started or completed recovery. * * Return DRM_GPU_SCHED_STAT_ENODEV, if the device is no longer * available, i.e. has been unplugged. */ enum drm_gpu_sched_stat (*timedout_job)(struct drm_sched_job *sched_job); /** * @free_job: Called once the job's finished fence has been signaled * and it's time to clean it up. */ void (*free_job)(struct drm_sched_job *sched_job); }; /** * struct drm_gpu_scheduler - scheduler instance-specific data * * @ops: backend operations provided by the driver. * @hw_submission_limit: the max size of the hardware queue. * @timeout: the time after which a job is removed from the scheduler. * @name: name of the ring for which this scheduler is being used. * @num_rqs: Number of run-queues. This is at most DRM_SCHED_PRIORITY_COUNT, * as there's usually one run-queue per priority, but could be less. * @sched_rq: An allocated array of run-queues of size @num_rqs; * @wake_up_worker: the wait queue on which the scheduler sleeps until a job * is ready to be scheduled. * @job_scheduled: once @drm_sched_entity_do_release is called the scheduler * waits on this wait queue until all the scheduled jobs are * finished. * @hw_rq_count: the number of jobs currently in the hardware queue. * @job_id_count: used to assign unique id to the each job. * @timeout_wq: workqueue used to queue @work_tdr * @work_tdr: schedules a delayed call to @drm_sched_job_timedout after the * timeout interval is over. * @thread: the kthread on which the scheduler which run. * @pending_list: the list of jobs which are currently in the job queue. * @job_list_lock: lock to protect the pending_list. * @hang_limit: once the hangs by a job crosses this limit then it is marked * guilty and it will no longer be considered for scheduling. * @score: score to help loadbalancer pick a idle sched * @_score: score used when the driver doesn't provide one * @ready: marks if the underlying HW is ready to work * @free_guilty: A hit to time out handler to free the guilty job. * @dev: system &struct device * * One scheduler is implemented for each hardware ring. */ struct drm_gpu_scheduler { const struct drm_sched_backend_ops *ops; uint32_t hw_submission_limit; long timeout; const char *name; u32 num_rqs; struct drm_sched_rq **sched_rq; wait_queue_head_t wake_up_worker; wait_queue_head_t job_scheduled; atomic_t hw_rq_count; atomic64_t job_id_count; struct workqueue_struct *timeout_wq; struct delayed_work work_tdr; struct task_struct *thread; struct list_head pending_list; spinlock_t job_list_lock; int hang_limit; atomic_t *score; atomic_t _score; bool ready; bool free_guilty; struct device *dev; }; int drm_sched_init(struct drm_gpu_scheduler *sched, const struct drm_sched_backend_ops *ops, u32 num_rqs, uint32_t hw_submission, unsigned int hang_limit, long timeout, struct workqueue_struct *timeout_wq, atomic_t *score, const char *name, struct device *dev); void drm_sched_fini(struct drm_gpu_scheduler *sched); int drm_sched_job_init(struct drm_sched_job *job, struct drm_sched_entity *entity, void *owner); void drm_sched_job_arm(struct drm_sched_job *job); int drm_sched_job_add_dependency(struct drm_sched_job *job, struct dma_fence *fence); int drm_sched_job_add_syncobj_dependency(struct drm_sched_job *job, struct drm_file *file, u32 handle, u32 point); int drm_sched_job_add_resv_dependencies(struct drm_sched_job *job, struct dma_resv *resv, enum dma_resv_usage usage); int drm_sched_job_add_implicit_dependencies(struct drm_sched_job *job, struct drm_gem_object *obj, bool write); void drm_sched_entity_modify_sched(struct drm_sched_entity *entity, struct drm_gpu_scheduler **sched_list, unsigned int num_sched_list); void drm_sched_job_cleanup(struct drm_sched_job *job); void drm_sched_wakeup_if_can_queue(struct drm_gpu_scheduler *sched); void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad); void drm_sched_start(struct drm_gpu_scheduler *sched, bool full_recovery); void drm_sched_resubmit_jobs(struct drm_gpu_scheduler *sched); void drm_sched_increase_karma(struct drm_sched_job *bad); void drm_sched_reset_karma(struct drm_sched_job *bad); void drm_sched_increase_karma_ext(struct drm_sched_job *bad, int type); bool drm_sched_dependency_optimized(struct dma_fence* fence, struct drm_sched_entity *entity); void drm_sched_fault(struct drm_gpu_scheduler *sched); void drm_sched_rq_add_entity(struct drm_sched_rq *rq, struct drm_sched_entity *entity); void drm_sched_rq_remove_entity(struct drm_sched_rq *rq, struct drm_sched_entity *entity); void drm_sched_rq_update_fifo(struct drm_sched_entity *entity, ktime_t ts); int drm_sched_entity_init(struct drm_sched_entity *entity, enum drm_sched_priority priority, struct drm_gpu_scheduler **sched_list, unsigned int num_sched_list, atomic_t *guilty); long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout); void drm_sched_entity_fini(struct drm_sched_entity *entity); void drm_sched_entity_destroy(struct drm_sched_entity *entity); void drm_sched_entity_select_rq(struct drm_sched_entity *entity); struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity); void drm_sched_entity_push_job(struct drm_sched_job *sched_job); void drm_sched_entity_set_priority(struct drm_sched_entity *entity, enum drm_sched_priority priority); bool drm_sched_entity_is_ready(struct drm_sched_entity *entity); int drm_sched_entity_error(struct drm_sched_entity *entity); struct drm_sched_fence *drm_sched_fence_alloc( struct drm_sched_entity *s_entity, void *owner); void drm_sched_fence_init(struct drm_sched_fence *fence, struct drm_sched_entity *entity); void drm_sched_fence_free(struct drm_sched_fence *fence); void drm_sched_fence_scheduled(struct drm_sched_fence *fence, struct dma_fence *parent); void drm_sched_fence_finished(struct drm_sched_fence *fence, int result); unsigned long drm_sched_suspend_timeout(struct drm_gpu_scheduler *sched); void drm_sched_resume_timeout(struct drm_gpu_scheduler *sched, unsigned long remaining); struct drm_gpu_scheduler * drm_sched_pick_best(struct drm_gpu_scheduler **sched_list, unsigned int num_sched_list); #endif |