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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 | /* SPDX-License-Identifier: GPL-2.0 OR MIT */ /************************************************************************** * * Copyright 2015 VMware, Inc., Palo Alto, CA., USA * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef _VMWGFX_BINDING_H_ #define _VMWGFX_BINDING_H_ #include <linux/list.h> #include "device_include/svga3d_reg.h" #define VMW_MAX_VIEW_BINDINGS 128 #define VMW_MAX_UAV_BIND_TYPE 2 struct vmw_private; struct vmw_ctx_binding_state; /* * enum vmw_ctx_binding_type - abstract resource to context binding types */ enum vmw_ctx_binding_type { vmw_ctx_binding_shader, vmw_ctx_binding_rt, vmw_ctx_binding_tex, vmw_ctx_binding_cb, vmw_ctx_binding_dx_shader, vmw_ctx_binding_dx_rt, vmw_ctx_binding_sr, vmw_ctx_binding_ds, vmw_ctx_binding_so_target, vmw_ctx_binding_vb, vmw_ctx_binding_ib, vmw_ctx_binding_uav, vmw_ctx_binding_cs_uav, vmw_ctx_binding_so, vmw_ctx_binding_max }; /** * struct vmw_ctx_bindinfo - single binding metadata * * @ctx_list: List head for the context's list of bindings. * @res_list: List head for a resource's list of bindings. * @ctx: Non-refcounted pointer to the context that owns the binding. NULL * indicates no binding present. * @res: Non-refcounted pointer to the resource the binding points to. This * is typically a surface or a view. * @bt: Binding type. * @scrubbed: Whether the binding has been scrubbed from the context. */ struct vmw_ctx_bindinfo { struct list_head ctx_list; struct list_head res_list; struct vmw_resource *ctx; struct vmw_resource *res; enum vmw_ctx_binding_type bt; bool scrubbed; }; /** * struct vmw_ctx_bindinfo_tex - texture stage binding metadata * * @bi: struct vmw_ctx_bindinfo we derive from. * @texture_stage: Device data used to reconstruct binding command. */ struct vmw_ctx_bindinfo_tex { struct vmw_ctx_bindinfo bi; uint32 texture_stage; }; /** * struct vmw_ctx_bindinfo_shader - Shader binding metadata * * @bi: struct vmw_ctx_bindinfo we derive from. * @shader_slot: Device data used to reconstruct binding command. */ struct vmw_ctx_bindinfo_shader { struct vmw_ctx_bindinfo bi; SVGA3dShaderType shader_slot; }; /** * struct vmw_ctx_bindinfo_cb - Constant buffer binding metadata * * @bi: struct vmw_ctx_bindinfo we derive from. * @shader_slot: Device data used to reconstruct binding command. * @offset: Device data used to reconstruct binding command. * @size: Device data used to reconstruct binding command. * @slot: Device data used to reconstruct binding command. */ struct vmw_ctx_bindinfo_cb { struct vmw_ctx_bindinfo bi; SVGA3dShaderType shader_slot; uint32 offset; uint32 size; uint32 slot; }; /** * struct vmw_ctx_bindinfo_view - View binding metadata * * @bi: struct vmw_ctx_bindinfo we derive from. * @shader_slot: Device data used to reconstruct binding command. * @slot: Device data used to reconstruct binding command. */ struct vmw_ctx_bindinfo_view { struct vmw_ctx_bindinfo bi; SVGA3dShaderType shader_slot; uint32 slot; }; /** * struct vmw_ctx_bindinfo_so_target - StreamOutput binding metadata * * @bi: struct vmw_ctx_bindinfo we derive from. * @offset: Device data used to reconstruct binding command. * @size: Device data used to reconstruct binding command. * @slot: Device data used to reconstruct binding command. */ struct vmw_ctx_bindinfo_so_target { struct vmw_ctx_bindinfo bi; uint32 offset; uint32 size; uint32 slot; }; /** * struct vmw_ctx_bindinfo_vb - Vertex buffer binding metadata * * @bi: struct vmw_ctx_bindinfo we derive from. * @offset: Device data used to reconstruct binding command. * @stride: Device data used to reconstruct binding command. * @slot: Device data used to reconstruct binding command. */ struct vmw_ctx_bindinfo_vb { struct vmw_ctx_bindinfo bi; uint32 offset; uint32 stride; uint32 slot; }; /** * struct vmw_ctx_bindinfo_ib - StreamOutput binding metadata * * @bi: struct vmw_ctx_bindinfo we derive from. * @offset: Device data used to reconstruct binding command. * @format: Device data used to reconstruct binding command. */ struct vmw_ctx_bindinfo_ib { struct vmw_ctx_bindinfo bi; uint32 offset; uint32 format; }; /** * struct vmw_dx_shader_bindings - per shader type context binding state * * @shader: The shader binding for this shader type * @const_buffer: Const buffer bindings for this shader type. * @shader_res: Shader resource view bindings for this shader type. * @dirty_sr: Bitmap tracking individual shader resource bindings changes * that have not yet been emitted to the device. * @dirty: Bitmap tracking per-binding type binding changes that have not * yet been emitted to the device. */ struct vmw_dx_shader_bindings { struct vmw_ctx_bindinfo_shader shader; struct vmw_ctx_bindinfo_cb const_buffers[SVGA3D_DX_MAX_CONSTBUFFERS]; struct vmw_ctx_bindinfo_view shader_res[SVGA3D_DX_MAX_SRVIEWS]; DECLARE_BITMAP(dirty_sr, SVGA3D_DX_MAX_SRVIEWS); unsigned long dirty; }; /** * struct vmw_ctx_bindinfo_uav - UAV context binding state. * @views: UAV view bindings. * @splice_index: The device splice index set by user-space. */ struct vmw_ctx_bindinfo_uav { struct vmw_ctx_bindinfo_view views[SVGA3D_DX11_1_MAX_UAVIEWS]; uint32 index; }; /** * struct vmw_ctx_bindinfo_so - Stream output binding metadata. * @bi: struct vmw_ctx_bindinfo we derive from. * @slot: Device data used to reconstruct binding command. */ struct vmw_ctx_bindinfo_so { struct vmw_ctx_bindinfo bi; uint32 slot; }; extern void vmw_binding_add(struct vmw_ctx_binding_state *cbs, const struct vmw_ctx_bindinfo *ci, u32 shader_slot, u32 slot); extern void vmw_binding_cb_offset_update(struct vmw_ctx_binding_state *cbs, u32 shader_slot, u32 slot, u32 offsetInBytes); extern void vmw_binding_add_uav_index(struct vmw_ctx_binding_state *cbs, uint32 slot, uint32 splice_index); extern void vmw_binding_state_commit(struct vmw_ctx_binding_state *to, struct vmw_ctx_binding_state *from); extern void vmw_binding_res_list_kill(struct list_head *head); extern void vmw_binding_res_list_scrub(struct list_head *head); extern int vmw_binding_rebind_all(struct vmw_ctx_binding_state *cbs); extern void vmw_binding_state_kill(struct vmw_ctx_binding_state *cbs); extern void vmw_binding_state_scrub(struct vmw_ctx_binding_state *cbs); extern struct vmw_ctx_binding_state * vmw_binding_state_alloc(struct vmw_private *dev_priv); extern void vmw_binding_state_free(struct vmw_ctx_binding_state *cbs); extern struct list_head * vmw_binding_state_list(struct vmw_ctx_binding_state *cbs); extern void vmw_binding_state_reset(struct vmw_ctx_binding_state *cbs); extern u32 vmw_binding_dirtying(enum vmw_ctx_binding_type binding_type); #endif |