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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 | // SPDX-License-Identifier: GPL-2.0-only /* * Landlock LSM - Ruleset management * * Copyright © 2016-2020 Mickaël Salaün <mic@digikod.net> * Copyright © 2018-2020 ANSSI */ #include <linux/bits.h> #include <linux/bug.h> #include <linux/compiler_types.h> #include <linux/err.h> #include <linux/errno.h> #include <linux/kernel.h> #include <linux/lockdep.h> #include <linux/overflow.h> #include <linux/rbtree.h> #include <linux/refcount.h> #include <linux/slab.h> #include <linux/spinlock.h> #include <linux/workqueue.h> #include "limits.h" #include "object.h" #include "ruleset.h" static struct landlock_ruleset *create_ruleset(const u32 num_layers) { struct landlock_ruleset *new_ruleset; new_ruleset = kzalloc(struct_size(new_ruleset, fs_access_masks, num_layers), GFP_KERNEL_ACCOUNT); if (!new_ruleset) return ERR_PTR(-ENOMEM); refcount_set(&new_ruleset->usage, 1); mutex_init(&new_ruleset->lock); new_ruleset->root = RB_ROOT; new_ruleset->num_layers = num_layers; /* * hierarchy = NULL * num_rules = 0 * fs_access_masks[] = 0 */ return new_ruleset; } struct landlock_ruleset * landlock_create_ruleset(const access_mask_t fs_access_mask) { struct landlock_ruleset *new_ruleset; /* Informs about useless ruleset. */ if (!fs_access_mask) return ERR_PTR(-ENOMSG); new_ruleset = create_ruleset(1); if (!IS_ERR(new_ruleset)) new_ruleset->fs_access_masks[0] = fs_access_mask; return new_ruleset; } static void build_check_rule(void) { const struct landlock_rule rule = { .num_layers = ~0, }; BUILD_BUG_ON(rule.num_layers < LANDLOCK_MAX_NUM_LAYERS); } static struct landlock_rule * create_rule(struct landlock_object *const object, const struct landlock_layer (*const layers)[], const u32 num_layers, const struct landlock_layer *const new_layer) { struct landlock_rule *new_rule; u32 new_num_layers; build_check_rule(); if (new_layer) { /* Should already be checked by landlock_merge_ruleset(). */ if (WARN_ON_ONCE(num_layers >= LANDLOCK_MAX_NUM_LAYERS)) return ERR_PTR(-E2BIG); new_num_layers = num_layers + 1; } else { new_num_layers = num_layers; } new_rule = kzalloc(struct_size(new_rule, layers, new_num_layers), GFP_KERNEL_ACCOUNT); if (!new_rule) return ERR_PTR(-ENOMEM); RB_CLEAR_NODE(&new_rule->node); landlock_get_object(object); new_rule->object = object; new_rule->num_layers = new_num_layers; /* Copies the original layer stack. */ memcpy(new_rule->layers, layers, flex_array_size(new_rule, layers, num_layers)); if (new_layer) /* Adds a copy of @new_layer on the layer stack. */ new_rule->layers[new_rule->num_layers - 1] = *new_layer; return new_rule; } static void free_rule(struct landlock_rule *const rule) { might_sleep(); if (!rule) return; landlock_put_object(rule->object); kfree(rule); } static void build_check_ruleset(void) { const struct landlock_ruleset ruleset = { .num_rules = ~0, .num_layers = ~0, }; typeof(ruleset.fs_access_masks[0]) fs_access_mask = ~0; BUILD_BUG_ON(ruleset.num_rules < LANDLOCK_MAX_NUM_RULES); BUILD_BUG_ON(ruleset.num_layers < LANDLOCK_MAX_NUM_LAYERS); BUILD_BUG_ON(fs_access_mask < LANDLOCK_MASK_ACCESS_FS); } /** * insert_rule - Create and insert a rule in a ruleset * * @ruleset: The ruleset to be updated. * @object: The object to build the new rule with. The underlying kernel * object must be held by the caller. * @layers: One or multiple layers to be copied into the new rule. * @num_layers: The number of @layers entries. * * When user space requests to add a new rule to a ruleset, @layers only * contains one entry and this entry is not assigned to any level. In this * case, the new rule will extend @ruleset, similarly to a boolean OR between * access rights. * * When merging a ruleset in a domain, or copying a domain, @layers will be * added to @ruleset as new constraints, similarly to a boolean AND between * access rights. */ static int insert_rule(struct landlock_ruleset *const ruleset, struct landlock_object *const object, const struct landlock_layer (*const layers)[], size_t num_layers) { struct rb_node **walker_node; struct rb_node *parent_node = NULL; struct landlock_rule *new_rule; might_sleep(); lockdep_assert_held(&ruleset->lock); if (WARN_ON_ONCE(!object || !layers)) return -ENOENT; walker_node = &(ruleset->root.rb_node); while (*walker_node) { struct landlock_rule *const this = rb_entry(*walker_node, struct landlock_rule, node); if (this->object != object) { parent_node = *walker_node; if (this->object < object) walker_node = &((*walker_node)->rb_right); else walker_node = &((*walker_node)->rb_left); continue; } /* Only a single-level layer should match an existing rule. */ if (WARN_ON_ONCE(num_layers != 1)) return -EINVAL; /* If there is a matching rule, updates it. */ if ((*layers)[0].level == 0) { /* * Extends access rights when the request comes from * landlock_add_rule(2), i.e. @ruleset is not a domain. */ if (WARN_ON_ONCE(this->num_layers != 1)) return -EINVAL; if (WARN_ON_ONCE(this->layers[0].level != 0)) return -EINVAL; this->layers[0].access |= (*layers)[0].access; return 0; } if (WARN_ON_ONCE(this->layers[0].level == 0)) return -EINVAL; /* * Intersects access rights when it is a merge between a * ruleset and a domain. */ new_rule = create_rule(object, &this->layers, this->num_layers, &(*layers)[0]); if (IS_ERR(new_rule)) return PTR_ERR(new_rule); rb_replace_node(&this->node, &new_rule->node, &ruleset->root); free_rule(this); return 0; } /* There is no match for @object. */ build_check_ruleset(); if (ruleset->num_rules >= LANDLOCK_MAX_NUM_RULES) return -E2BIG; new_rule = create_rule(object, layers, num_layers, NULL); if (IS_ERR(new_rule)) return PTR_ERR(new_rule); rb_link_node(&new_rule->node, parent_node, walker_node); rb_insert_color(&new_rule->node, &ruleset->root); ruleset->num_rules++; return 0; } static void build_check_layer(void) { const struct landlock_layer layer = { .level = ~0, .access = ~0, }; BUILD_BUG_ON(layer.level < LANDLOCK_MAX_NUM_LAYERS); BUILD_BUG_ON(layer.access < LANDLOCK_MASK_ACCESS_FS); } /* @ruleset must be locked by the caller. */ int landlock_insert_rule(struct landlock_ruleset *const ruleset, struct landlock_object *const object, const access_mask_t access) { struct landlock_layer layers[] = { { .access = access, /* When @level is zero, insert_rule() extends @ruleset. */ .level = 0, } }; build_check_layer(); return insert_rule(ruleset, object, &layers, ARRAY_SIZE(layers)); } static inline void get_hierarchy(struct landlock_hierarchy *const hierarchy) { if (hierarchy) refcount_inc(&hierarchy->usage); } static void put_hierarchy(struct landlock_hierarchy *hierarchy) { while (hierarchy && refcount_dec_and_test(&hierarchy->usage)) { const struct landlock_hierarchy *const freeme = hierarchy; hierarchy = hierarchy->parent; kfree(freeme); } } static int merge_ruleset(struct landlock_ruleset *const dst, struct landlock_ruleset *const src) { struct landlock_rule *walker_rule, *next_rule; int err = 0; might_sleep(); /* Should already be checked by landlock_merge_ruleset() */ if (WARN_ON_ONCE(!src)) return 0; /* Only merge into a domain. */ if (WARN_ON_ONCE(!dst || !dst->hierarchy)) return -EINVAL; /* Locks @dst first because we are its only owner. */ mutex_lock(&dst->lock); mutex_lock_nested(&src->lock, SINGLE_DEPTH_NESTING); /* Stacks the new layer. */ if (WARN_ON_ONCE(src->num_layers != 1 || dst->num_layers < 1)) { err = -EINVAL; goto out_unlock; } dst->fs_access_masks[dst->num_layers - 1] = src->fs_access_masks[0]; /* Merges the @src tree. */ rbtree_postorder_for_each_entry_safe(walker_rule, next_rule, &src->root, node) { struct landlock_layer layers[] = { { .level = dst->num_layers, } }; if (WARN_ON_ONCE(walker_rule->num_layers != 1)) { err = -EINVAL; goto out_unlock; } if (WARN_ON_ONCE(walker_rule->layers[0].level != 0)) { err = -EINVAL; goto out_unlock; } layers[0].access = walker_rule->layers[0].access; err = insert_rule(dst, walker_rule->object, &layers, ARRAY_SIZE(layers)); if (err) goto out_unlock; } out_unlock: mutex_unlock(&src->lock); mutex_unlock(&dst->lock); return err; } static int inherit_ruleset(struct landlock_ruleset *const parent, struct landlock_ruleset *const child) { struct landlock_rule *walker_rule, *next_rule; int err = 0; might_sleep(); if (!parent) return 0; /* Locks @child first because we are its only owner. */ mutex_lock(&child->lock); mutex_lock_nested(&parent->lock, SINGLE_DEPTH_NESTING); /* Copies the @parent tree. */ rbtree_postorder_for_each_entry_safe(walker_rule, next_rule, &parent->root, node) { err = insert_rule(child, walker_rule->object, &walker_rule->layers, walker_rule->num_layers); if (err) goto out_unlock; } if (WARN_ON_ONCE(child->num_layers <= parent->num_layers)) { err = -EINVAL; goto out_unlock; } /* Copies the parent layer stack and leaves a space for the new layer. */ memcpy(child->fs_access_masks, parent->fs_access_masks, flex_array_size(parent, fs_access_masks, parent->num_layers)); if (WARN_ON_ONCE(!parent->hierarchy)) { err = -EINVAL; goto out_unlock; } get_hierarchy(parent->hierarchy); child->hierarchy->parent = parent->hierarchy; out_unlock: mutex_unlock(&parent->lock); mutex_unlock(&child->lock); return err; } static void free_ruleset(struct landlock_ruleset *const ruleset) { struct landlock_rule *freeme, *next; might_sleep(); rbtree_postorder_for_each_entry_safe(freeme, next, &ruleset->root, node) free_rule(freeme); put_hierarchy(ruleset->hierarchy); kfree(ruleset); } void landlock_put_ruleset(struct landlock_ruleset *const ruleset) { might_sleep(); if (ruleset && refcount_dec_and_test(&ruleset->usage)) free_ruleset(ruleset); } static void free_ruleset_work(struct work_struct *const work) { struct landlock_ruleset *ruleset; ruleset = container_of(work, struct landlock_ruleset, work_free); free_ruleset(ruleset); } void landlock_put_ruleset_deferred(struct landlock_ruleset *const ruleset) { if (ruleset && refcount_dec_and_test(&ruleset->usage)) { INIT_WORK(&ruleset->work_free, free_ruleset_work); schedule_work(&ruleset->work_free); } } /** * landlock_merge_ruleset - Merge a ruleset with a domain * * @parent: Parent domain. * @ruleset: New ruleset to be merged. * * Returns the intersection of @parent and @ruleset, or returns @parent if * @ruleset is empty, or returns a duplicate of @ruleset if @parent is empty. */ struct landlock_ruleset * landlock_merge_ruleset(struct landlock_ruleset *const parent, struct landlock_ruleset *const ruleset) { struct landlock_ruleset *new_dom; u32 num_layers; int err; might_sleep(); if (WARN_ON_ONCE(!ruleset || parent == ruleset)) return ERR_PTR(-EINVAL); if (parent) { if (parent->num_layers >= LANDLOCK_MAX_NUM_LAYERS) return ERR_PTR(-E2BIG); num_layers = parent->num_layers + 1; } else { num_layers = 1; } /* Creates a new domain... */ new_dom = create_ruleset(num_layers); if (IS_ERR(new_dom)) return new_dom; new_dom->hierarchy = kzalloc(sizeof(*new_dom->hierarchy), GFP_KERNEL_ACCOUNT); if (!new_dom->hierarchy) { err = -ENOMEM; goto out_put_dom; } refcount_set(&new_dom->hierarchy->usage, 1); /* ...as a child of @parent... */ err = inherit_ruleset(parent, new_dom); if (err) goto out_put_dom; /* ...and including @ruleset. */ err = merge_ruleset(new_dom, ruleset); if (err) goto out_put_dom; return new_dom; out_put_dom: landlock_put_ruleset(new_dom); return ERR_PTR(err); } /* * The returned access has the same lifetime as @ruleset. */ const struct landlock_rule * landlock_find_rule(const struct landlock_ruleset *const ruleset, const struct landlock_object *const object) { const struct rb_node *node; if (!object) return NULL; node = ruleset->root.rb_node; while (node) { struct landlock_rule *this = rb_entry(node, struct landlock_rule, node); if (this->object == object) return this; if (this->object < object) node = node->rb_right; else node = node->rb_left; } return NULL; } |