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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 | /* SPDX-License-Identifier: GPL-2.0 */ /* * Optmized version of the ip_fast_csum() function * Used for calculating IP header checksum * * Return: 16bit checksum, complemented * * Inputs: * in0: address of buffer to checksum (char *) * in1: length of the buffer (int) * * Copyright (C) 2002, 2006 Intel Corp. * Copyright (C) 2002, 2006 Ken Chen <kenneth.w.chen@intel.com> */ #include <linux/export.h> #include <asm/asmmacro.h> /* * Since we know that most likely this function is called with buf aligned * on 4-byte boundary and 20 bytes in length, we can execution rather quickly * versus calling generic version of do_csum, which has lots of overhead in * handling various alignments and sizes. However, due to lack of constrains * put on the function input argument, cases with alignment not on 4-byte or * size not equal to 20 bytes will be handled by the generic do_csum function. */ #define in0 r32 #define in1 r33 #define in2 r34 #define in3 r35 #define in4 r36 #define ret0 r8 GLOBAL_ENTRY(ip_fast_csum) .prologue .body cmp.ne p6,p7=5,in1 // size other than 20 byte? and r14=3,in0 // is it aligned on 4-byte? add r15=4,in0 // second source pointer ;; cmp.ne.or.andcm p6,p7=r14,r0 ;; (p7) ld4 r20=[in0],8 (p7) ld4 r21=[r15],8 (p6) br.spnt .generic ;; ld4 r22=[in0],8 ld4 r23=[r15],8 ;; ld4 r24=[in0] add r20=r20,r21 add r22=r22,r23 ;; add r20=r20,r22 ;; add r20=r20,r24 ;; shr.u ret0=r20,16 // now need to add the carry zxt2 r20=r20 ;; add r20=ret0,r20 ;; shr.u ret0=r20,16 // add carry again zxt2 r20=r20 ;; add r20=ret0,r20 ;; shr.u ret0=r20,16 zxt2 r20=r20 ;; add r20=ret0,r20 mov r9=0xffff ;; andcm ret0=r9,r20 .restore sp // reset frame state br.ret.sptk.many b0 ;; .generic: .prologue .save ar.pfs, r35 alloc r35=ar.pfs,2,2,2,0 .save rp, r34 mov r34=b0 .body dep.z out1=in1,2,30 mov out0=in0 ;; br.call.sptk.many b0=do_csum ;; andcm ret0=-1,ret0 mov ar.pfs=r35 mov b0=r34 br.ret.sptk.many b0 END(ip_fast_csum) EXPORT_SYMBOL(ip_fast_csum) GLOBAL_ENTRY(csum_ipv6_magic) ld4 r20=[in0],4 ld4 r21=[in1],4 zxt4 in2=in2 ;; ld4 r22=[in0],4 ld4 r23=[in1],4 dep r15=in3,in2,32,16 ;; ld4 r24=[in0],4 ld4 r25=[in1],4 mux1 r15=r15,@rev add r16=r20,r21 add r17=r22,r23 zxt4 in4=in4 ;; ld4 r26=[in0],4 ld4 r27=[in1],4 shr.u r15=r15,16 add r18=r24,r25 add r8=r16,r17 ;; add r19=r26,r27 add r8=r8,r18 ;; add r8=r8,r19 add r15=r15,in4 ;; add r8=r8,r15 ;; shr.u r10=r8,32 // now fold sum into short zxt4 r11=r8 ;; add r8=r10,r11 ;; shr.u r10=r8,16 // yeah, keep it rolling zxt2 r11=r8 ;; add r8=r10,r11 ;; shr.u r10=r8,16 // three times lucky zxt2 r11=r8 ;; add r8=r10,r11 mov r9=0xffff ;; andcm r8=r9,r8 br.ret.sptk.many b0 END(csum_ipv6_magic) EXPORT_SYMBOL(csum_ipv6_magic) |