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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 | // SPDX-License-Identifier: GPL-2.0-or-later /* * Copyright (c) 1999-2001 Vojtech Pavlik * Copyright (c) 1999 Brian Gerst */ /* * NS558 based standard IBM game port driver for Linux */ #include <asm/io.h> #include <linux/module.h> #include <linux/ioport.h> #include <linux/init.h> #include <linux/delay.h> #include <linux/gameport.h> #include <linux/slab.h> #include <linux/pnp.h> MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); MODULE_DESCRIPTION("Classic gameport (ISA/PnP) driver"); MODULE_LICENSE("GPL"); static int ns558_isa_portlist[] = { 0x201, 0x200, 0x202, 0x203, 0x204, 0x205, 0x207, 0x209, 0x20b, 0x20c, 0x20e, 0x20f, 0x211, 0x219, 0x101, 0 }; struct ns558 { int type; int io; int size; struct pnp_dev *dev; struct gameport *gameport; struct list_head node; }; static LIST_HEAD(ns558_list); /* * ns558_isa_probe() tries to find an isa gameport at the * specified address, and also checks for mirrors. * A joystick must be attached for this to work. */ static int ns558_isa_probe(int io) { int i, j, b; unsigned char c, u, v; struct ns558 *ns558; struct gameport *port; /* * No one should be using this address. */ if (!request_region(io, 1, "ns558-isa")) return -EBUSY; /* * We must not be able to write arbitrary values to the port. * The lower two axis bits must be 1 after a write. */ c = inb(io); outb(~c & ~3, io); if (~(u = v = inb(io)) & 3) { outb(c, io); release_region(io, 1); return -ENODEV; } /* * After a trigger, there must be at least some bits changing. */ for (i = 0; i < 1000; i++) v &= inb(io); if (u == v) { outb(c, io); release_region(io, 1); return -ENODEV; } msleep(3); /* * After some time (4ms) the axes shouldn't change anymore. */ u = inb(io); for (i = 0; i < 1000; i++) if ((u ^ inb(io)) & 0xf) { outb(c, io); release_region(io, 1); return -ENODEV; } /* * And now find the number of mirrors of the port. */ for (i = 1; i < 5; i++) { release_region(io & (-1 << (i - 1)), (1 << (i - 1))); if (!request_region(io & (-1 << i), (1 << i), "ns558-isa")) break; /* Don't disturb anyone */ outb(0xff, io & (-1 << i)); for (j = b = 0; j < 1000; j++) if (inb(io & (-1 << i)) != inb((io & (-1 << i)) + (1 << i) - 1)) b++; msleep(3); if (b > 300) { /* We allow 30% difference */ release_region(io & (-1 << i), (1 << i)); break; } } i--; if (i != 4) { if (!request_region(io & (-1 << i), (1 << i), "ns558-isa")) return -EBUSY; } ns558 = kzalloc(sizeof(struct ns558), GFP_KERNEL); port = gameport_allocate_port(); if (!ns558 || !port) { printk(KERN_ERR "ns558: Memory allocation failed.\n"); release_region(io & (-1 << i), (1 << i)); kfree(ns558); gameport_free_port(port); return -ENOMEM; } ns558->io = io; ns558->size = 1 << i; ns558->gameport = port; port->io = io; gameport_set_name(port, "NS558 ISA Gameport"); gameport_set_phys(port, "isa%04x/gameport0", io & (-1 << i)); gameport_register_port(port); list_add(&ns558->node, &ns558_list); return 0; } #ifdef CONFIG_PNP static const struct pnp_device_id pnp_devids[] = { { .id = "@P@0001", .driver_data = 0 }, /* ALS 100 */ { .id = "@P@0020", .driver_data = 0 }, /* ALS 200 */ { .id = "@P@1001", .driver_data = 0 }, /* ALS 100+ */ { .id = "@P@2001", .driver_data = 0 }, /* ALS 120 */ { .id = "ASB16fd", .driver_data = 0 }, /* AdLib NSC16 */ { .id = "AZT3001", .driver_data = 0 }, /* AZT1008 */ { .id = "CDC0001", .driver_data = 0 }, /* Opl3-SAx */ { .id = "CSC0001", .driver_data = 0 }, /* CS4232 */ { .id = "CSC000f", .driver_data = 0 }, /* CS4236 */ { .id = "CSC0101", .driver_data = 0 }, /* CS4327 */ { .id = "CTL7001", .driver_data = 0 }, /* SB16 */ { .id = "CTL7002", .driver_data = 0 }, /* AWE64 */ { .id = "CTL7005", .driver_data = 0 }, /* Vibra16 */ { .id = "ENS2020", .driver_data = 0 }, /* SoundscapeVIVO */ { .id = "ESS0001", .driver_data = 0 }, /* ES1869 */ { .id = "ESS0005", .driver_data = 0 }, /* ES1878 */ { .id = "ESS6880", .driver_data = 0 }, /* ES688 */ { .id = "IBM0012", .driver_data = 0 }, /* CS4232 */ { .id = "OPT0001", .driver_data = 0 }, /* OPTi Audio16 */ { .id = "YMH0006", .driver_data = 0 }, /* Opl3-SA */ { .id = "YMH0022", .driver_data = 0 }, /* Opl3-SAx */ { .id = "PNPb02f", .driver_data = 0 }, /* Generic */ { .id = "", }, }; MODULE_DEVICE_TABLE(pnp, pnp_devids); static int ns558_pnp_probe(struct pnp_dev *dev, const struct pnp_device_id *did) { int ioport, iolen; struct ns558 *ns558; struct gameport *port; if (!pnp_port_valid(dev, 0)) { printk(KERN_WARNING "ns558: No i/o ports on a gameport? Weird\n"); return -ENODEV; } ioport = pnp_port_start(dev, 0); iolen = pnp_port_len(dev, 0); if (!request_region(ioport, iolen, "ns558-pnp")) return -EBUSY; ns558 = kzalloc(sizeof(struct ns558), GFP_KERNEL); port = gameport_allocate_port(); if (!ns558 || !port) { printk(KERN_ERR "ns558: Memory allocation failed\n"); kfree(ns558); gameport_free_port(port); return -ENOMEM; } ns558->io = ioport; ns558->size = iolen; ns558->dev = dev; ns558->gameport = port; gameport_set_name(port, "NS558 PnP Gameport"); gameport_set_phys(port, "pnp%s/gameport0", dev_name(&dev->dev)); port->dev.parent = &dev->dev; port->io = ioport; gameport_register_port(port); list_add_tail(&ns558->node, &ns558_list); return 0; } static struct pnp_driver ns558_pnp_driver = { .name = "ns558", .id_table = pnp_devids, .probe = ns558_pnp_probe, }; #else static struct pnp_driver ns558_pnp_driver; #endif static int __init ns558_init(void) { int i = 0; int error; error = pnp_register_driver(&ns558_pnp_driver); if (error && error != -ENODEV) /* should be ENOSYS really */ return error; /* * Probe ISA ports after PnP, so that PnP ports that are already * enabled get detected as PnP. This may be suboptimal in multi-device * configurations, but saves hassle with simple setups. */ while (ns558_isa_portlist[i]) ns558_isa_probe(ns558_isa_portlist[i++]); return list_empty(&ns558_list) && error ? -ENODEV : 0; } static void __exit ns558_exit(void) { struct ns558 *ns558, *safe; list_for_each_entry_safe(ns558, safe, &ns558_list, node) { gameport_unregister_port(ns558->gameport); release_region(ns558->io & ~(ns558->size - 1), ns558->size); kfree(ns558); } pnp_unregister_driver(&ns558_pnp_driver); } module_init(ns558_init); module_exit(ns558_exit); |