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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 | // SPDX-License-Identifier: GPL-2.0-only /* * Copyright 2023 Red Hat */ /** * DOC: * * Hash table implementation of a map from integers to pointers, implemented using the Hopscotch * Hashing algorithm by Herlihy, Shavit, and Tzafrir (see * http://en.wikipedia.org/wiki/Hopscotch_hashing). This implementation does not contain any of the * locking/concurrency features of the algorithm, just the collision resolution scheme. * * Hopscotch Hashing is based on hashing with open addressing and linear probing. All the entries * are stored in a fixed array of buckets, with no dynamic allocation for collisions. Unlike linear * probing, all the entries that hash to a given bucket are stored within a fixed neighborhood * starting at that bucket. Chaining is effectively represented as a bit vector relative to each * bucket instead of as pointers or explicit offsets. * * When an empty bucket cannot be found within a given neighborhood, subsequent neighborhoods are * searched, and one or more entries will "hop" into those neighborhoods. When this process works, * an empty bucket will move into the desired neighborhood, allowing the entry to be added. When * that process fails (typically when the buckets are around 90% full), the table must be resized * and the all entries rehashed and added to the expanded table. * * Unlike linear probing, the number of buckets that must be searched in the worst case has a fixed * upper bound (the size of the neighborhood). Those entries occupy a small number of memory cache * lines, leading to improved use of the cache (fewer misses on both successful and unsuccessful * searches). Hopscotch hashing outperforms linear probing at much higher load factors, so even * with the increased memory burden for maintaining the hop vectors, less memory is needed to * achieve that performance. Hopscotch is also immune to "contamination" from deleting entries * since entries are genuinely removed instead of being replaced by a placeholder. * * The published description of the algorithm used a bit vector, but the paper alludes to an offset * scheme which is used by this implementation. Since the entries in the neighborhood are within N * entries of the hash bucket at the start of the neighborhood, a pair of small offset fields each * log2(N) bits wide is all that's needed to maintain the hops as a linked list. In order to encode * "no next hop" (i.e. NULL) as the natural initial value of zero, the offsets are biased by one * (i.e. 0 => NULL, 1 => offset=0, 2 => offset=1, etc.) We can represent neighborhoods of up to 255 * entries with just 8+8=16 bits per entry. The hop list is sorted by hop offset so the first entry * in the list is always the bucket closest to the start of the neighborhood. * * While individual accesses tend to be very fast, the table resize operations are very, very * expensive. If an upper bound on the latency of adding an entry to the table is needed, we either * need to ensure the table is pre-sized to be large enough so no resize is ever needed, or we'll * need to develop an approach to incrementally resize the table. */ #include "int-map.h" #include <linux/minmax.h> #include "errors.h" #include "logger.h" #include "memory-alloc.h" #include "numeric.h" #include "permassert.h" #define DEFAULT_CAPACITY 16 /* the number of neighborhoods in a new table */ #define NEIGHBORHOOD 255 /* the number of buckets in each neighborhood */ #define MAX_PROBES 1024 /* limit on the number of probes for a free bucket */ #define NULL_HOP_OFFSET 0 /* the hop offset value terminating the hop list */ #define DEFAULT_LOAD 75 /* a compromise between memory use and performance */ /** * struct bucket - hash bucket * * Buckets are packed together to reduce memory usage and improve cache efficiency. It would be * tempting to encode the hop offsets separately and maintain alignment of key/value pairs, but * it's crucial to keep the hop fields near the buckets that they use them so they'll tend to share * cache lines. */ struct __packed bucket { /** * @first_hop: The biased offset of the first entry in the hop list of the neighborhood * that hashes to this bucket. */ u8 first_hop; /** @next_hop: The biased offset of the next bucket in the hop list. */ u8 next_hop; /** @key: The key stored in this bucket. */ u64 key; /** @value: The value stored in this bucket (NULL if empty). */ void *value; }; /** * struct int_map - The concrete definition of the opaque int_map type. * * To avoid having to wrap the neighborhoods of the last entries back around to the start of the * bucket array, we allocate a few more buckets at the end of the array instead, which is why * capacity and bucket_count are different. */ struct int_map { /** @size: The number of entries stored in the map. */ size_t size; /** @capacity: The number of neighborhoods in the map. */ size_t capacity; /** @bucket_count: The number of buckets in the bucket array. */ size_t bucket_count; /** @buckets: The array of hash buckets. */ struct bucket *buckets; }; /** * mix() - The Google CityHash 16-byte hash mixing function. * @input1: The first input value. * @input2: The second input value. * * Return: A hash of the two inputs. */ static u64 mix(u64 input1, u64 input2) { static const u64 CITY_MULTIPLIER = 0x9ddfea08eb382d69ULL; u64 hash = (input1 ^ input2); hash *= CITY_MULTIPLIER; hash ^= (hash >> 47); hash ^= input2; hash *= CITY_MULTIPLIER; hash ^= (hash >> 47); hash *= CITY_MULTIPLIER; return hash; } /** * hash_key() - Calculate a 64-bit non-cryptographic hash value for the provided 64-bit integer * key. * @key: The mapping key. * * The implementation is based on Google's CityHash, only handling the specific case of an 8-byte * input. * * Return: The hash of the mapping key. */ static u64 hash_key(u64 key) { /* * Aliasing restrictions forbid us from casting pointer types, so use a union to convert a * single u64 to two u32 values. */ union { u64 u64; u32 u32[2]; } pun = {.u64 = key}; return mix(sizeof(key) + (((u64) pun.u32[0]) << 3), pun.u32[1]); } /** * allocate_buckets() - Initialize an int_map. * @map: The map to initialize. * @capacity: The initial capacity of the map. * * Return: VDO_SUCCESS or an error code. */ static int allocate_buckets(struct int_map *map, size_t capacity) { map->size = 0; map->capacity = capacity; /* * Allocate NEIGHBORHOOD - 1 extra buckets so the last bucket can have a full neighborhood * without have to wrap back around to element zero. */ map->bucket_count = capacity + (NEIGHBORHOOD - 1); return vdo_allocate(map->bucket_count, struct bucket, "struct int_map buckets", &map->buckets); } /** * vdo_int_map_create() - Allocate and initialize an int_map. * @initial_capacity: The number of entries the map should initially be capable of holding (zero * tells the map to use its own small default). * @map_ptr: Output, a pointer to hold the new int_map. * * Return: VDO_SUCCESS or an error code. */ int vdo_int_map_create(size_t initial_capacity, struct int_map **map_ptr) { struct int_map *map; int result; size_t capacity; result = vdo_allocate(1, struct int_map, "struct int_map", &map); if (result != VDO_SUCCESS) return result; /* Use the default capacity if the caller did not specify one. */ capacity = (initial_capacity > 0) ? initial_capacity : DEFAULT_CAPACITY; /* * Scale up the capacity by the specified initial load factor. (i.e to hold 1000 entries at * 80% load we need a capacity of 1250) */ capacity = capacity * 100 / DEFAULT_LOAD; result = allocate_buckets(map, capacity); if (result != VDO_SUCCESS) { vdo_int_map_free(vdo_forget(map)); return result; } *map_ptr = map; return VDO_SUCCESS; } /** * vdo_int_map_free() - Free an int_map. * @map: The int_map to free. * * NOTE: The map does not own the pointer values stored in the map and they are not freed by this * call. */ void vdo_int_map_free(struct int_map *map) { if (map == NULL) return; vdo_free(vdo_forget(map->buckets)); vdo_free(vdo_forget(map)); } /** * vdo_int_map_size() - Get the number of entries stored in an int_map. * @map: The int_map to query. * * Return: The number of entries in the map. */ size_t vdo_int_map_size(const struct int_map *map) { return map->size; } /** * dereference_hop() - Convert a biased hop offset within a neighborhood to a pointer to the bucket * it references. * @neighborhood: The first bucket in the neighborhood. * @hop_offset: The biased hop offset to the desired bucket. * * Return: NULL if hop_offset is zero, otherwise a pointer to the bucket in the neighborhood at * hop_offset - 1. */ static struct bucket *dereference_hop(struct bucket *neighborhood, unsigned int hop_offset) { BUILD_BUG_ON(NULL_HOP_OFFSET != 0); if (hop_offset == NULL_HOP_OFFSET) return NULL; return &neighborhood[hop_offset - 1]; } /** * insert_in_hop_list() - Add a bucket into the hop list for the neighborhood. * @neighborhood: The first bucket in the neighborhood. * @new_bucket: The bucket to add to the hop list. * * The bucket is inserted it into the list so the hop list remains sorted by hop offset. */ static void insert_in_hop_list(struct bucket *neighborhood, struct bucket *new_bucket) { /* Zero indicates a NULL hop offset, so bias the hop offset by one. */ int hop_offset = 1 + (new_bucket - neighborhood); /* Handle the special case of adding a bucket at the start of the list. */ int next_hop = neighborhood->first_hop; if ((next_hop == NULL_HOP_OFFSET) || (next_hop > hop_offset)) { new_bucket->next_hop = next_hop; neighborhood->first_hop = hop_offset; return; } /* Search the hop list for the insertion point that maintains the sort order. */ for (;;) { struct bucket *bucket = dereference_hop(neighborhood, next_hop); next_hop = bucket->next_hop; if ((next_hop == NULL_HOP_OFFSET) || (next_hop > hop_offset)) { new_bucket->next_hop = next_hop; bucket->next_hop = hop_offset; return; } } } /** * select_bucket() - Select and return the hash bucket for a given search key. * @map: The map to search. * @key: The mapping key. */ static struct bucket *select_bucket(const struct int_map *map, u64 key) { /* * Calculate a good hash value for the provided key. We want exactly 32 bits, so mask the * result. */ u64 hash = hash_key(key) & 0xFFFFFFFF; /* * Scale the 32-bit hash to a bucket index by treating it as a binary fraction and * multiplying that by the capacity. If the hash is uniformly distributed over [0 .. * 2^32-1], then (hash * capacity / 2^32) should be uniformly distributed over [0 .. * capacity-1]. The multiply and shift is much faster than a divide (modulus) on X86 CPUs. */ return &map->buckets[(hash * map->capacity) >> 32]; } /** * search_hop_list() - Search the hop list associated with given hash bucket for a given search * key. * @map: The map being searched. * @bucket: The map bucket to search for the key. * @key: The mapping key. * @previous_ptr: Output. if not NULL, a pointer in which to store the bucket in the list preceding * the one that had the matching key * * If the key is found, returns a pointer to the entry (bucket or collision), otherwise returns * NULL. * * Return: An entry that matches the key, or NULL if not found. */ static struct bucket *search_hop_list(struct int_map *map __always_unused, struct bucket *bucket, u64 key, struct bucket **previous_ptr) { struct bucket *previous = NULL; unsigned int next_hop = bucket->first_hop; while (next_hop != NULL_HOP_OFFSET) { /* * Check the neighboring bucket indexed by the offset for the * desired key. */ struct bucket *entry = dereference_hop(bucket, next_hop); if ((key == entry->key) && (entry->value != NULL)) { if (previous_ptr != NULL) *previous_ptr = previous; return entry; } next_hop = entry->next_hop; previous = entry; } return NULL; } /** * vdo_int_map_get() - Retrieve the value associated with a given key from the int_map. * @map: The int_map to query. * @key: The key to look up. * * Return: The value associated with the given key, or NULL if the key is not mapped to any value. */ void *vdo_int_map_get(struct int_map *map, u64 key) { struct bucket *match = search_hop_list(map, select_bucket(map, key), key, NULL); return ((match != NULL) ? match->value : NULL); } /** * resize_buckets() - Increase the number of hash buckets. * @map: The map to resize. * * Resizes and rehashes all the existing entries, storing them in the new buckets. * * Return: VDO_SUCCESS or an error code. */ static int resize_buckets(struct int_map *map) { int result; size_t i; /* Copy the top-level map data to the stack. */ struct int_map old_map = *map; /* Re-initialize the map to be empty and 50% larger. */ size_t new_capacity = map->capacity / 2 * 3; vdo_log_info("%s: attempting resize from %zu to %zu, current size=%zu", __func__, map->capacity, new_capacity, map->size); result = allocate_buckets(map, new_capacity); if (result != VDO_SUCCESS) { *map = old_map; return result; } /* Populate the new hash table from the entries in the old bucket array. */ for (i = 0; i < old_map.bucket_count; i++) { struct bucket *entry = &old_map.buckets[i]; if (entry->value == NULL) continue; result = vdo_int_map_put(map, entry->key, entry->value, true, NULL); if (result != VDO_SUCCESS) { /* Destroy the new partial map and restore the map from the stack. */ vdo_free(vdo_forget(map->buckets)); *map = old_map; return result; } } /* Destroy the old bucket array. */ vdo_free(vdo_forget(old_map.buckets)); return VDO_SUCCESS; } /** * find_empty_bucket() - Probe the bucket array starting at the given bucket for the next empty * bucket, returning a pointer to it. * @map: The map containing the buckets to search. * @bucket: The bucket at which to start probing. * @max_probes: The maximum number of buckets to search. * * NULL will be returned if the search reaches the end of the bucket array or if the number of * linear probes exceeds a specified limit. * * Return: The next empty bucket, or NULL if the search failed. */ static struct bucket * find_empty_bucket(struct int_map *map, struct bucket *bucket, unsigned int max_probes) { /* * Limit the search to either the nearer of the end of the bucket array or a fixed distance * beyond the initial bucket. */ ptrdiff_t remaining = &map->buckets[map->bucket_count] - bucket; struct bucket *sentinel = &bucket[min_t(ptrdiff_t, remaining, max_probes)]; struct bucket *entry; for (entry = bucket; entry < sentinel; entry++) { if (entry->value == NULL) return entry; } return NULL; } /** * move_empty_bucket() - Move an empty bucket closer to the start of the bucket array. * @map: The map containing the bucket. * @hole: The empty bucket to fill with an entry that precedes it in one of its enclosing * neighborhoods. * * This searches the neighborhoods that contain the empty bucket for a non-empty bucket closer to * the start of the array. If such a bucket is found, this swaps the two buckets by moving the * entry to the empty bucket. * * Return: The bucket that was vacated by moving its entry to the provided hole, or NULL if no * entry could be moved. */ static struct bucket *move_empty_bucket(struct int_map *map __always_unused, struct bucket *hole) { /* * Examine every neighborhood that the empty bucket is part of, starting with the one in * which it is the last bucket. No boundary check is needed for the negative array * arithmetic since this function is only called when hole is at least NEIGHBORHOOD cells * deeper into the array than a valid bucket. */ struct bucket *bucket; for (bucket = &hole[1 - NEIGHBORHOOD]; bucket < hole; bucket++) { /* * Find the entry that is nearest to the bucket, which means it will be nearest to * the hash bucket whose neighborhood is full. */ struct bucket *new_hole = dereference_hop(bucket, bucket->first_hop); if (new_hole == NULL) { /* * There are no buckets in this neighborhood that are in use by this one * (they must all be owned by overlapping neighborhoods). */ continue; } /* * Skip this bucket if its first entry is actually further away than the hole that * we're already trying to fill. */ if (hole < new_hole) continue; /* * We've found an entry in this neighborhood that we can "hop" further away, moving * the hole closer to the hash bucket, if not all the way into its neighborhood. */ /* * The entry that will be the new hole is the first bucket in the list, so setting * first_hop is all that's needed remove it from the list. */ bucket->first_hop = new_hole->next_hop; new_hole->next_hop = NULL_HOP_OFFSET; /* Move the entry into the original hole. */ hole->key = new_hole->key; hole->value = new_hole->value; new_hole->value = NULL; /* Insert the filled hole into the hop list for the neighborhood. */ insert_in_hop_list(bucket, hole); return new_hole; } /* We couldn't find an entry to relocate to the hole. */ return NULL; } /** * update_mapping() - Find and update any existing mapping for a given key, returning the value * associated with the key in the provided pointer. * @map: The int_map to attempt to modify. * @neighborhood: The first bucket in the neighborhood that would contain the search key * @key: The key with which to associate the new value. * @new_value: The value to be associated with the key. * @update: Whether to overwrite an existing value. * @old_value_ptr: a pointer in which to store the old value (unmodified if no mapping was found) * * Return: true if the map contains a mapping for the key, false if it does not. */ static bool update_mapping(struct int_map *map, struct bucket *neighborhood, u64 key, void *new_value, bool update, void **old_value_ptr) { struct bucket *bucket = search_hop_list(map, neighborhood, key, NULL); if (bucket == NULL) { /* There is no bucket containing the key in the neighborhood. */ return false; } /* * Return the value of the current mapping (if desired) and update the mapping with the new * value (if desired). */ if (old_value_ptr != NULL) *old_value_ptr = bucket->value; if (update) bucket->value = new_value; return true; } /** * find_or_make_vacancy() - Find an empty bucket. * @map: The int_map to search or modify. * @neighborhood: The first bucket in the neighborhood in which an empty bucket is needed for a new * mapping. * * Find an empty bucket in a specified neighborhood for a new mapping or attempt to re-arrange * mappings so there is such a bucket. This operation may fail (returning NULL) if an empty bucket * is not available or could not be relocated to the neighborhood. * * Return: a pointer to an empty bucket in the desired neighborhood, or NULL if a vacancy could not * be found or arranged. */ static struct bucket *find_or_make_vacancy(struct int_map *map, struct bucket *neighborhood) { /* Probe within and beyond the neighborhood for the first empty bucket. */ struct bucket *hole = find_empty_bucket(map, neighborhood, MAX_PROBES); /* * Keep trying until the empty bucket is in the bucket's neighborhood or we are unable to * move it any closer by swapping it with a filled bucket. */ while (hole != NULL) { int distance = hole - neighborhood; if (distance < NEIGHBORHOOD) { /* * We've found or relocated an empty bucket close enough to the initial * hash bucket to be referenced by its hop vector. */ return hole; } /* * The nearest empty bucket isn't within the neighborhood that must contain the new * entry, so try to swap it with bucket that is closer. */ hole = move_empty_bucket(map, hole); } return NULL; } /** * vdo_int_map_put() - Try to associate a value with an integer. * @map: The int_map to attempt to modify. * @key: The key with which to associate the new value. * @new_value: The value to be associated with the key. * @update: Whether to overwrite an existing value. * @old_value_ptr: A pointer in which to store either the old value (if the key was already mapped) * or NULL if the map did not contain the key; NULL may be provided if the caller * does not need to know the old value * * Try to associate a value (a pointer) with an integer in an int_map. If the map already contains * a mapping for the provided key, the old value is only replaced with the specified value if * update is true. In either case the old value is returned. If the map does not already contain a * value for the specified key, the new value is added regardless of the value of update. * * Return: VDO_SUCCESS or an error code. */ int vdo_int_map_put(struct int_map *map, u64 key, void *new_value, bool update, void **old_value_ptr) { struct bucket *neighborhood, *bucket; if (unlikely(new_value == NULL)) return -EINVAL; /* * Select the bucket at the start of the neighborhood that must contain any entry for the * provided key. */ neighborhood = select_bucket(map, key); /* * Check whether the neighborhood already contains an entry for the key, in which case we * optionally update it, returning the old value. */ if (update_mapping(map, neighborhood, key, new_value, update, old_value_ptr)) return VDO_SUCCESS; /* * Find an empty bucket in the desired neighborhood for the new entry or re-arrange entries * in the map so there is such a bucket. This operation will usually succeed; the loop body * will only be executed on the rare occasions that we have to resize the map. */ while ((bucket = find_or_make_vacancy(map, neighborhood)) == NULL) { int result; /* * There is no empty bucket in which to put the new entry in the current map, so * we're forced to allocate a new bucket array with a larger capacity, re-hash all * the entries into those buckets, and try again (a very expensive operation for * large maps). */ result = resize_buckets(map); if (result != VDO_SUCCESS) return result; /* * Resizing the map invalidates all pointers to buckets, so recalculate the * neighborhood pointer. */ neighborhood = select_bucket(map, key); } /* Put the new entry in the empty bucket, adding it to the neighborhood. */ bucket->key = key; bucket->value = new_value; insert_in_hop_list(neighborhood, bucket); map->size += 1; /* There was no existing entry, so there was no old value to be returned. */ if (old_value_ptr != NULL) *old_value_ptr = NULL; return VDO_SUCCESS; } /** * vdo_int_map_remove() - Remove the mapping for a given key from the int_map. * @map: The int_map from which to remove the mapping. * @key: The key whose mapping is to be removed. * * Return: the value that was associated with the key, or NULL if it was not mapped. */ void *vdo_int_map_remove(struct int_map *map, u64 key) { void *value; /* Select the bucket to search and search it for an existing entry. */ struct bucket *bucket = select_bucket(map, key); struct bucket *previous; struct bucket *victim = search_hop_list(map, bucket, key, &previous); if (victim == NULL) { /* There is no matching entry to remove. */ return NULL; } /* * We found an entry to remove. Save the mapped value to return later and empty the bucket. */ map->size -= 1; value = victim->value; victim->value = NULL; victim->key = 0; /* The victim bucket is now empty, but it still needs to be spliced out of the hop list. */ if (previous == NULL) { /* The victim is the head of the list, so swing first_hop. */ bucket->first_hop = victim->next_hop; } else { previous->next_hop = victim->next_hop; } victim->next_hop = NULL_HOP_OFFSET; return value; } |