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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 | /* * Copyright(c) 2011-2016 Intel Corporation. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Eddie Dong <eddie.dong@intel.com> * Kevin Tian <kevin.tian@intel.com> * * Contributors: * Ping Gao <ping.a.gao@intel.com> * Zhi Wang <zhi.a.wang@intel.com> * Bing Niu <bing.niu@intel.com> * */ #include "i915_drv.h" #include "gvt.h" #include "i915_pvinfo.h" void populate_pvinfo_page(struct intel_vgpu *vgpu) { struct drm_i915_private *i915 = vgpu->gvt->gt->i915; /* setup the ballooning information */ vgpu_vreg64_t(vgpu, vgtif_reg(magic)) = VGT_MAGIC; vgpu_vreg_t(vgpu, vgtif_reg(version_major)) = 1; vgpu_vreg_t(vgpu, vgtif_reg(version_minor)) = 0; vgpu_vreg_t(vgpu, vgtif_reg(display_ready)) = 0; vgpu_vreg_t(vgpu, vgtif_reg(vgt_id)) = vgpu->id; vgpu_vreg_t(vgpu, vgtif_reg(vgt_caps)) = VGT_CAPS_FULL_PPGTT; vgpu_vreg_t(vgpu, vgtif_reg(vgt_caps)) |= VGT_CAPS_HWSP_EMULATION; vgpu_vreg_t(vgpu, vgtif_reg(vgt_caps)) |= VGT_CAPS_HUGE_GTT; vgpu_vreg_t(vgpu, vgtif_reg(avail_rs.mappable_gmadr.base)) = vgpu_aperture_gmadr_base(vgpu); vgpu_vreg_t(vgpu, vgtif_reg(avail_rs.mappable_gmadr.size)) = vgpu_aperture_sz(vgpu); vgpu_vreg_t(vgpu, vgtif_reg(avail_rs.nonmappable_gmadr.base)) = vgpu_hidden_gmadr_base(vgpu); vgpu_vreg_t(vgpu, vgtif_reg(avail_rs.nonmappable_gmadr.size)) = vgpu_hidden_sz(vgpu); vgpu_vreg_t(vgpu, vgtif_reg(avail_rs.fence_num)) = vgpu_fence_sz(vgpu); vgpu_vreg_t(vgpu, vgtif_reg(cursor_x_hot)) = UINT_MAX; vgpu_vreg_t(vgpu, vgtif_reg(cursor_y_hot)) = UINT_MAX; gvt_dbg_core("Populate PVINFO PAGE for vGPU %d\n", vgpu->id); gvt_dbg_core("aperture base [GMADR] 0x%llx size 0x%llx\n", vgpu_aperture_gmadr_base(vgpu), vgpu_aperture_sz(vgpu)); gvt_dbg_core("hidden base [GMADR] 0x%llx size=0x%llx\n", vgpu_hidden_gmadr_base(vgpu), vgpu_hidden_sz(vgpu)); gvt_dbg_core("fence size %d\n", vgpu_fence_sz(vgpu)); drm_WARN_ON(&i915->drm, sizeof(struct vgt_if) != VGT_PVINFO_SIZE); } /* * vGPU type name is defined as GVTg_Vx_y which contains the physical GPU * generation type (e.g V4 as BDW server, V5 as SKL server). * * Depening on the physical SKU resource, we might see vGPU types like * GVTg_V4_8, GVTg_V4_4, GVTg_V4_2, etc. We can create different types of * vGPU on same physical GPU depending on available resource. Each vGPU * type will have a different number of avail_instance to indicate how * many vGPU instance can be created for this type. */ #define VGPU_MAX_WEIGHT 16 #define VGPU_WEIGHT(vgpu_num) \ (VGPU_MAX_WEIGHT / (vgpu_num)) static const struct intel_vgpu_config intel_vgpu_configs[] = { { MB_TO_BYTES(64), MB_TO_BYTES(384), 4, VGPU_WEIGHT(8), GVT_EDID_1024_768, "8" }, { MB_TO_BYTES(128), MB_TO_BYTES(512), 4, VGPU_WEIGHT(4), GVT_EDID_1920_1200, "4" }, { MB_TO_BYTES(256), MB_TO_BYTES(1024), 4, VGPU_WEIGHT(2), GVT_EDID_1920_1200, "2" }, { MB_TO_BYTES(512), MB_TO_BYTES(2048), 4, VGPU_WEIGHT(1), GVT_EDID_1920_1200, "1" }, }; /** * intel_gvt_init_vgpu_types - initialize vGPU type list * @gvt : GVT device * * Initialize vGPU type list based on available resource. * */ int intel_gvt_init_vgpu_types(struct intel_gvt *gvt) { unsigned int low_avail = gvt_aperture_sz(gvt) - HOST_LOW_GM_SIZE; unsigned int high_avail = gvt_hidden_sz(gvt) - HOST_HIGH_GM_SIZE; unsigned int num_types = ARRAY_SIZE(intel_vgpu_configs); unsigned int i; gvt->types = kcalloc(num_types, sizeof(struct intel_vgpu_type), GFP_KERNEL); if (!gvt->types) return -ENOMEM; gvt->mdev_types = kcalloc(num_types, sizeof(*gvt->mdev_types), GFP_KERNEL); if (!gvt->mdev_types) goto out_free_types; for (i = 0; i < num_types; ++i) { const struct intel_vgpu_config *conf = &intel_vgpu_configs[i]; if (low_avail / conf->low_mm == 0) break; if (conf->weight < 1 || conf->weight > VGPU_MAX_WEIGHT) goto out_free_mdev_types; sprintf(gvt->types[i].name, "GVTg_V%u_%s", GRAPHICS_VER(gvt->gt->i915) == 8 ? 4 : 5, conf->name); gvt->types[i].conf = conf; gvt_dbg_core("type[%d]: %s avail %u low %u high %u fence %u weight %u res %s\n", i, gvt->types[i].name, min(low_avail / conf->low_mm, high_avail / conf->high_mm), conf->low_mm, conf->high_mm, conf->fence, conf->weight, vgpu_edid_str(conf->edid)); gvt->mdev_types[i] = &gvt->types[i].type; gvt->mdev_types[i]->sysfs_name = gvt->types[i].name; } gvt->num_types = i; return 0; out_free_mdev_types: kfree(gvt->mdev_types); out_free_types: kfree(gvt->types); return -EINVAL; } void intel_gvt_clean_vgpu_types(struct intel_gvt *gvt) { kfree(gvt->mdev_types); kfree(gvt->types); } /** * intel_gvt_active_vgpu - activate a virtual GPU * @vgpu: virtual GPU * * This function is called when user wants to activate a virtual GPU. * */ void intel_gvt_activate_vgpu(struct intel_vgpu *vgpu) { mutex_lock(&vgpu->vgpu_lock); vgpu->active = true; mutex_unlock(&vgpu->vgpu_lock); } /** * intel_gvt_deactive_vgpu - deactivate a virtual GPU * @vgpu: virtual GPU * * This function is called when user wants to deactivate a virtual GPU. * The virtual GPU will be stopped. * */ void intel_gvt_deactivate_vgpu(struct intel_vgpu *vgpu) { mutex_lock(&vgpu->vgpu_lock); vgpu->active = false; if (atomic_read(&vgpu->submission.running_workload_num)) { mutex_unlock(&vgpu->vgpu_lock); intel_gvt_wait_vgpu_idle(vgpu); mutex_lock(&vgpu->vgpu_lock); } intel_vgpu_stop_schedule(vgpu); mutex_unlock(&vgpu->vgpu_lock); } /** * intel_gvt_release_vgpu - release a virtual GPU * @vgpu: virtual GPU * * This function is called when user wants to release a virtual GPU. * The virtual GPU will be stopped and all runtime information will be * destroyed. * */ void intel_gvt_release_vgpu(struct intel_vgpu *vgpu) { intel_gvt_deactivate_vgpu(vgpu); mutex_lock(&vgpu->vgpu_lock); vgpu->d3_entered = false; intel_vgpu_clean_workloads(vgpu, ALL_ENGINES); intel_vgpu_dmabuf_cleanup(vgpu); mutex_unlock(&vgpu->vgpu_lock); } /** * intel_gvt_destroy_vgpu - destroy a virtual GPU * @vgpu: virtual GPU * * This function is called when user wants to destroy a virtual GPU. * */ void intel_gvt_destroy_vgpu(struct intel_vgpu *vgpu) { struct intel_gvt *gvt = vgpu->gvt; struct drm_i915_private *i915 = gvt->gt->i915; drm_WARN(&i915->drm, vgpu->active, "vGPU is still active!\n"); /* * remove idr first so later clean can judge if need to stop * service if no active vgpu. */ mutex_lock(&gvt->lock); idr_remove(&gvt->vgpu_idr, vgpu->id); mutex_unlock(&gvt->lock); mutex_lock(&vgpu->vgpu_lock); intel_gvt_debugfs_remove_vgpu(vgpu); intel_vgpu_clean_sched_policy(vgpu); intel_vgpu_clean_submission(vgpu); intel_vgpu_clean_display(vgpu); intel_vgpu_clean_opregion(vgpu); intel_vgpu_reset_ggtt(vgpu, true); intel_vgpu_clean_gtt(vgpu); intel_vgpu_detach_regions(vgpu); intel_vgpu_free_resource(vgpu); intel_vgpu_clean_mmio(vgpu); intel_vgpu_dmabuf_cleanup(vgpu); mutex_unlock(&vgpu->vgpu_lock); } #define IDLE_VGPU_IDR 0 /** * intel_gvt_create_idle_vgpu - create an idle virtual GPU * @gvt: GVT device * * This function is called when user wants to create an idle virtual GPU. * * Returns: * pointer to intel_vgpu, error pointer if failed. */ struct intel_vgpu *intel_gvt_create_idle_vgpu(struct intel_gvt *gvt) { struct intel_vgpu *vgpu; enum intel_engine_id i; int ret; vgpu = vzalloc(sizeof(*vgpu)); if (!vgpu) return ERR_PTR(-ENOMEM); vgpu->id = IDLE_VGPU_IDR; vgpu->gvt = gvt; mutex_init(&vgpu->vgpu_lock); for (i = 0; i < I915_NUM_ENGINES; i++) INIT_LIST_HEAD(&vgpu->submission.workload_q_head[i]); ret = intel_vgpu_init_sched_policy(vgpu); if (ret) goto out_free_vgpu; vgpu->active = false; return vgpu; out_free_vgpu: vfree(vgpu); return ERR_PTR(ret); } /** * intel_gvt_destroy_vgpu - destroy an idle virtual GPU * @vgpu: virtual GPU * * This function is called when user wants to destroy an idle virtual GPU. * */ void intel_gvt_destroy_idle_vgpu(struct intel_vgpu *vgpu) { mutex_lock(&vgpu->vgpu_lock); intel_vgpu_clean_sched_policy(vgpu); mutex_unlock(&vgpu->vgpu_lock); vfree(vgpu); } int intel_gvt_create_vgpu(struct intel_vgpu *vgpu, const struct intel_vgpu_config *conf) { struct intel_gvt *gvt = vgpu->gvt; struct drm_i915_private *dev_priv = gvt->gt->i915; int ret; gvt_dbg_core("low %u MB high %u MB fence %u\n", BYTES_TO_MB(conf->low_mm), BYTES_TO_MB(conf->high_mm), conf->fence); mutex_lock(&gvt->lock); ret = idr_alloc(&gvt->vgpu_idr, vgpu, IDLE_VGPU_IDR + 1, GVT_MAX_VGPU, GFP_KERNEL); if (ret < 0) goto out_unlock;; vgpu->id = ret; vgpu->sched_ctl.weight = conf->weight; mutex_init(&vgpu->vgpu_lock); mutex_init(&vgpu->dmabuf_lock); INIT_LIST_HEAD(&vgpu->dmabuf_obj_list_head); INIT_RADIX_TREE(&vgpu->page_track_tree, GFP_KERNEL); idr_init_base(&vgpu->object_idr, 1); intel_vgpu_init_cfg_space(vgpu, 1); vgpu->d3_entered = false; ret = intel_vgpu_init_mmio(vgpu); if (ret) goto out_clean_idr; ret = intel_vgpu_alloc_resource(vgpu, conf); if (ret) goto out_clean_vgpu_mmio; populate_pvinfo_page(vgpu); ret = intel_vgpu_init_gtt(vgpu); if (ret) goto out_clean_vgpu_resource; ret = intel_vgpu_init_opregion(vgpu); if (ret) goto out_clean_gtt; ret = intel_vgpu_init_display(vgpu, conf->edid); if (ret) goto out_clean_opregion; ret = intel_vgpu_setup_submission(vgpu); if (ret) goto out_clean_display; ret = intel_vgpu_init_sched_policy(vgpu); if (ret) goto out_clean_submission; intel_gvt_debugfs_add_vgpu(vgpu); ret = intel_gvt_set_opregion(vgpu); if (ret) goto out_clean_sched_policy; if (IS_BROADWELL(dev_priv) || IS_BROXTON(dev_priv)) ret = intel_gvt_set_edid(vgpu, PORT_B); else ret = intel_gvt_set_edid(vgpu, PORT_D); if (ret) goto out_clean_sched_policy; intel_gvt_update_reg_whitelist(vgpu); mutex_unlock(&gvt->lock); return 0; out_clean_sched_policy: intel_vgpu_clean_sched_policy(vgpu); out_clean_submission: intel_vgpu_clean_submission(vgpu); out_clean_display: intel_vgpu_clean_display(vgpu); out_clean_opregion: intel_vgpu_clean_opregion(vgpu); out_clean_gtt: intel_vgpu_clean_gtt(vgpu); out_clean_vgpu_resource: intel_vgpu_free_resource(vgpu); out_clean_vgpu_mmio: intel_vgpu_clean_mmio(vgpu); out_clean_idr: idr_remove(&gvt->vgpu_idr, vgpu->id); out_unlock: mutex_unlock(&gvt->lock); return ret; } /** * intel_gvt_reset_vgpu_locked - reset a virtual GPU by DMLR or GT reset * @vgpu: virtual GPU * @dmlr: vGPU Device Model Level Reset or GT Reset * @engine_mask: engines to reset for GT reset * * This function is called when user wants to reset a virtual GPU through * device model reset or GT reset. The caller should hold the vgpu lock. * * vGPU Device Model Level Reset (DMLR) simulates the PCI level reset to reset * the whole vGPU to default state as when it is created. This vGPU function * is required both for functionary and security concerns.The ultimate goal * of vGPU FLR is that reuse a vGPU instance by virtual machines. When we * assign a vGPU to a virtual machine we must isse such reset first. * * Full GT Reset and Per-Engine GT Reset are soft reset flow for GPU engines * (Render, Blitter, Video, Video Enhancement). It is defined by GPU Spec. * Unlike the FLR, GT reset only reset particular resource of a vGPU per * the reset request. Guest driver can issue a GT reset by programming the * virtual GDRST register to reset specific virtual GPU engine or all * engines. * * The parameter dev_level is to identify if we will do DMLR or GT reset. * The parameter engine_mask is to specific the engines that need to be * resetted. If value ALL_ENGINES is given for engine_mask, it means * the caller requests a full GT reset that we will reset all virtual * GPU engines. For FLR, engine_mask is ignored. */ void intel_gvt_reset_vgpu_locked(struct intel_vgpu *vgpu, bool dmlr, intel_engine_mask_t engine_mask) { struct intel_gvt *gvt = vgpu->gvt; struct intel_gvt_workload_scheduler *scheduler = &gvt->scheduler; intel_engine_mask_t resetting_eng = dmlr ? ALL_ENGINES : engine_mask; gvt_dbg_core("------------------------------------------\n"); gvt_dbg_core("resseting vgpu%d, dmlr %d, engine_mask %08x\n", vgpu->id, dmlr, engine_mask); vgpu->resetting_eng = resetting_eng; intel_vgpu_stop_schedule(vgpu); /* * The current_vgpu will set to NULL after stopping the * scheduler when the reset is triggered by current vgpu. */ if (scheduler->current_vgpu == NULL) { mutex_unlock(&vgpu->vgpu_lock); intel_gvt_wait_vgpu_idle(vgpu); mutex_lock(&vgpu->vgpu_lock); } intel_vgpu_reset_submission(vgpu, resetting_eng); /* full GPU reset or device model level reset */ if (engine_mask == ALL_ENGINES || dmlr) { intel_vgpu_select_submission_ops(vgpu, ALL_ENGINES, 0); if (engine_mask == ALL_ENGINES) intel_vgpu_invalidate_ppgtt(vgpu); /*fence will not be reset during virtual reset */ if (dmlr) { if(!vgpu->d3_entered) { intel_vgpu_invalidate_ppgtt(vgpu); intel_vgpu_destroy_all_ppgtt_mm(vgpu); } intel_vgpu_reset_ggtt(vgpu, true); intel_vgpu_reset_resource(vgpu); } intel_vgpu_reset_mmio(vgpu, dmlr); populate_pvinfo_page(vgpu); if (dmlr) { intel_vgpu_reset_display(vgpu); intel_vgpu_reset_cfg_space(vgpu); /* only reset the failsafe mode when dmlr reset */ vgpu->failsafe = false; /* * PCI_D0 is set before dmlr, so reset d3_entered here * after done using. */ if(vgpu->d3_entered) vgpu->d3_entered = false; else vgpu->pv_notified = false; } } vgpu->resetting_eng = 0; gvt_dbg_core("reset vgpu%d done\n", vgpu->id); gvt_dbg_core("------------------------------------------\n"); } /** * intel_gvt_reset_vgpu - reset a virtual GPU (Function Level) * @vgpu: virtual GPU * * This function is called when user wants to reset a virtual GPU. * */ void intel_gvt_reset_vgpu(struct intel_vgpu *vgpu) { mutex_lock(&vgpu->vgpu_lock); intel_gvt_reset_vgpu_locked(vgpu, true, 0); mutex_unlock(&vgpu->vgpu_lock); } |