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/* SPDX-License-Identifier: GPL-2.0-or-later */ /* * ALSA sequencer Queue handling * Copyright (c) 1998-1999 by Frank van de Pol <fvdpol@coil.demon.nl> */ #ifndef __SND_SEQ_QUEUE_H #define __SND_SEQ_QUEUE_H #include "seq_memory.h" #include "seq_prioq.h" #include "seq_timer.h" #include "seq_lock.h" #include <linux/interrupt.h> #include <linux/list.h> #include <linux/bitops.h> #define SEQ_QUEUE_NO_OWNER (-1) struct snd_seq_queue { int queue; /* queue number */ char name[64]; /* name of this queue */ struct snd_seq_prioq *tickq; /* midi tick event queue */ struct snd_seq_prioq *timeq; /* real-time event queue */ struct snd_seq_timer *timer; /* time keeper for this queue */ int owner; /* client that 'owns' the timer */ unsigned int locked:1, /* timer is only accesibble by owner if set */ klocked:1, /* kernel lock (after START) */ check_again:1, check_blocked:1; unsigned int flags; /* status flags */ unsigned int info_flags; /* info for sync */ spinlock_t owner_lock; spinlock_t check_lock; /* clients which uses this queue (bitmap) */ DECLARE_BITMAP(clients_bitmap, SNDRV_SEQ_MAX_CLIENTS); unsigned int clients; /* users of this queue */ struct mutex timer_mutex; snd_use_lock_t use_lock; }; /* get the number of current queues */ int snd_seq_queue_get_cur_queues(void); /* delete queues */ void snd_seq_queues_delete(void); /* create new queue (constructor) */ struct snd_seq_queue *snd_seq_queue_alloc(int client, int locked, unsigned int flags); /* delete queue (destructor) */ int snd_seq_queue_delete(int client, int queueid); /* notification that client has left the system */ void snd_seq_queue_client_termination(int client); /* final stage */ void snd_seq_queue_client_leave(int client); /* enqueue a event received from one the clients */ int snd_seq_enqueue_event(struct snd_seq_event_cell *cell, int atomic, int hop); /* Remove events */ void snd_seq_queue_client_leave_cells(int client); void snd_seq_queue_remove_cells(int client, struct snd_seq_remove_events *info); /* return pointer to queue structure for specified id */ struct snd_seq_queue *queueptr(int queueid); /* unlock */ #define queuefree(q) snd_use_lock_free(&(q)->use_lock) /* return the (first) queue matching with the specified name */ struct snd_seq_queue *snd_seq_queue_find_name(char *name); /* check single queue and dispatch events */ void snd_seq_check_queue(struct snd_seq_queue *q, int atomic, int hop); /* access to queue's parameters */ int snd_seq_queue_check_access(int queueid, int client); int snd_seq_queue_timer_set_tempo(int queueid, int client, struct snd_seq_queue_tempo *info); int snd_seq_queue_set_owner(int queueid, int client, int locked); int snd_seq_queue_set_locked(int queueid, int client, int locked); int snd_seq_queue_timer_open(int queueid); int snd_seq_queue_timer_close(int queueid); int snd_seq_queue_use(int queueid, int client, int use); int snd_seq_queue_is_used(int queueid, int client); int snd_seq_control_queue(struct snd_seq_event *ev, int atomic, int hop); #endif |