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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 | ============= uinput module ============= Introduction ============ uinput is a kernel module that makes it possible to emulate input devices from userspace. By writing to /dev/uinput (or /dev/input/uinput) device, a process can create a virtual input device with specific capabilities. Once this virtual device is created, the process can send events through it, that will be delivered to userspace and in-kernel consumers. Interface ========= :: linux/uinput.h The uinput header defines ioctls to create, set up, and destroy virtual devices. libevdev ======== libevdev is a wrapper library for evdev devices that provides interfaces to create uinput devices and send events. libevdev is less error-prone than accessing uinput directly, and should be considered for new software. For examples and more information about libevdev: https://www.freedesktop.org/software/libevdev/doc/latest/ Examples ======== Keyboard events --------------- This first example shows how to create a new virtual device, and how to send a key event. All default imports and error handlers were removed for the sake of simplicity. .. code-block:: c #include <linux/uinput.h> void emit(int fd, int type, int code, int val) { struct input_event ie; ie.type = type; ie.code = code; ie.value = val; /* timestamp values below are ignored */ ie.time.tv_sec = 0; ie.time.tv_usec = 0; write(fd, &ie, sizeof(ie)); } int main(void) { struct uinput_setup usetup; int fd = open("/dev/uinput", O_WRONLY | O_NONBLOCK); /* * The ioctls below will enable the device that is about to be * created, to pass key events, in this case the space key. */ ioctl(fd, UI_SET_EVBIT, EV_KEY); ioctl(fd, UI_SET_KEYBIT, KEY_SPACE); memset(&usetup, 0, sizeof(usetup)); usetup.id.bustype = BUS_USB; usetup.id.vendor = 0x1234; /* sample vendor */ usetup.id.product = 0x5678; /* sample product */ strcpy(usetup.name, "Example device"); ioctl(fd, UI_DEV_SETUP, &usetup); ioctl(fd, UI_DEV_CREATE); /* * On UI_DEV_CREATE the kernel will create the device node for this * device. We are inserting a pause here so that userspace has time * to detect, initialize the new device, and can start listening to * the event, otherwise it will not notice the event we are about * to send. This pause is only needed in our example code! */ sleep(1); /* Key press, report the event, send key release, and report again */ emit(fd, EV_KEY, KEY_SPACE, 1); emit(fd, EV_SYN, SYN_REPORT, 0); emit(fd, EV_KEY, KEY_SPACE, 0); emit(fd, EV_SYN, SYN_REPORT, 0); /* * Give userspace some time to read the events before we destroy the * device with UI_DEV_DESTROY. */ sleep(1); ioctl(fd, UI_DEV_DESTROY); close(fd); return 0; } Mouse movements --------------- This example shows how to create a virtual device that behaves like a physical mouse. .. code-block:: c #include <linux/uinput.h> /* emit function is identical to of the first example */ int main(void) { struct uinput_setup usetup; int i = 50; int fd = open("/dev/uinput", O_WRONLY | O_NONBLOCK); /* enable mouse button left and relative events */ ioctl(fd, UI_SET_EVBIT, EV_KEY); ioctl(fd, UI_SET_KEYBIT, BTN_LEFT); ioctl(fd, UI_SET_EVBIT, EV_REL); ioctl(fd, UI_SET_RELBIT, REL_X); ioctl(fd, UI_SET_RELBIT, REL_Y); memset(&usetup, 0, sizeof(usetup)); usetup.id.bustype = BUS_USB; usetup.id.vendor = 0x1234; /* sample vendor */ usetup.id.product = 0x5678; /* sample product */ strcpy(usetup.name, "Example device"); ioctl(fd, UI_DEV_SETUP, &usetup); ioctl(fd, UI_DEV_CREATE); /* * On UI_DEV_CREATE the kernel will create the device node for this * device. We are inserting a pause here so that userspace has time * to detect, initialize the new device, and can start listening to * the event, otherwise it will not notice the event we are about * to send. This pause is only needed in our example code! */ sleep(1); /* Move the mouse diagonally, 5 units per axis */ while (i--) { emit(fd, EV_REL, REL_X, 5); emit(fd, EV_REL, REL_Y, 5); emit(fd, EV_SYN, SYN_REPORT, 0); usleep(15000); } /* * Give userspace some time to read the events before we destroy the * device with UI_DEV_DESTROY. */ sleep(1); ioctl(fd, UI_DEV_DESTROY); close(fd); return 0; } uinput old interface -------------------- Before uinput version 5, there wasn't a dedicated ioctl to set up a virtual device. Programs supporting older versions of uinput interface need to fill a uinput_user_dev structure and write it to the uinput file descriptor to configure the new uinput device. New code should not use the old interface but interact with uinput via ioctl calls, or use libevdev. .. code-block:: c #include <linux/uinput.h> /* emit function is identical to of the first example */ int main(void) { struct uinput_user_dev uud; int version, rc, fd; fd = open("/dev/uinput", O_WRONLY | O_NONBLOCK); rc = ioctl(fd, UI_GET_VERSION, &version); if (rc == 0 && version >= 5) { /* use UI_DEV_SETUP */ return 0; } /* * The ioctls below will enable the device that is about to be * created, to pass key events, in this case the space key. */ ioctl(fd, UI_SET_EVBIT, EV_KEY); ioctl(fd, UI_SET_KEYBIT, KEY_SPACE); memset(&uud, 0, sizeof(uud)); snprintf(uud.name, UINPUT_MAX_NAME_SIZE, "uinput old interface"); write(fd, &uud, sizeof(uud)); ioctl(fd, UI_DEV_CREATE); /* * On UI_DEV_CREATE the kernel will create the device node for this * device. We are inserting a pause here so that userspace has time * to detect, initialize the new device, and can start listening to * the event, otherwise it will not notice the event we are about * to send. This pause is only needed in our example code! */ sleep(1); /* Key press, report the event, send key release, and report again */ emit(fd, EV_KEY, KEY_SPACE, 1); emit(fd, EV_SYN, SYN_REPORT, 0); emit(fd, EV_KEY, KEY_SPACE, 0); emit(fd, EV_SYN, SYN_REPORT, 0); /* * Give userspace some time to read the events before we destroy the * device with UI_DEV_DESTROY. */ sleep(1); ioctl(fd, UI_DEV_DESTROY); close(fd); return 0; } |