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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 | // SPDX-License-Identifier: GPL-2.0+ /* Copyright (C) 2015-2018 Broadcom */ /** * DOC: V3D GEM BO management support * * Compared to VC4 (V3D 2.x), V3D 3.3 introduces an MMU between the * GPU and the bus, allowing us to use shmem objects for our storage * instead of CMA. * * Physically contiguous objects may still be imported to V3D, but the * driver doesn't allocate physically contiguous objects on its own. * Display engines requiring physically contiguous allocations should * look into Mesa's "renderonly" support (as used by the Mesa pl111 * driver) for an example of how to integrate with V3D. * * Long term, we should support evicting pages from the MMU when under * memory pressure (thus the v3d_bo_get_pages() refcounting), but * that's not a high priority since our systems tend to not have swap. */ #include <linux/dma-buf.h> #include <linux/pfn_t.h> #include "v3d_drv.h" #include "uapi/drm/v3d_drm.h" /* Called DRM core on the last userspace/kernel unreference of the * BO. */ void v3d_free_object(struct drm_gem_object *obj) { struct v3d_dev *v3d = to_v3d_dev(obj->dev); struct v3d_bo *bo = to_v3d_bo(obj); v3d_mmu_remove_ptes(bo); mutex_lock(&v3d->bo_lock); v3d->bo_stats.num_allocated--; v3d->bo_stats.pages_allocated -= obj->size >> PAGE_SHIFT; mutex_unlock(&v3d->bo_lock); spin_lock(&v3d->mm_lock); drm_mm_remove_node(&bo->node); spin_unlock(&v3d->mm_lock); /* GPU execution may have dirtied any pages in the BO. */ bo->base.pages_mark_dirty_on_put = true; drm_gem_shmem_free(&bo->base); } static const struct drm_gem_object_funcs v3d_gem_funcs = { .free = v3d_free_object, .print_info = drm_gem_shmem_object_print_info, .pin = drm_gem_shmem_object_pin, .unpin = drm_gem_shmem_object_unpin, .get_sg_table = drm_gem_shmem_object_get_sg_table, .vmap = drm_gem_shmem_object_vmap, .vunmap = drm_gem_shmem_object_vunmap, .mmap = drm_gem_shmem_object_mmap, }; /* gem_create_object function for allocating a BO struct and doing * early setup. */ struct drm_gem_object *v3d_create_object(struct drm_device *dev, size_t size) { struct v3d_bo *bo; struct drm_gem_object *obj; if (size == 0) return ERR_PTR(-EINVAL); bo = kzalloc(sizeof(*bo), GFP_KERNEL); if (!bo) return ERR_PTR(-ENOMEM); obj = &bo->base.base; obj->funcs = &v3d_gem_funcs; bo->base.map_wc = true; INIT_LIST_HEAD(&bo->unref_head); return &bo->base.base; } static int v3d_bo_create_finish(struct drm_gem_object *obj) { struct v3d_dev *v3d = to_v3d_dev(obj->dev); struct v3d_bo *bo = to_v3d_bo(obj); struct sg_table *sgt; int ret; /* So far we pin the BO in the MMU for its lifetime, so use * shmem's helper for getting a lifetime sgt. */ sgt = drm_gem_shmem_get_pages_sgt(&bo->base); if (IS_ERR(sgt)) return PTR_ERR(sgt); spin_lock(&v3d->mm_lock); /* Allocate the object's space in the GPU's page tables. * Inserting PTEs will happen later, but the offset is for the * lifetime of the BO. */ ret = drm_mm_insert_node_generic(&v3d->mm, &bo->node, obj->size >> PAGE_SHIFT, GMP_GRANULARITY >> PAGE_SHIFT, 0, 0); spin_unlock(&v3d->mm_lock); if (ret) return ret; /* Track stats for /debug/dri/n/bo_stats. */ mutex_lock(&v3d->bo_lock); v3d->bo_stats.num_allocated++; v3d->bo_stats.pages_allocated += obj->size >> PAGE_SHIFT; mutex_unlock(&v3d->bo_lock); v3d_mmu_insert_ptes(bo); return 0; } struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv, size_t unaligned_size) { struct drm_gem_shmem_object *shmem_obj; struct v3d_bo *bo; int ret; shmem_obj = drm_gem_shmem_create(dev, unaligned_size); if (IS_ERR(shmem_obj)) return ERR_CAST(shmem_obj); bo = to_v3d_bo(&shmem_obj->base); ret = v3d_bo_create_finish(&shmem_obj->base); if (ret) goto free_obj; return bo; free_obj: drm_gem_shmem_free(shmem_obj); return ERR_PTR(ret); } struct drm_gem_object * v3d_prime_import_sg_table(struct drm_device *dev, struct dma_buf_attachment *attach, struct sg_table *sgt) { struct drm_gem_object *obj; int ret; obj = drm_gem_shmem_prime_import_sg_table(dev, attach, sgt); if (IS_ERR(obj)) return obj; ret = v3d_bo_create_finish(obj); if (ret) { drm_gem_shmem_free(&to_v3d_bo(obj)->base); return ERR_PTR(ret); } return obj; } int v3d_create_bo_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv) { struct drm_v3d_create_bo *args = data; struct v3d_bo *bo = NULL; int ret; if (args->flags != 0) { DRM_INFO("unknown create_bo flags: %d\n", args->flags); return -EINVAL; } bo = v3d_bo_create(dev, file_priv, PAGE_ALIGN(args->size)); if (IS_ERR(bo)) return PTR_ERR(bo); args->offset = bo->node.start << PAGE_SHIFT; ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle); drm_gem_object_put(&bo->base.base); return ret; } int v3d_mmap_bo_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv) { struct drm_v3d_mmap_bo *args = data; struct drm_gem_object *gem_obj; if (args->flags != 0) { DRM_INFO("unknown mmap_bo flags: %d\n", args->flags); return -EINVAL; } gem_obj = drm_gem_object_lookup(file_priv, args->handle); if (!gem_obj) { DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle); return -ENOENT; } args->offset = drm_vma_node_offset_addr(&gem_obj->vma_node); drm_gem_object_put(gem_obj); return 0; } int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv) { struct drm_v3d_get_bo_offset *args = data; struct drm_gem_object *gem_obj; struct v3d_bo *bo; gem_obj = drm_gem_object_lookup(file_priv, args->handle); if (!gem_obj) { DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle); return -ENOENT; } bo = to_v3d_bo(gem_obj); args->offset = bo->node.start << PAGE_SHIFT; drm_gem_object_put(gem_obj); return 0; } |