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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 | TCP protocol ============ Last updated: 9 February 2008 Contents ======== - Congestion control - How the new TCP output machine [nyi] works Congestion control ================== The following variables are used in the tcp_sock for congestion control: snd_cwnd The size of the congestion window snd_ssthresh Slow start threshold. We are in slow start if snd_cwnd is less than this. snd_cwnd_cnt A counter used to slow down the rate of increase once we exceed slow start threshold. snd_cwnd_clamp This is the maximum size that snd_cwnd can grow to. snd_cwnd_stamp Timestamp for when congestion window last validated. snd_cwnd_used Used as a highwater mark for how much of the congestion window is in use. It is used to adjust snd_cwnd down when the link is limited by the application rather than the network. As of 2.6.13, Linux supports pluggable congestion control algorithms. A congestion control mechanism can be registered through functions in tcp_cong.c. The functions used by the congestion control mechanism are registered via passing a tcp_congestion_ops struct to tcp_register_congestion_control. As a minimum name, ssthresh, cong_avoid must be valid. Private data for a congestion control mechanism is stored in tp->ca_priv. tcp_ca(tp) returns a pointer to this space. This is preallocated space - it is important to check the size of your private data will fit this space, or alternatively space could be allocated elsewhere and a pointer to it could be stored here. There are three kinds of congestion control algorithms currently: The simplest ones are derived from TCP reno (highspeed, scalable) and just provide an alternative the congestion window calculation. More complex ones like BIC try to look at other events to provide better heuristics. There are also round trip time based algorithms like Vegas and Westwood+. Good TCP congestion control is a complex problem because the algorithm needs to maintain fairness and performance. Please review current research and RFC's before developing new modules. The method that is used to determine which congestion control mechanism is determined by the setting of the sysctl net.ipv4.tcp_congestion_control. The default congestion control will be the last one registered (LIFO); so if you built everything as modules, the default will be reno. If you build with the defaults from Kconfig, then CUBIC will be builtin (not a module) and it will end up the default. If you really want a particular default value then you will need to set it with the sysctl. If you use a sysctl, the module will be autoloaded if needed and you will get the expected protocol. If you ask for an unknown congestion method, then the sysctl attempt will fail. If you remove a tcp congestion control module, then you will get the next available one. Since reno cannot be built as a module, and cannot be deleted, it will always be available. How the new TCP output machine [nyi] works. =========================================== Data is kept on a single queue. The skb->users flag tells us if the frame is one that has been queued already. To add a frame we throw it on the end. Ack walks down the list from the start. We keep a set of control flags sk->tcp_pend_event TCP_PEND_ACK Ack needed TCP_ACK_NOW Needed now TCP_WINDOW Window update check TCP_WINZERO Zero probing sk->transmit_queue The transmission frame begin sk->transmit_new First new frame pointer sk->transmit_end Where to add frames sk->tcp_last_tx_ack Last ack seen sk->tcp_dup_ack Dup ack count for fast retransmit Frames are queued for output by tcp_write. We do our best to send the frames off immediately if possible, but otherwise queue and compute the body checksum in the copy. When a write is done we try to clear any pending events and piggy back them. If the window is full we queue full sized frames. On the first timeout in zero window we split this. On a timer we walk the retransmit list to send any retransmits, update the backoff timers etc. A change of route table stamp causes a change of header and recompute. We add any new tcp level headers and refinish the checksum before sending. |