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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 | // SPDX-License-Identifier: GPL-2.0 /* * SUCS NET3: * * Generic stream handling routines. These are generic for most * protocols. Even IP. Tonight 8-). * This is used because TCP, LLC (others too) layer all have mostly * identical sendmsg() and recvmsg() code. * So we (will) share it here. * * Authors: Arnaldo Carvalho de Melo <acme@conectiva.com.br> * (from old tcp.c code) * Alan Cox <alan@lxorguk.ukuu.org.uk> (Borrowed comments 8-)) */ #include <linux/module.h> #include <linux/sched/signal.h> #include <linux/net.h> #include <linux/signal.h> #include <linux/tcp.h> #include <linux/wait.h> #include <net/sock.h> /** * sk_stream_write_space - stream socket write_space callback. * @sk: socket * * FIXME: write proper description */ void sk_stream_write_space(struct sock *sk) { struct socket *sock = sk->sk_socket; struct socket_wq *wq; if (sk_stream_is_writeable(sk) && sock) { clear_bit(SOCK_NOSPACE, &sock->flags); rcu_read_lock(); wq = rcu_dereference(sk->sk_wq); if (skwq_has_sleeper(wq)) wake_up_interruptible_poll(&wq->wait, POLLOUT | POLLWRNORM | POLLWRBAND); if (wq && wq->fasync_list && !(sk->sk_shutdown & SEND_SHUTDOWN)) sock_wake_async(wq, SOCK_WAKE_SPACE, POLL_OUT); rcu_read_unlock(); } } /** * sk_stream_wait_connect - Wait for a socket to get into the connected state * @sk: sock to wait on * @timeo_p: for how long to wait * * Must be called with the socket locked. */ int sk_stream_wait_connect(struct sock *sk, long *timeo_p) { DEFINE_WAIT_FUNC(wait, woken_wake_function); struct task_struct *tsk = current; int done; do { int err = sock_error(sk); if (err) return err; if ((1 << sk->sk_state) & ~(TCPF_SYN_SENT | TCPF_SYN_RECV)) return -EPIPE; if (!*timeo_p) return -EAGAIN; if (signal_pending(tsk)) return sock_intr_errno(*timeo_p); add_wait_queue(sk_sleep(sk), &wait); sk->sk_write_pending++; done = sk_wait_event(sk, timeo_p, !sk->sk_err && !((1 << sk->sk_state) & ~(TCPF_ESTABLISHED | TCPF_CLOSE_WAIT)), &wait); remove_wait_queue(sk_sleep(sk), &wait); sk->sk_write_pending--; } while (!done); return 0; } EXPORT_SYMBOL(sk_stream_wait_connect); /** * sk_stream_closing - Return 1 if we still have things to send in our buffers. * @sk: socket to verify */ static inline int sk_stream_closing(struct sock *sk) { return (1 << sk->sk_state) & (TCPF_FIN_WAIT1 | TCPF_CLOSING | TCPF_LAST_ACK); } void sk_stream_wait_close(struct sock *sk, long timeout) { if (timeout) { DEFINE_WAIT_FUNC(wait, woken_wake_function); add_wait_queue(sk_sleep(sk), &wait); do { if (sk_wait_event(sk, &timeout, !sk_stream_closing(sk), &wait)) break; } while (!signal_pending(current) && timeout); remove_wait_queue(sk_sleep(sk), &wait); } } EXPORT_SYMBOL(sk_stream_wait_close); /** * sk_stream_wait_memory - Wait for more memory for a socket * @sk: socket to wait for memory * @timeo_p: for how long */ int sk_stream_wait_memory(struct sock *sk, long *timeo_p) { int err = 0; long vm_wait = 0; long current_timeo = *timeo_p; DEFINE_WAIT_FUNC(wait, woken_wake_function); if (sk_stream_memory_free(sk)) current_timeo = vm_wait = (prandom_u32() % (HZ / 5)) + 2; add_wait_queue(sk_sleep(sk), &wait); while (1) { sk_set_bit(SOCKWQ_ASYNC_NOSPACE, sk); if (sk->sk_err || (sk->sk_shutdown & SEND_SHUTDOWN)) goto do_error; if (!*timeo_p) goto do_eagain; if (signal_pending(current)) goto do_interrupted; sk_clear_bit(SOCKWQ_ASYNC_NOSPACE, sk); if (sk_stream_memory_free(sk) && !vm_wait) break; set_bit(SOCK_NOSPACE, &sk->sk_socket->flags); sk->sk_write_pending++; sk_wait_event(sk, ¤t_timeo, sk->sk_err || (sk->sk_shutdown & SEND_SHUTDOWN) || (sk_stream_memory_free(sk) && !vm_wait), &wait); sk->sk_write_pending--; if (vm_wait) { vm_wait -= current_timeo; current_timeo = *timeo_p; if (current_timeo != MAX_SCHEDULE_TIMEOUT && (current_timeo -= vm_wait) < 0) current_timeo = 0; vm_wait = 0; } *timeo_p = current_timeo; } out: remove_wait_queue(sk_sleep(sk), &wait); return err; do_error: err = -EPIPE; goto out; do_eagain: /* Make sure that whenever EAGAIN is returned, EPOLLOUT event can * be generated later. * When TCP receives ACK packets that make room, tcp_check_space() * only calls tcp_new_space() if SOCK_NOSPACE is set. */ set_bit(SOCK_NOSPACE, &sk->sk_socket->flags); err = -EAGAIN; goto out; do_interrupted: err = sock_intr_errno(*timeo_p); goto out; } EXPORT_SYMBOL(sk_stream_wait_memory); int sk_stream_error(struct sock *sk, int flags, int err) { if (err == -EPIPE) err = sock_error(sk) ? : -EPIPE; if (err == -EPIPE && !(flags & MSG_NOSIGNAL)) send_sig(SIGPIPE, current, 0); return err; } EXPORT_SYMBOL(sk_stream_error); void sk_stream_kill_queues(struct sock *sk) { /* First the read buffer. */ __skb_queue_purge(&sk->sk_receive_queue); /* Next, the error queue. */ __skb_queue_purge(&sk->sk_error_queue); /* Next, the write queue. */ WARN_ON(!skb_queue_empty(&sk->sk_write_queue)); /* Account for returned memory. */ sk_mem_reclaim(sk); WARN_ON(sk->sk_wmem_queued); WARN_ON(sk->sk_forward_alloc); /* It is _impossible_ for the backlog to contain anything * when we get here. All user references to this socket * have gone away, only the net layer knows can touch it. */ } EXPORT_SYMBOL(sk_stream_kill_queues); |