Loading...
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 | /* * arch/powerpc/platforms/embedded6xx/gamecube.c * * Nintendo GameCube board-specific support * Copyright (C) 2004-2009 The GameCube Linux Team * Copyright (C) 2007,2008,2009 Albert Herranz * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * */ #include <linux/kernel.h> #include <linux/init.h> #include <linux/irq.h> #include <linux/kexec.h> #include <linux/seq_file.h> #include <linux/of_platform.h> #include <asm/io.h> #include <asm/machdep.h> #include <asm/prom.h> #include <asm/time.h> #include <asm/udbg.h> #include "flipper-pic.h" #include "usbgecko_udbg.h" static void gamecube_spin(void) { /* spin until power button pressed */ for (;;) cpu_relax(); } static void gamecube_restart(char *cmd) { local_irq_disable(); flipper_platform_reset(); gamecube_spin(); } static void gamecube_power_off(void) { local_irq_disable(); gamecube_spin(); } static void gamecube_halt(void) { gamecube_restart(NULL); } static void __init gamecube_init_early(void) { ug_udbg_init(); } static int __init gamecube_probe(void) { unsigned long dt_root; dt_root = of_get_flat_dt_root(); if (!of_flat_dt_is_compatible(dt_root, "nintendo,gamecube")) return 0; return 1; } static void gamecube_shutdown(void) { flipper_quiesce(); } define_machine(gamecube) { .name = "gamecube", .probe = gamecube_probe, .init_early = gamecube_init_early, .restart = gamecube_restart, .power_off = gamecube_power_off, .halt = gamecube_halt, .init_IRQ = flipper_pic_probe, .get_irq = flipper_pic_get_irq, .calibrate_decr = generic_calibrate_decr, .progress = udbg_progress, .machine_shutdown = gamecube_shutdown, }; static const struct of_device_id gamecube_of_bus[] = { { .compatible = "nintendo,flipper", }, { }, }; static int __init gamecube_device_probe(void) { if (!machine_is(gamecube)) return 0; of_platform_bus_probe(NULL, gamecube_of_bus, NULL); return 0; } device_initcall(gamecube_device_probe); |