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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 | The Common Clk Framework Mike Turquette <mturquette@ti.com> This document endeavours to explain the common clk framework details, and how to port a platform over to this framework. It is not yet a detailed explanation of the clock api in include/linux/clk.h, but perhaps someday it will include that information. Part 1 - introduction and interface split The common clk framework is an interface to control the clock nodes available on various devices today. This may come in the form of clock gating, rate adjustment, muxing or other operations. This framework is enabled with the CONFIG_COMMON_CLK option. The interface itself is divided into two halves, each shielded from the details of its counterpart. First is the common definition of struct clk which unifies the framework-level accounting and infrastructure that has traditionally been duplicated across a variety of platforms. Second is a common implementation of the clk.h api, defined in drivers/clk/clk.c. Finally there is struct clk_ops, whose operations are invoked by the clk api implementation. The second half of the interface is comprised of the hardware-specific callbacks registered with struct clk_ops and the corresponding hardware-specific structures needed to model a particular clock. For the remainder of this document any reference to a callback in struct clk_ops, such as .enable or .set_rate, implies the hardware-specific implementation of that code. Likewise, references to struct clk_foo serve as a convenient shorthand for the implementation of the hardware-specific bits for the hypothetical "foo" hardware. Tying the two halves of this interface together is struct clk_hw, which is defined in struct clk_foo and pointed to within struct clk. This allows for easy navigation between the two discrete halves of the common clock interface. Part 2 - common data structures and api Below is the common struct clk definition from include/linux/clk-private.h, modified for brevity: struct clk { const char *name; const struct clk_ops *ops; struct clk_hw *hw; char **parent_names; struct clk **parents; struct clk *parent; struct hlist_head children; struct hlist_node child_node; ... }; The members above make up the core of the clk tree topology. The clk api itself defines several driver-facing functions which operate on struct clk. That api is documented in include/linux/clk.h. Platforms and devices utilizing the common struct clk use the struct clk_ops pointer in struct clk to perform the hardware-specific parts of the operations defined in clk.h: struct clk_ops { int (*prepare)(struct clk_hw *hw); void (*unprepare)(struct clk_hw *hw); int (*enable)(struct clk_hw *hw); void (*disable)(struct clk_hw *hw); int (*is_enabled)(struct clk_hw *hw); unsigned long (*recalc_rate)(struct clk_hw *hw, unsigned long parent_rate); long (*round_rate)(struct clk_hw *hw, unsigned long rate, unsigned long *parent_rate); long (*determine_rate)(struct clk_hw *hw, unsigned long rate, unsigned long *best_parent_rate, struct clk **best_parent_clk); int (*set_parent)(struct clk_hw *hw, u8 index); u8 (*get_parent)(struct clk_hw *hw); int (*set_rate)(struct clk_hw *hw, unsigned long rate, unsigned long parent_rate); int (*set_rate_and_parent)(struct clk_hw *hw, unsigned long rate, unsigned long parent_rate, u8 index); unsigned long (*recalc_accuracy)(struct clk_hw *hw, unsigned long parent_accuracy); void (*init)(struct clk_hw *hw); int (*debug_init)(struct clk_hw *hw, struct dentry *dentry); }; Part 3 - hardware clk implementations The strength of the common struct clk comes from its .ops and .hw pointers which abstract the details of struct clk from the hardware-specific bits, and vice versa. To illustrate consider the simple gateable clk implementation in drivers/clk/clk-gate.c: struct clk_gate { struct clk_hw hw; void __iomem *reg; u8 bit_idx; ... }; struct clk_gate contains struct clk_hw hw as well as hardware-specific knowledge about which register and bit controls this clk's gating. Nothing about clock topology or accounting, such as enable_count or notifier_count, is needed here. That is all handled by the common framework code and struct clk. Let's walk through enabling this clk from driver code: struct clk *clk; clk = clk_get(NULL, "my_gateable_clk"); clk_prepare(clk); clk_enable(clk); The call graph for clk_enable is very simple: clk_enable(clk); clk->ops->enable(clk->hw); [resolves to...] clk_gate_enable(hw); [resolves struct clk gate with to_clk_gate(hw)] clk_gate_set_bit(gate); And the definition of clk_gate_set_bit: static void clk_gate_set_bit(struct clk_gate *gate) { u32 reg; reg = __raw_readl(gate->reg); reg |= BIT(gate->bit_idx); writel(reg, gate->reg); } Note that to_clk_gate is defined as: #define to_clk_gate(_hw) container_of(_hw, struct clk_gate, clk) This pattern of abstraction is used for every clock hardware representation. Part 4 - supporting your own clk hardware When implementing support for a new type of clock it only necessary to include the following header: #include <linux/clk-provider.h> include/linux/clk.h is included within that header and clk-private.h must never be included from the code which implements the operations for a clock. More on that below in Part 5. To construct a clk hardware structure for your platform you must define the following: struct clk_foo { struct clk_hw hw; ... hardware specific data goes here ... }; To take advantage of your data you'll need to support valid operations for your clk: struct clk_ops clk_foo_ops { .enable = &clk_foo_enable; .disable = &clk_foo_disable; }; Implement the above functions using container_of: #define to_clk_foo(_hw) container_of(_hw, struct clk_foo, hw) int clk_foo_enable(struct clk_hw *hw) { struct clk_foo *foo; foo = to_clk_foo(hw); ... perform magic on foo ... return 0; }; Below is a matrix detailing which clk_ops are mandatory based upon the hardware capabilities of that clock. A cell marked as "y" means mandatory, a cell marked as "n" implies that either including that callback is invalid or otherwise unnecessary. Empty cells are either optional or must be evaluated on a case-by-case basis. clock hardware characteristics ----------------------------------------------------------- | gate | change rate | single parent | multiplexer | root | |------|-------------|---------------|-------------|------| .prepare | | | | | | .unprepare | | | | | | | | | | | | .enable | y | | | | | .disable | y | | | | | .is_enabled | y | | | | | | | | | | | .recalc_rate | | y | | | | .round_rate | | y [1] | | | | .determine_rate | | y [1] | | | | .set_rate | | y | | | | | | | | | | .set_parent | | | n | y | n | .get_parent | | | n | y | n | | | | | | | .recalc_accuracy| | | | | | | | | | | | .init | | | | | | ----------------------------------------------------------- [1] either one of round_rate or determine_rate is required. Finally, register your clock at run-time with a hardware-specific registration function. This function simply populates struct clk_foo's data and then passes the common struct clk parameters to the framework with a call to: clk_register(...) See the basic clock types in drivers/clk/clk-*.c for examples. Part 5 - static initialization of clock data For platforms with many clocks (often numbering into the hundreds) it may be desirable to statically initialize some clock data. This presents a problem since the definition of struct clk should be hidden from everyone except for the clock core in drivers/clk/clk.c. To get around this problem struct clk's definition is exposed in include/linux/clk-private.h along with some macros for more easily initializing instances of the basic clock types. These clocks must still be initialized with the common clock framework via a call to __clk_init. clk-private.h must NEVER be included by code which implements struct clk_ops callbacks, nor must it be included by any logic which pokes around inside of struct clk at run-time. To do so is a layering violation. To better enforce this policy, always follow this simple rule: any statically initialized clock data MUST be defined in a separate file from the logic that implements its ops. Basically separate the logic from the data and all is well. Part 6 - Disabling clock gating of unused clocks Sometimes during development it can be useful to be able to bypass the default disabling of unused clocks. For example, if drivers aren't enabling clocks properly but rely on them being on from the bootloader, bypassing the disabling means that the driver will remain functional while the issues are sorted out. To bypass this disabling, include "clk_ignore_unused" in the bootargs to the kernel. Part 7 - Locking The common clock framework uses two global locks, the prepare lock and the enable lock. The enable lock is a spinlock and is held across calls to the .enable, .disable and .is_enabled operations. Those operations are thus not allowed to sleep, and calls to the clk_enable(), clk_disable() and clk_is_enabled() API functions are allowed in atomic context. The prepare lock is a mutex and is held across calls to all other operations. All those operations are allowed to sleep, and calls to the corresponding API functions are not allowed in atomic context. This effectively divides operations in two groups from a locking perspective. Drivers don't need to manually protect resources shared between the operations of one group, regardless of whether those resources are shared by multiple clocks or not. However, access to resources that are shared between operations of the two groups needs to be protected by the drivers. An example of such a resource would be a register that controls both the clock rate and the clock enable/disable state. The clock framework is reentrant, in that a driver is allowed to call clock framework functions from within its implementation of clock operations. This can for instance cause a .set_rate operation of one clock being called from within the .set_rate operation of another clock. This case must be considered in the driver implementations, but the code flow is usually controlled by the driver in that case. Note that locking must also be considered when code outside of the common clock framework needs to access resources used by the clock operations. This is considered out of scope of this document. |