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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 | xpad - Linux USB driver for X-Box gamepads This is the very first release of a driver for X-Box gamepads. Basically, this was hacked away in just a few hours, so don't expect miracles. In particular, there is currently NO support for the rumble pack. You won't find many ff-aware linux applications anyway. 0. Notes -------- Driver updated for kernel 2.6.17.11. (Based on a patch for 2.6.11.4.) The number of buttons/axes reported varies based on 3 things: - if you are using a known controller - if you are using a known dance pad - if using an unknown device (one not listed below), what you set in the module configuration for "Map D-PAD to buttons rather than axes for unknown pads" (module option dpad_to_buttons) If you set dpad_to_buttons to 0 and you are using an unknown device (one not listed below), the driver will map the directional pad to axes (X/Y), if you said N it will map the d-pad to buttons, which is needed for dance style games to function correctly. The default is Y. dpad_to_buttons has no effect for known pads. 0.1 Normal Controllers ---------------------- With a normal controller, the directional pad is mapped to its own X/Y axes. The jstest-program from joystick-1.2.15 (jstest-version 2.1.0) will report 8 axes and 10 buttons. All 8 axes work, though they all have the same range (-32768..32767) and the zero-setting is not correct for the triggers (I don't know if that is some limitation of jstest, since the input device setup should be fine. I didn't have a look at jstest itself yet). All of the 10 buttons work (in digital mode). The six buttons on the right side (A, B, X, Y, black, white) are said to be "analog" and report their values as 8 bit unsigned, not sure what this is good for. I tested the controller with quake3, and configuration and in game functionality were OK. However, I find it rather difficult to play first person shooters with a pad. Your mileage may vary. 0.2 Xbox Dance Pads ------------------- When using a known dance pad, jstest will report 6 axes and 14 buttons. For dance style pads (like the redoctane pad) several changes have been made. The old driver would map the d-pad to axes, resulting in the driver being unable to report when the user was pressing both left+right or up+down, making DDR style games unplayable. Known dance pads automatically map the d-pad to buttons and will work correctly out of the box. If your dance pad is recognized by the driver but is using axes instead of buttons, see section 0.3 - Unknown Controllers I've tested this with Stepmania, and it works quite well. 0.3 Unknown Controllers ---------------------- If you have an unknown xbox controller, it should work just fine with the default settings. HOWEVER if you have an unknown dance pad not listed below, it will not work UNLESS you set "dpad_to_buttons" to 1 in the module configuration. PLEASE, if you have an unknown controller, email Dom <binary1230@yahoo.com> with a dump from /proc/bus/usb and a description of the pad (manufacturer, country, whether it is a dance pad or normal controller) so that we can add your pad to the list of supported devices, ensuring that it will work out of the box in the future. 1. USB adapter -------------- Before you can actually use the driver, you need to get yourself an adapter cable to connect the X-Box controller to your Linux-Box. You can buy these online fairly cheap, or build your own. Such a cable is pretty easy to build. The Controller itself is a USB compound device (a hub with three ports for two expansion slots and the controller device) with the only difference in a nonstandard connector (5 pins vs. 4 on standard USB connector). You just need to solder a USB connector onto the cable and keep the yellow wire unconnected. The other pins have the same order on both connectors so there is no magic to it. Detailed info on these matters can be found on the net ([1], [2], [3]). Thanks to the trip splitter found on the cable you don't even need to cut the original one. You can buy an extension cable and cut that instead. That way, you can still use the controller with your X-Box, if you have one ;) 2. Driver Installation ---------------------- Once you have the adapter cable and the controller is connected, you need to load your USB subsystem and should cat /proc/bus/usb/devices. There should be an entry like the one at the end [4]. Currently (as of version 0.0.6), the following devices are included: original Microsoft XBOX controller (US), vendor=0x045e, product=0x0202 smaller Microsoft XBOX controller (US), vendor=0x045e, product=0x0289 original Microsoft XBOX controller (Japan), vendor=0x045e, product=0x0285 InterAct PowerPad Pro (Germany), vendor=0x05fd, product=0x107a RedOctane Xbox Dance Pad (US), vendor=0x0c12, product=0x8809 The driver should work with xbox pads not listed above as well, however you will need to do something extra for dance pads to work. If you have a controller not listed above, see 0.3 - Unknown Controllers If you compiled and installed the driver, test the functionality: > modprobe xpad > modprobe joydev > jstest /dev/js0 If you're using a normal controller, there should be a single line showing 18 inputs (8 axes, 10 buttons), and its values should change if you move the sticks and push the buttons. If you're using a dance pad, it should show 20 inputs (6 axes, 14 buttons). It works? Voila, you're done ;) 3. Thanks --------- I have to thank ITO Takayuki for the detailed info on his site http://euc.jp/periphs/xbox-controller.ja.html. His useful info and both the usb-skeleton as well as the iforce input driver (Greg Kroah-Hartmann; Vojtech Pavlik) helped a lot in rapid prototyping the basic functionality. 4. References ------------- 1. http://euc.jp/periphs/xbox-controller.ja.html (ITO Takayuki) 2. http://xpad.xbox-scene.com/ 3. http://www.markosweb.com/www/xboxhackz.com/ 4. /proc/bus/usb/devices - dump from InterAct PowerPad Pro (Germany): T: Bus=01 Lev=03 Prnt=04 Port=00 Cnt=01 Dev#= 5 Spd=12 MxCh= 0 D: Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS=32 #Cfgs= 1 P: Vendor=05fd ProdID=107a Rev= 1.00 C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA I: If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=(none) E: Ad=81(I) Atr=03(Int.) MxPS= 32 Ivl= 10ms E: Ad=02(O) Atr=03(Int.) MxPS= 32 Ivl= 10ms 5. /proc/bus/usb/devices - dump from Redoctane Xbox Dance Pad (US): T: Bus=01 Lev=02 Prnt=09 Port=00 Cnt=01 Dev#= 10 Spd=12 MxCh= 0 D: Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS= 8 #Cfgs= 1 P: Vendor=0c12 ProdID=8809 Rev= 0.01 S: Product=XBOX DDR C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA I: If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=xpad E: Ad=82(I) Atr=03(Int.) MxPS= 32 Ivl=4ms E: Ad=02(O) Atr=03(Int.) MxPS= 32 Ivl=4ms -- Marko Friedemann <mfr@bmx-chemnitz.de> 2002-07-16 - original doc Dominic Cerquetti <binary1230@yahoo.com> 2005-03-19 - added stuff for dance pads, new d-pad->axes mappings |