Loading...
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 | /* au0828-vbi.c - VBI driver for au0828 Copyright (C) 2010 Devin Heitmueller <dheitmueller@kernellabs.com> This work was sponsored by GetWellNetwork Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include <linux/kernel.h> #include <linux/module.h> #include <linux/init.h> #include <linux/slab.h> #include "au0828.h" static unsigned int vbibufs = 5; module_param(vbibufs, int, 0644); MODULE_PARM_DESC(vbibufs, "number of vbi buffers, range 2-32"); /* ------------------------------------------------------------------ */ static void free_buffer(struct videobuf_queue *vq, struct au0828_buffer *buf) { struct au0828_fh *fh = vq->priv_data; struct au0828_dev *dev = fh->dev; unsigned long flags = 0; if (in_interrupt()) BUG(); /* We used to wait for the buffer to finish here, but this didn't work because, as we were keeping the state as VIDEOBUF_QUEUED, videobuf_queue_cancel marked it as finished for us. (Also, it could wedge forever if the hardware was misconfigured.) This should be safe; by the time we get here, the buffer isn't queued anymore. If we ever start marking the buffers as VIDEOBUF_ACTIVE, it won't be, though. */ spin_lock_irqsave(&dev->slock, flags); if (dev->isoc_ctl.vbi_buf == buf) dev->isoc_ctl.vbi_buf = NULL; spin_unlock_irqrestore(&dev->slock, flags); videobuf_vmalloc_free(&buf->vb); buf->vb.state = VIDEOBUF_NEEDS_INIT; } static int vbi_setup(struct videobuf_queue *q, unsigned int *count, unsigned int *size) { struct au0828_fh *fh = q->priv_data; struct au0828_dev *dev = fh->dev; *size = dev->vbi_width * dev->vbi_height * 2; if (0 == *count) *count = vbibufs; if (*count < 2) *count = 2; if (*count > 32) *count = 32; return 0; } static int vbi_prepare(struct videobuf_queue *q, struct videobuf_buffer *vb, enum v4l2_field field) { struct au0828_fh *fh = q->priv_data; struct au0828_dev *dev = fh->dev; struct au0828_buffer *buf = container_of(vb, struct au0828_buffer, vb); int rc = 0; buf->vb.size = dev->vbi_width * dev->vbi_height * 2; if (0 != buf->vb.baddr && buf->vb.bsize < buf->vb.size) return -EINVAL; buf->vb.width = dev->vbi_width; buf->vb.height = dev->vbi_height; buf->vb.field = field; if (VIDEOBUF_NEEDS_INIT == buf->vb.state) { rc = videobuf_iolock(q, &buf->vb, NULL); if (rc < 0) goto fail; } buf->vb.state = VIDEOBUF_PREPARED; return 0; fail: free_buffer(q, buf); return rc; } static void vbi_queue(struct videobuf_queue *vq, struct videobuf_buffer *vb) { struct au0828_buffer *buf = container_of(vb, struct au0828_buffer, vb); struct au0828_fh *fh = vq->priv_data; struct au0828_dev *dev = fh->dev; struct au0828_dmaqueue *vbiq = &dev->vbiq; buf->vb.state = VIDEOBUF_QUEUED; list_add_tail(&buf->vb.queue, &vbiq->active); } static void vbi_release(struct videobuf_queue *q, struct videobuf_buffer *vb) { struct au0828_buffer *buf = container_of(vb, struct au0828_buffer, vb); free_buffer(q, buf); } struct videobuf_queue_ops au0828_vbi_qops = { .buf_setup = vbi_setup, .buf_prepare = vbi_prepare, .buf_queue = vbi_queue, .buf_release = vbi_release, }; |