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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 | Adding a new board to LinuxSH ================================ Paul Mundt <lethal@linux-sh.org> This document attempts to outline what steps are necessary to add support for new boards to the LinuxSH port under the new 2.5 and 2.6 kernels. This also attempts to outline some of the noticeable changes between the 2.4 and the 2.5/2.6 SH backend. 1. New Directory Structure ========================== The first thing to note is the new directory structure. Under 2.4, most of the board-specific code (with the exception of stboards) ended up in arch/sh/kernel/ directly, with board-specific headers ending up in include/asm-sh/. For the new kernel, things are broken out by board type, companion chip type, and CPU type. Looking at a tree view of this directory heirarchy looks like the following: Board-specific code: . |-- arch | `-- sh | `-- boards | |-- adx | | `-- board-specific files | |-- bigsur | | `-- board-specific files | | | ... more boards here ... | `-- include `-- asm-sh |-- adx | `-- board-specific headers |-- bigsur | `-- board-specific headers | .. more boards here ... It should also be noted that each board is required to have some certain headers. At the time of this writing, io.h is the only thing that needs to be provided for each board, and can generally just reference generic functions (with the exception of isa_port2addr). Next, for companion chips: . `-- arch `-- sh `-- cchips `-- hd6446x |-- hd64461 | `-- cchip-specific files `-- hd64465 `-- cchip-specific files ... and so on. Headers for the companion chips are treated the same way as board-specific headers. Thus, include/asm-sh/hd64461 is home to all of the hd64461-specific headers. Finally, CPU family support is also abstracted: . |-- arch | `-- sh | |-- kernel | | `-- cpu | | |-- sh2 | | | `-- SH-2 generic files | | |-- sh3 | | | `-- SH-3 generic files | | `-- sh4 | | `-- SH-4 generic files | `-- mm | `-- This is also broken out per CPU family, so each family can | have their own set of cache/tlb functions. | `-- include `-- asm-sh |-- cpu-sh2 | `-- SH-2 specific headers |-- cpu-sh3 | `-- SH-3 specific headers `-- cpu-sh4 `-- SH-4 specific headers It should be noted that CPU subtypes are _not_ abstracted. Thus, these still need to be dealt with by the CPU family specific code. 2. Adding a New Board ===================== The first thing to determine is whether the board you are adding will be isolated, or whether it will be part of a family of boards that can mostly share the same board-specific code with minor differences. In the first case, this is just a matter of making a directory for your board in arch/sh/boards/ and adding rules to hook your board in with the build system (more on this in the next section). However, for board families it makes more sense to have a common top-level arch/sh/boards/ directory and then populate that with sub-directories for each member of the family. Both the Solution Engine and the hp6xx boards are an example of this. After you have setup your new arch/sh/boards/ directory, remember that you also must add a directory in include/asm-sh for headers localized to this board. In order to interoperate seamlessly with the build system, it's best to have this directory the same as the arch/sh/boards/ directory name, though if your board is again part of a family, the build system has ways of dealing with this, and you can feel free to name the directory after the family member itself. There are a few things that each board is required to have, both in the arch/sh/boards and the include/asm-sh/ heirarchy. In order to better explain this, we use some examples for adding an imaginary board. For setup code, we're required at the very least to provide definitions for get_system_type() and platform_setup(). For our imaginary board, this might look something like: /* * arch/sh/boards/vapor/setup.c - Setup code for imaginary board */ #include <linux/init.h> const char *get_system_type(void) { return "FooTech Vaporboard"; } int __init platform_setup(void) { /* * If our hardware actually existed, we would do real * setup here. Though it's also sane to leave this empty * if there's no real init work that has to be done for * this board. */ /* * Presume all FooTech boards have the same broken timer, * and also presume that we've defined foo_timer_init to * do something useful. */ board_time_init = foo_timer_init; /* Start-up imaginary PCI ... */ /* And whatever else ... */ return 0; } Our new imaginary board will also have to tie into the machvec in order for it to be of any use. Currently the machvec is slowly on its way out, but is still required for the time being. As such, let us take a look at what needs to be done for the machvec assignment. machvec functions fall into a number of categories: - I/O functions to IO memory (inb etc) and PCI/main memory (readb etc). - I/O remapping functions (ioremap etc) - some initialisation functions - a 'heartbeat' function - some miscellaneous flags The tree can be built in two ways: - as a fully generic build. All drivers are linked in, and all functions go through the machvec - as a machine specific build. In this case only the required drivers will be linked in, and some macros may be redefined to not go through the machvec where performance is important (in particular IO functions). There are three ways in which IO can be performed: - none at all. This is really only useful for the 'unknown' machine type, which us designed to run on a machine about which we know nothing, and so all all IO instructions do nothing. - fully custom. In this case all IO functions go to a machine specific set of functions which can do what they like - a generic set of functions. These will cope with most situations, and rely on a single function, mv_port2addr, which is called through the machine vector, and converts an IO address into a memory address, which can be read from/written to directly. Thus adding a new machine involves the following steps (I will assume I am adding a machine called vapor): - add a new file include/asm-sh/vapor/io.h which contains prototypes for any machine specific IO functions prefixed with the machine name, for example vapor_inb. These will be needed when filling out the machine vector. This is the minimum that is required, however there are ample opportunities to optimise this. In particular, by making the prototypes inline function definitions, it is possible to inline the function when building machine specific versions. Note that the machine vector functions will still be needed, so that a module built for a generic setup can be loaded. - add a new file arch/sh/boards/vapor/mach.c. This contains the definition of the machine vector. When building the machine specific version, this will be the real machine vector (via an alias), while in the generic version is used to initialise the machine vector, and then freed, by making it initdata. This should be defined as: struct sh_machine_vector mv_vapor __initmv = { .mv_name = "vapor", } ALIAS_MV(vapor) - finally add a file arch/sh/boards/vapor/io.c, which contains definitions of the machine specific io functions. A note about initialisation functions. Three initialisation functions are provided in the machine vector: - mv_arch_init - called very early on from setup_arch - mv_init_irq - called from init_IRQ, after the generic SH interrupt initialisation - mv_init_pci - currently not used Any other remaining functions which need to be called at start up can be added to the list using the __initcalls macro (or module_init if the code can be built as a module). Many generic drivers probe to see if the device they are targeting is present, however this may not always be appropriate, so a flag can be added to the machine vector which will be set on those machines which have the hardware in question, reducing the probe to a single conditional. 3. Hooking into the Build System ================================ Now that we have the corresponding directories setup, and all of the board-specific code is in place, it's time to look at how to get the whole mess to fit into the build system. Large portions of the build system are now entirely dynamic, and merely require the proper entry here and there in order to get things done. The first thing to do is to add an entry to arch/sh/Kconfig, under the "System type" menu: config SH_VAPOR bool "Vapor" help select Vapor if configuring for a FooTech Vaporboard. next, this has to be added into arch/sh/Makefile. All boards require a machdir-y entry in order to be built. This entry needs to be the name of the board directory as it appears in arch/sh/boards, even if it is in a sub-directory (in which case, all parent directories below arch/sh/boards/ need to be listed). For our new board, this entry can look like: machdir-$(CONFIG_SH_VAPOR) += vapor provided that we've placed everything in the arch/sh/boards/vapor/ directory. Next, the build system assumes that your include/asm-sh directory will also be named the same. If this is not the case (as is the case with multiple boards belonging to a common family), then the directory name needs to be implicitly appended to incdir-y. The existing code manages this for the Solution Engine and hp6xx boards, so see these for an example. Once that is taken care of, it's time to add an entry for the mach type. This is done by adding an entry to the end of the arch/sh/tools/mach-types list. The method for doing this is self explanatory, and so we won't waste space restating it here. After this is done, you will be able to use implicit checks for your board if you need this somewhere throughout the common code, such as: /* Make sure we're on the FooTech Vaporboard */ if (!mach_is_vapor()) return -ENODEV; also note that the mach_is_boardname() check will be implicitly forced to lowercase, regardless of the fact that the mach-types entries are all uppercase. You can read the script if you really care, but it's pretty ugly, so you probably don't want to do that. Now all that's left to do is providing a defconfig for your new board. This way, other people who end up with this board can simply use this config for reference instead of trying to guess what settings are supposed to be used on it. Also, as soon as you have copied over a sample .config for your new board (assume arch/sh/configs/vapor_defconfig), you can also use this directly as a build target, and it will be implicitly listed as such in the help text. Looking at the 'make help' output, you should now see something like: Architecture specific targets (sh): zImage - Compressed kernel image (arch/sh/boot/zImage) adx_defconfig - Build for adx cqreek_defconfig - Build for cqreek dreamcast_defconfig - Build for dreamcast ... vapor_defconfig - Build for vapor which then allows you to do: $ make ARCH=sh CROSS_COMPILE=sh4-linux- vapor_defconfig vmlinux which will in turn copy the defconfig for this board, run it through oldconfig (prompting you for any new options since the time of creation), and start you on your way to having a functional kernel for your new board. |