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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 | /* * 2002-10-18 written by Jim Houston jim.houston@ccur.com * Copyright (C) 2002 by Concurrent Computer Corporation * Distributed under the GNU GPL license version 2. * * Modified by George Anzinger to reuse immediately and to use * find bit instructions. Also removed _irq on spinlocks. * * Small id to pointer translation service. * * It uses a radix tree like structure as a sparse array indexed * by the id to obtain the pointer. The bitmap makes allocating * a new id quick. * * You call it to allocate an id (an int) an associate with that id a * pointer or what ever, we treat it as a (void *). You can pass this * id to a user for him to pass back at a later time. You then pass * that id to this code and it returns your pointer. * You can release ids at any time. When all ids are released, most of * the memory is returned (we keep IDR_FREE_MAX) in a local pool so we * don't need to go to the memory "store" during an id allocate, just * so you don't need to be too concerned about locking and conflicts * with the slab allocator. */ #ifndef TEST // to test in user space... #include <linux/slab.h> #include <linux/init.h> #include <linux/module.h> #endif #include <linux/string.h> #include <linux/idr.h> static kmem_cache_t *idr_layer_cache; static struct idr_layer *alloc_layer(struct idr *idp) { struct idr_layer *p; unsigned long flags; spin_lock_irqsave(&idp->lock, flags); if ((p = idp->id_free)) { idp->id_free = p->ary[0]; idp->id_free_cnt--; p->ary[0] = NULL; } spin_unlock_irqrestore(&idp->lock, flags); return(p); } /* only called when idp->lock is held */ static void __free_layer(struct idr *idp, struct idr_layer *p) { p->ary[0] = idp->id_free; idp->id_free = p; idp->id_free_cnt++; } static void free_layer(struct idr *idp, struct idr_layer *p) { unsigned long flags; /* * Depends on the return element being zeroed. */ spin_lock_irqsave(&idp->lock, flags); __free_layer(idp, p); spin_unlock_irqrestore(&idp->lock, flags); } /** * idr_pre_get - reserver resources for idr allocation * @idp: idr handle * @gfp_mask: memory allocation flags * * This function should be called prior to locking and calling the * following function. It preallocates enough memory to satisfy * the worst possible allocation. * * If the system is REALLY out of memory this function returns 0, * otherwise 1. */ int idr_pre_get(struct idr *idp, gfp_t gfp_mask) { while (idp->id_free_cnt < IDR_FREE_MAX) { struct idr_layer *new; new = kmem_cache_alloc(idr_layer_cache, gfp_mask); if (new == NULL) return (0); free_layer(idp, new); } return 1; } EXPORT_SYMBOL(idr_pre_get); static int sub_alloc(struct idr *idp, void *ptr, int *starting_id) { int n, m, sh; struct idr_layer *p, *new; struct idr_layer *pa[MAX_LEVEL]; int l, id; long bm; id = *starting_id; p = idp->top; l = idp->layers; pa[l--] = NULL; while (1) { /* * We run around this while until we reach the leaf node... */ n = (id >> (IDR_BITS*l)) & IDR_MASK; bm = ~p->bitmap; m = find_next_bit(&bm, IDR_SIZE, n); if (m == IDR_SIZE) { /* no space available go back to previous layer. */ l++; id = (id | ((1 << (IDR_BITS * l)) - 1)) + 1; if (!(p = pa[l])) { *starting_id = id; return -2; } continue; } if (m != n) { sh = IDR_BITS*l; id = ((id >> sh) ^ n ^ m) << sh; } if ((id >= MAX_ID_BIT) || (id < 0)) return -3; if (l == 0) break; /* * Create the layer below if it is missing. */ if (!p->ary[m]) { if (!(new = alloc_layer(idp))) return -1; p->ary[m] = new; p->count++; } pa[l--] = p; p = p->ary[m]; } /* * We have reached the leaf node, plant the * users pointer and return the raw id. */ p->ary[m] = (struct idr_layer *)ptr; __set_bit(m, &p->bitmap); p->count++; /* * If this layer is full mark the bit in the layer above * to show that this part of the radix tree is full. * This may complete the layer above and require walking * up the radix tree. */ n = id; while (p->bitmap == IDR_FULL) { if (!(p = pa[++l])) break; n = n >> IDR_BITS; __set_bit((n & IDR_MASK), &p->bitmap); } return(id); } static int idr_get_new_above_int(struct idr *idp, void *ptr, int starting_id) { struct idr_layer *p, *new; int layers, v, id; unsigned long flags; id = starting_id; build_up: p = idp->top; layers = idp->layers; if (unlikely(!p)) { if (!(p = alloc_layer(idp))) return -1; layers = 1; } /* * Add a new layer to the top of the tree if the requested * id is larger than the currently allocated space. */ while ((layers < (MAX_LEVEL - 1)) && (id >= (1 << (layers*IDR_BITS)))) { layers++; if (!p->count) continue; if (!(new = alloc_layer(idp))) { /* * The allocation failed. If we built part of * the structure tear it down. */ spin_lock_irqsave(&idp->lock, flags); for (new = p; p && p != idp->top; new = p) { p = p->ary[0]; new->ary[0] = NULL; new->bitmap = new->count = 0; __free_layer(idp, new); } spin_unlock_irqrestore(&idp->lock, flags); return -1; } new->ary[0] = p; new->count = 1; if (p->bitmap == IDR_FULL) __set_bit(0, &new->bitmap); p = new; } idp->top = p; idp->layers = layers; v = sub_alloc(idp, ptr, &id); if (v == -2) goto build_up; return(v); } /** * idr_get_new_above - allocate new idr entry above or equal to a start id * @idp: idr handle * @ptr: pointer you want associated with the ide * @start_id: id to start search at * @id: pointer to the allocated handle * * This is the allocate id function. It should be called with any * required locks. * * If memory is required, it will return -EAGAIN, you should unlock * and go back to the idr_pre_get() call. If the idr is full, it will * return -ENOSPC. * * @id returns a value in the range 0 ... 0x7fffffff */ int idr_get_new_above(struct idr *idp, void *ptr, int starting_id, int *id) { int rv; rv = idr_get_new_above_int(idp, ptr, starting_id); /* * This is a cheap hack until the IDR code can be fixed to * return proper error values. */ if (rv < 0) { if (rv == -1) return -EAGAIN; else /* Will be -3 */ return -ENOSPC; } *id = rv; return 0; } EXPORT_SYMBOL(idr_get_new_above); /** * idr_get_new - allocate new idr entry * @idp: idr handle * @ptr: pointer you want associated with the ide * @id: pointer to the allocated handle * * This is the allocate id function. It should be called with any * required locks. * * If memory is required, it will return -EAGAIN, you should unlock * and go back to the idr_pre_get() call. If the idr is full, it will * return -ENOSPC. * * @id returns a value in the range 0 ... 0x7fffffff */ int idr_get_new(struct idr *idp, void *ptr, int *id) { int rv; rv = idr_get_new_above_int(idp, ptr, 0); /* * This is a cheap hack until the IDR code can be fixed to * return proper error values. */ if (rv < 0) { if (rv == -1) return -EAGAIN; else /* Will be -3 */ return -ENOSPC; } *id = rv; return 0; } EXPORT_SYMBOL(idr_get_new); static void idr_remove_warning(int id) { printk("idr_remove called for id=%d which is not allocated.\n", id); dump_stack(); } static void sub_remove(struct idr *idp, int shift, int id) { struct idr_layer *p = idp->top; struct idr_layer **pa[MAX_LEVEL]; struct idr_layer ***paa = &pa[0]; int n; *paa = NULL; *++paa = &idp->top; while ((shift > 0) && p) { n = (id >> shift) & IDR_MASK; __clear_bit(n, &p->bitmap); *++paa = &p->ary[n]; p = p->ary[n]; shift -= IDR_BITS; } n = id & IDR_MASK; if (likely(p != NULL && test_bit(n, &p->bitmap))){ __clear_bit(n, &p->bitmap); p->ary[n] = NULL; while(*paa && ! --((**paa)->count)){ free_layer(idp, **paa); **paa-- = NULL; } if (!*paa) idp->layers = 0; } else idr_remove_warning(id); } /** * idr_remove - remove the given id and free it's slot * idp: idr handle * id: uniqueue key */ void idr_remove(struct idr *idp, int id) { struct idr_layer *p; /* Mask off upper bits we don't use for the search. */ id &= MAX_ID_MASK; sub_remove(idp, (idp->layers - 1) * IDR_BITS, id); if (idp->top && idp->top->count == 1 && (idp->layers > 1) && idp->top->ary[0]) { // We can drop a layer p = idp->top->ary[0]; idp->top->bitmap = idp->top->count = 0; free_layer(idp, idp->top); idp->top = p; --idp->layers; } while (idp->id_free_cnt >= IDR_FREE_MAX) { p = alloc_layer(idp); kmem_cache_free(idr_layer_cache, p); return; } } EXPORT_SYMBOL(idr_remove); /** * idr_destroy - release all cached layers within an idr tree * idp: idr handle */ void idr_destroy(struct idr *idp) { while (idp->id_free_cnt) { struct idr_layer *p = alloc_layer(idp); kmem_cache_free(idr_layer_cache, p); } } EXPORT_SYMBOL(idr_destroy); /** * idr_find - return pointer for given id * @idp: idr handle * @id: lookup key * * Return the pointer given the id it has been registered with. A %NULL * return indicates that @id is not valid or you passed %NULL in * idr_get_new(). * * The caller must serialize idr_find() vs idr_get_new() and idr_remove(). */ void *idr_find(struct idr *idp, int id) { int n; struct idr_layer *p; n = idp->layers * IDR_BITS; p = idp->top; /* Mask off upper bits we don't use for the search. */ id &= MAX_ID_MASK; if (id >= (1 << n)) return NULL; while (n > 0 && p) { n -= IDR_BITS; p = p->ary[(id >> n) & IDR_MASK]; } return((void *)p); } EXPORT_SYMBOL(idr_find); static void idr_cache_ctor(void * idr_layer, kmem_cache_t *idr_layer_cache, unsigned long flags) { memset(idr_layer, 0, sizeof(struct idr_layer)); } static int init_id_cache(void) { if (!idr_layer_cache) idr_layer_cache = kmem_cache_create("idr_layer_cache", sizeof(struct idr_layer), 0, 0, idr_cache_ctor, NULL); return 0; } /** * idr_init - initialize idr handle * @idp: idr handle * * This function is use to set up the handle (@idp) that you will pass * to the rest of the functions. */ void idr_init(struct idr *idp) { init_id_cache(); memset(idp, 0, sizeof(struct idr)); spin_lock_init(&idp->lock); } EXPORT_SYMBOL(idr_init); |