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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 | #ifndef _cs4218_h_ /* * Hacked version of linux/drivers/sound/dmasound/dmasound.h * * * Minor numbers for the sound driver. * * Unfortunately Creative called the codec chip of SB as a DSP. For this * reason the /dev/dsp is reserved for digitized audio use. There is a * device for true DSP processors but it will be called something else. * In v3.0 it's /dev/sndproc but this could be a temporary solution. */ #define _cs4218_h_ #include <linux/types.h> #include <linux/config.h> #define SND_NDEVS 256 /* Number of supported devices */ #define SND_DEV_CTL 0 /* Control port /dev/mixer */ #define SND_DEV_SEQ 1 /* Sequencer output /dev/sequencer (FM synthesizer and MIDI output) */ #define SND_DEV_MIDIN 2 /* Raw midi access */ #define SND_DEV_DSP 3 /* Digitized voice /dev/dsp */ #define SND_DEV_AUDIO 4 /* Sparc compatible /dev/audio */ #define SND_DEV_DSP16 5 /* Like /dev/dsp but 16 bits/sample */ #define SND_DEV_STATUS 6 /* /dev/sndstat */ /* #7 not in use now. Was in 2.4. Free for use after v3.0. */ #define SND_DEV_SEQ2 8 /* /dev/sequencer, level 2 interface */ #define SND_DEV_SNDPROC 9 /* /dev/sndproc for programmable devices */ #define SND_DEV_PSS SND_DEV_SNDPROC /* switch on various prinks */ #define DEBUG_DMASOUND 1 #define MAX_AUDIO_DEV 5 #define MAX_MIXER_DEV 4 #define MAX_SYNTH_DEV 3 #define MAX_MIDI_DEV 6 #define MAX_TIMER_DEV 3 #define MAX_CATCH_RADIUS 10 #define le2be16(x) (((x)<<8 & 0xff00) | ((x)>>8 & 0x00ff)) #define le2be16dbl(x) (((x)<<8 & 0xff00ff00) | ((x)>>8 & 0x00ff00ff)) #define IOCTL_IN(arg, ret) \ do { int error = get_user(ret, (int *)(arg)); \ if (error) return error; \ } while (0) #define IOCTL_OUT(arg, ret) ioctl_return((int *)(arg), ret) static inline int ioctl_return(int *addr, int value) { return value < 0 ? value : put_user(value, addr); } #define HAS_RECORD /* * Initialization */ /* description of the set-up applies to either hard or soft settings */ typedef struct { int format; /* AFMT_* */ int stereo; /* 0 = mono, 1 = stereo */ int size; /* 8/16 bit*/ int speed; /* speed */ } SETTINGS; /* * Machine definitions */ typedef struct { const char *name; const char *name2; void (*open)(void); void (*release)(void); void *(*dma_alloc)(unsigned int, gfp_t); void (*dma_free)(void *, unsigned int); int (*irqinit)(void); #ifdef MODULE void (*irqcleanup)(void); #endif void (*init)(void); void (*silence)(void); int (*setFormat)(int); int (*setVolume)(int); int (*setBass)(int); int (*setTreble)(int); int (*setGain)(int); void (*play)(void); void (*record)(void); /* optional */ void (*mixer_init)(void); /* optional */ int (*mixer_ioctl)(u_int, u_long); /* optional */ int (*write_sq_setup)(void); /* optional */ int (*read_sq_setup)(void); /* optional */ int (*sq_open)(mode_t); /* optional */ int (*state_info)(char *, size_t); /* optional */ void (*abort_read)(void); /* optional */ int min_dsp_speed; int max_dsp_speed; int version ; int hardware_afmts ; /* OSS says we only return h'ware info */ /* when queried via SNDCTL_DSP_GETFMTS */ int capabilities ; /* low-level reply to SNDCTL_DSP_GETCAPS */ SETTINGS default_hard ; /* open() or init() should set something valid */ SETTINGS default_soft ; /* you can make it look like old OSS, if you want to */ } MACHINE; /* * Low level stuff */ typedef struct { ssize_t (*ct_ulaw)(const u_char *, size_t, u_char *, ssize_t *, ssize_t); ssize_t (*ct_alaw)(const u_char *, size_t, u_char *, ssize_t *, ssize_t); ssize_t (*ct_s8)(const u_char *, size_t, u_char *, ssize_t *, ssize_t); ssize_t (*ct_u8)(const u_char *, size_t, u_char *, ssize_t *, ssize_t); ssize_t (*ct_s16be)(const u_char *, size_t, u_char *, ssize_t *, ssize_t); ssize_t (*ct_u16be)(const u_char *, size_t, u_char *, ssize_t *, ssize_t); ssize_t (*ct_s16le)(const u_char *, size_t, u_char *, ssize_t *, ssize_t); ssize_t (*ct_u16le)(const u_char *, size_t, u_char *, ssize_t *, ssize_t); } TRANS; /* * Sound queue stuff, the heart of the driver */ struct sound_queue { /* buffers allocated for this queue */ int numBufs; /* real limits on what the user can have */ int bufSize; /* in bytes */ char **buffers; /* current parameters */ int locked ; /* params cannot be modified when != 0 */ int user_frags ; /* user requests this many */ int user_frag_size ; /* of this size */ int max_count; /* actual # fragments <= numBufs */ int block_size; /* internal block size in bytes */ int max_active; /* in-use fragments <= max_count */ /* it shouldn't be necessary to declare any of these volatile */ int front, rear, count; int rear_size; /* * The use of the playing field depends on the hardware * * Atari, PMac: The number of frames that are loaded/playing * * Amiga: Bit 0 is set: a frame is loaded * Bit 1 is set: a frame is playing */ int active; wait_queue_head_t action_queue, open_queue, sync_queue; int open_mode; int busy, syncing, xruns, died; }; #define SLEEP(queue) interruptible_sleep_on_timeout(&queue, HZ) #define WAKE_UP(queue) (wake_up_interruptible(&queue)) #endif /* _cs4218_h_ */ |