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/* * This file is subject to the terms and conditions of the GNU General Public * License. See the file "COPYING" in the main directory of this archive * for more details. * * Copyright (C) 2000-2002 Silicon Graphics, Inc. All rights reserved. */ #include <linux/pci.h> #include <asm/io.h> #include <asm/sn/simulator.h> #include <asm/delay.h> #include <asm/sn/pda.h> /** * sn_io_addr - convert an in/out port to an i/o address * @port: port to convert * * Legacy in/out instructions are converted to ld/st instructions * on IA64. This routine will convert a port number into a valid * SN i/o address. Used by sn_in*() and sn_out*(). */ void * sn_io_addr(unsigned long port) { if (!IS_RUNNING_ON_SIMULATOR()) { return( (void *) (port | __IA64_UNCACHED_OFFSET)); } else { unsigned long io_base; unsigned long addr; /* * word align port, but need more than 10 bits * for accessing registers in bedrock local block * (so we don't do port&0xfff) */ if ((port >= 0x1f0 && port <= 0x1f7) || port == 0x3f6 || port == 0x3f7) { io_base = __IA64_UNCACHED_OFFSET | 0x00000FFFFC000000; addr = io_base | ((port >> 2) << 12) | (port & 0xfff); } else { addr = __ia64_get_io_port_base() | ((port >> 2) << 2); } return(void *) addr; } } /** * sn1_mmiob - I/O space memory barrier * * Acts as a memory mapped I/O barrier for platforms that queue writes to * I/O space. This ensures that subsequent writes to I/O space arrive after * all previous writes. For most ia64 platforms, this is a simple * 'mf.a' instruction. For other platforms, mmiob() may have to read * a chipset register to ensure ordering. * * On SN1, we wait for the PIO_WRITE_STATUS Bedrock register to clear. */ void sn1_mmiob (void) { (volatile unsigned long) (*pda.bedrock_rev_id); while (!(volatile unsigned long) (*pda.pio_write_status_addr)) udelay(5); } |