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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 | #ifndef _I830_DRM_H_ #define _I830_DRM_H_ /* WARNING: These defines must be the same as what the Xserver uses. * if you change them, you must change the defines in the Xserver. */ #ifndef _I830_DEFINES_ #define _I830_DEFINES_ #define I830_DMA_BUF_ORDER 12 #define I830_DMA_BUF_SZ (1<<I830_DMA_BUF_ORDER) #define I830_DMA_BUF_NR 256 #define I830_NR_SAREA_CLIPRECTS 8 /* Each region is a minimum of 64k, and there are at most 64 of them. */ #define I830_NR_TEX_REGIONS 64 #define I830_LOG_MIN_TEX_REGION_SIZE 16 /* if defining I830_ENABLE_4_TEXTURES, do it in i830_3d_reg.h, too */ #if !defined(I830_ENABLE_4_TEXTURES) #define I830_TEXTURE_COUNT 2 #define I830_TEXBLEND_COUNT 2 /* always same as TEXTURE_COUNT? */ #else /* defined(I830_ENABLE_4_TEXTURES) */ #define I830_TEXTURE_COUNT 4 #define I830_TEXBLEND_COUNT 4 /* always same as TEXTURE_COUNT? */ #endif /* I830_ENABLE_4_TEXTURES */ #define I830_TEXBLEND_SIZE 12 /* (4 args + op) * 2 + COLOR_FACTOR */ #define I830_UPLOAD_CTX 0x1 #define I830_UPLOAD_BUFFERS 0x2 #define I830_UPLOAD_CLIPRECTS 0x4 #define I830_UPLOAD_TEX0_IMAGE 0x100 /* handled clientside */ #define I830_UPLOAD_TEX0_CUBE 0x200 /* handled clientside */ #define I830_UPLOAD_TEX1_IMAGE 0x400 /* handled clientside */ #define I830_UPLOAD_TEX1_CUBE 0x800 /* handled clientside */ #define I830_UPLOAD_TEX2_IMAGE 0x1000 /* handled clientside */ #define I830_UPLOAD_TEX2_CUBE 0x2000 /* handled clientside */ #define I830_UPLOAD_TEX3_IMAGE 0x4000 /* handled clientside */ #define I830_UPLOAD_TEX3_CUBE 0x8000 /* handled clientside */ #define I830_UPLOAD_TEX_N_IMAGE(n) (0x100 << (n * 2)) #define I830_UPLOAD_TEX_N_CUBE(n) (0x200 << (n * 2)) #define I830_UPLOAD_TEXIMAGE_MASK 0xff00 #define I830_UPLOAD_TEX0 0x10000 #define I830_UPLOAD_TEX1 0x20000 #define I830_UPLOAD_TEX2 0x40000 #define I830_UPLOAD_TEX3 0x80000 #define I830_UPLOAD_TEX_N(n) (0x10000 << (n)) #define I830_UPLOAD_TEX_MASK 0xf0000 #define I830_UPLOAD_TEXBLEND0 0x100000 #define I830_UPLOAD_TEXBLEND1 0x200000 #define I830_UPLOAD_TEXBLEND2 0x400000 #define I830_UPLOAD_TEXBLEND3 0x800000 #define I830_UPLOAD_TEXBLEND_N(n) (0x100000 << (n)) #define I830_UPLOAD_TEXBLEND_MASK 0xf00000 #define I830_UPLOAD_TEX_PALETTE_N(n) (0x1000000 << (n)) #define I830_UPLOAD_TEX_PALETTE_SHARED 0x4000000 /* Indices into buf.Setup where various bits of state are mirrored per * context and per buffer. These can be fired at the card as a unit, * or in a piecewise fashion as required. */ /* Destbuffer state * - backbuffer linear offset and pitch -- invarient in the current dri * - zbuffer linear offset and pitch -- also invarient * - drawing origin in back and depth buffers. * * Keep the depth/back buffer state here to acommodate private buffers * in the future. */ #define I830_DESTREG_CBUFADDR 0 /* Invarient */ #define I830_DESTREG_DBUFADDR 1 #define I830_DESTREG_DV0 2 #define I830_DESTREG_DV1 3 #define I830_DESTREG_SENABLE 4 #define I830_DESTREG_SR0 5 #define I830_DESTREG_SR1 6 #define I830_DESTREG_SR2 7 #define I830_DESTREG_DR0 8 #define I830_DESTREG_DR1 9 #define I830_DESTREG_DR2 10 #define I830_DESTREG_DR3 11 #define I830_DESTREG_DR4 12 #define I830_DEST_SETUP_SIZE 13 /* Context state */ #define I830_CTXREG_STATE1 0 #define I830_CTXREG_STATE2 1 #define I830_CTXREG_STATE3 2 #define I830_CTXREG_STATE4 3 #define I830_CTXREG_STATE5 4 #define I830_CTXREG_IALPHAB 5 #define I830_CTXREG_STENCILTST 6 #define I830_CTXREG_ENABLES_1 7 #define I830_CTXREG_ENABLES_2 8 #define I830_CTXREG_AA 9 #define I830_CTXREG_FOGCOLOR 10 #define I830_CTXREG_BLENDCOLR0 11 #define I830_CTXREG_BLENDCOLR 12 /* Dword 1 of 2 dword command */ #define I830_CTXREG_VF 13 #define I830_CTXREG_VF2 14 #define I830_CTXREG_MCSB0 15 #define I830_CTXREG_MCSB1 16 #define I830_CTX_SETUP_SIZE 17 /* Texture state (per tex unit) */ #define I830_TEXREG_MI0 0 /* GFX_OP_MAP_INFO (6 dwords) */ #define I830_TEXREG_MI1 1 #define I830_TEXREG_MI2 2 #define I830_TEXREG_MI3 3 #define I830_TEXREG_MI4 4 #define I830_TEXREG_MI5 5 #define I830_TEXREG_MF 6 /* GFX_OP_MAP_FILTER */ #define I830_TEXREG_MLC 7 /* GFX_OP_MAP_LOD_CTL */ #define I830_TEXREG_MLL 8 /* GFX_OP_MAP_LOD_LIMITS */ #define I830_TEXREG_MCS 9 /* GFX_OP_MAP_COORD_SETS */ #define I830_TEX_SETUP_SIZE 10 #define I830_FRONT 0x1 #define I830_BACK 0x2 #define I830_DEPTH 0x4 #endif /* _I830_DEFINES_ */ typedef struct _drm_i830_init { enum { I830_INIT_DMA = 0x01, I830_CLEANUP_DMA = 0x02 } func; unsigned int mmio_offset; unsigned int buffers_offset; int sarea_priv_offset; unsigned int ring_start; unsigned int ring_end; unsigned int ring_size; unsigned int front_offset; unsigned int back_offset; unsigned int depth_offset; unsigned int w; unsigned int h; unsigned int pitch; unsigned int pitch_bits; unsigned int back_pitch; unsigned int depth_pitch; unsigned int cpp; } drm_i830_init_t; /* Warning: If you change the SAREA structure you must change the Xserver * structure as well */ typedef struct _drm_i830_tex_region { unsigned char next, prev; /* indices to form a circular LRU */ unsigned char in_use; /* owned by a client, or free? */ int age; /* tracked by clients to update local LRU's */ } drm_i830_tex_region_t; typedef struct _drm_i830_sarea { unsigned int ContextState[I830_CTX_SETUP_SIZE]; unsigned int BufferState[I830_DEST_SETUP_SIZE]; unsigned int TexState[I830_TEXTURE_COUNT][I830_TEX_SETUP_SIZE]; unsigned int TexBlendState[I830_TEXBLEND_COUNT][I830_TEXBLEND_SIZE]; unsigned int TexBlendStateWordsUsed[I830_TEXBLEND_COUNT]; unsigned int Palette[2][256]; unsigned int dirty; unsigned int nbox; drm_clip_rect_t boxes[I830_NR_SAREA_CLIPRECTS]; /* Maintain an LRU of contiguous regions of texture space. If * you think you own a region of texture memory, and it has an * age different to the one you set, then you are mistaken and * it has been stolen by another client. If global texAge * hasn't changed, there is no need to walk the list. * * These regions can be used as a proxy for the fine-grained * texture information of other clients - by maintaining them * in the same lru which is used to age their own textures, * clients have an approximate lru for the whole of global * texture space, and can make informed decisions as to which * areas to kick out. There is no need to choose whether to * kick out your own texture or someone else's - simply eject * them all in LRU order. */ drm_i830_tex_region_t texList[I830_NR_TEX_REGIONS+1]; /* Last elt is sentinal */ int texAge; /* last time texture was uploaded */ int last_enqueue; /* last time a buffer was enqueued */ int last_dispatch; /* age of the most recently dispatched buffer */ int last_quiescent; /* */ int ctxOwner; /* last context to upload state */ int vertex_prim; } drm_i830_sarea_t; typedef struct _drm_i830_clear { int clear_color; int clear_depth; int flags; unsigned int clear_colormask; unsigned int clear_depthmask; } drm_i830_clear_t; /* These may be placeholders if we have more cliprects than * I830_NR_SAREA_CLIPRECTS. In that case, the client sets discard to * false, indicating that the buffer will be dispatched again with a * new set of cliprects. */ typedef struct _drm_i830_vertex { int idx; /* buffer index */ int used; /* nr bytes in use */ int discard; /* client is finished with the buffer? */ } drm_i830_vertex_t; typedef struct _drm_i830_copy_t { int idx; /* buffer index */ int used; /* nr bytes in use */ void *address; /* Address to copy from */ } drm_i830_copy_t; typedef struct drm_i830_dma { void *virtual; int request_idx; int request_size; int granted; } drm_i830_dma_t; #endif /* _I830_DRM_H_ */ |