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#ifndef _I830_DRM_H_
#define _I830_DRM_H_

/* WARNING: These defines must be the same as what the Xserver uses.
 * if you change them, you must change the defines in the Xserver.
 */

#ifndef _I830_DEFINES_
#define _I830_DEFINES_

#define I830_DMA_BUF_ORDER		12
#define I830_DMA_BUF_SZ 		(1<<I830_DMA_BUF_ORDER)
#define I830_DMA_BUF_NR 		256
#define I830_NR_SAREA_CLIPRECTS 	8

/* Each region is a minimum of 64k, and there are at most 64 of them.
 */
#define I830_NR_TEX_REGIONS 64
#define I830_LOG_MIN_TEX_REGION_SIZE 16

/* if defining I830_ENABLE_4_TEXTURES, do it in i830_3d_reg.h, too */
#if !defined(I830_ENABLE_4_TEXTURES)
#define I830_TEXTURE_COUNT	2
#define I830_TEXBLEND_COUNT	2	/* always same as TEXTURE_COUNT? */
#else /* defined(I830_ENABLE_4_TEXTURES) */
#define I830_TEXTURE_COUNT	4
#define I830_TEXBLEND_COUNT	4	/* always same as TEXTURE_COUNT? */
#endif /* I830_ENABLE_4_TEXTURES */

#define I830_TEXBLEND_SIZE	12	/* (4 args + op) * 2 + COLOR_FACTOR */

#define I830_UPLOAD_CTX			0x1
#define I830_UPLOAD_BUFFERS		0x2
#define I830_UPLOAD_CLIPRECTS		0x4
#define I830_UPLOAD_TEX0_IMAGE		0x100 /* handled clientside */
#define I830_UPLOAD_TEX0_CUBE		0x200 /* handled clientside */
#define I830_UPLOAD_TEX1_IMAGE		0x400 /* handled clientside */
#define I830_UPLOAD_TEX1_CUBE		0x800 /* handled clientside */
#define I830_UPLOAD_TEX2_IMAGE		0x1000 /* handled clientside */
#define I830_UPLOAD_TEX2_CUBE		0x2000 /* handled clientside */
#define I830_UPLOAD_TEX3_IMAGE		0x4000 /* handled clientside */
#define I830_UPLOAD_TEX3_CUBE		0x8000 /* handled clientside */
#define I830_UPLOAD_TEX_N_IMAGE(n)	(0x100 << (n * 2))
#define I830_UPLOAD_TEX_N_CUBE(n)	(0x200 << (n * 2))
#define I830_UPLOAD_TEXIMAGE_MASK	0xff00
#define I830_UPLOAD_TEX0			0x10000
#define I830_UPLOAD_TEX1			0x20000
#define I830_UPLOAD_TEX2			0x40000
#define I830_UPLOAD_TEX3			0x80000
#define I830_UPLOAD_TEX_N(n)		(0x10000 << (n))
#define I830_UPLOAD_TEX_MASK		0xf0000
#define I830_UPLOAD_TEXBLEND0		0x100000
#define I830_UPLOAD_TEXBLEND1		0x200000
#define I830_UPLOAD_TEXBLEND2		0x400000
#define I830_UPLOAD_TEXBLEND3		0x800000
#define I830_UPLOAD_TEXBLEND_N(n)	(0x100000 << (n))
#define I830_UPLOAD_TEXBLEND_MASK	0xf00000
#define I830_UPLOAD_TEX_PALETTE_N(n)    (0x1000000 << (n))
#define I830_UPLOAD_TEX_PALETTE_SHARED	0x4000000

/* Indices into buf.Setup where various bits of state are mirrored per
 * context and per buffer.  These can be fired at the card as a unit,
 * or in a piecewise fashion as required.
 */

/* Destbuffer state 
 *    - backbuffer linear offset and pitch -- invarient in the current dri
 *    - zbuffer linear offset and pitch -- also invarient
 *    - drawing origin in back and depth buffers.
 *
 * Keep the depth/back buffer state here to acommodate private buffers
 * in the future.
 */

#define I830_DESTREG_CBUFADDR 0
/* Invarient */
#define I830_DESTREG_DBUFADDR 1
#define I830_DESTREG_DV0 2
#define I830_DESTREG_DV1 3
#define I830_DESTREG_SENABLE 4
#define I830_DESTREG_SR0 5
#define I830_DESTREG_SR1 6
#define I830_DESTREG_SR2 7
#define I830_DESTREG_DR0 8
#define I830_DESTREG_DR1 9
#define I830_DESTREG_DR2 10
#define I830_DESTREG_DR3 11
#define I830_DESTREG_DR4 12
#define I830_DEST_SETUP_SIZE 13

/* Context state
 */
#define I830_CTXREG_STATE1		0
#define I830_CTXREG_STATE2		1
#define I830_CTXREG_STATE3		2
#define I830_CTXREG_STATE4		3
#define I830_CTXREG_STATE5		4
#define I830_CTXREG_IALPHAB		5
#define I830_CTXREG_STENCILTST		6
#define I830_CTXREG_ENABLES_1		7
#define I830_CTXREG_ENABLES_2		8
#define I830_CTXREG_AA			9
#define I830_CTXREG_FOGCOLOR		10
#define I830_CTXREG_BLENDCOLR0		11
#define I830_CTXREG_BLENDCOLR		12 /* Dword 1 of 2 dword command */
#define I830_CTXREG_VF			13
#define I830_CTXREG_VF2			14
#define I830_CTXREG_MCSB0		15
#define I830_CTXREG_MCSB1		16
#define I830_CTX_SETUP_SIZE		17

/* Texture state (per tex unit)
 */

#define I830_TEXREG_MI0	0	/* GFX_OP_MAP_INFO (6 dwords) */
#define I830_TEXREG_MI1	1
#define I830_TEXREG_MI2	2
#define I830_TEXREG_MI3	3
#define I830_TEXREG_MI4	4
#define I830_TEXREG_MI5	5
#define I830_TEXREG_MF	6	/* GFX_OP_MAP_FILTER */
#define I830_TEXREG_MLC	7	/* GFX_OP_MAP_LOD_CTL */
#define I830_TEXREG_MLL	8	/* GFX_OP_MAP_LOD_LIMITS */
#define I830_TEXREG_MCS	9	/* GFX_OP_MAP_COORD_SETS */
#define I830_TEX_SETUP_SIZE 10

#define I830_FRONT   0x1
#define I830_BACK    0x2
#define I830_DEPTH   0x4

#endif /* _I830_DEFINES_ */

typedef struct _drm_i830_init {
	enum {
		I830_INIT_DMA = 0x01,
		I830_CLEANUP_DMA = 0x02
	} func;
	unsigned int mmio_offset;
	unsigned int buffers_offset;
	int sarea_priv_offset;
	unsigned int ring_start;
	unsigned int ring_end;
	unsigned int ring_size;
	unsigned int front_offset;
	unsigned int back_offset;
	unsigned int depth_offset;
	unsigned int w;
	unsigned int h;
	unsigned int pitch;
	unsigned int pitch_bits;
	unsigned int back_pitch;
	unsigned int depth_pitch;
	unsigned int cpp;
} drm_i830_init_t;

/* Warning: If you change the SAREA structure you must change the Xserver
 * structure as well */

typedef struct _drm_i830_tex_region {
	unsigned char next, prev; /* indices to form a circular LRU  */
	unsigned char in_use;	/* owned by a client, or free? */
	int age;		/* tracked by clients to update local LRU's */
} drm_i830_tex_region_t;

typedef struct _drm_i830_sarea {
	unsigned int ContextState[I830_CTX_SETUP_SIZE];
   	unsigned int BufferState[I830_DEST_SETUP_SIZE];
	unsigned int TexState[I830_TEXTURE_COUNT][I830_TEX_SETUP_SIZE];
	unsigned int TexBlendState[I830_TEXBLEND_COUNT][I830_TEXBLEND_SIZE];
	unsigned int TexBlendStateWordsUsed[I830_TEXBLEND_COUNT];
	unsigned int Palette[2][256];
   	unsigned int dirty;

	unsigned int nbox;
	drm_clip_rect_t boxes[I830_NR_SAREA_CLIPRECTS];

	/* Maintain an LRU of contiguous regions of texture space.  If
	 * you think you own a region of texture memory, and it has an
	 * age different to the one you set, then you are mistaken and
	 * it has been stolen by another client.  If global texAge
	 * hasn't changed, there is no need to walk the list.
	 *
	 * These regions can be used as a proxy for the fine-grained
	 * texture information of other clients - by maintaining them
	 * in the same lru which is used to age their own textures,
	 * clients have an approximate lru for the whole of global
	 * texture space, and can make informed decisions as to which
	 * areas to kick out.  There is no need to choose whether to
	 * kick out your own texture or someone else's - simply eject
	 * them all in LRU order.  
	 */

	drm_i830_tex_region_t texList[I830_NR_TEX_REGIONS+1]; 
				/* Last elt is sentinal */
        int texAge;		/* last time texture was uploaded */
        int last_enqueue;	/* last time a buffer was enqueued */
	int last_dispatch;	/* age of the most recently dispatched buffer */
	int last_quiescent;     /*  */
	int ctxOwner;		/* last context to upload state */

	int vertex_prim;
} drm_i830_sarea_t;

typedef struct _drm_i830_clear {
	int clear_color;
	int clear_depth;
	int flags;
	unsigned int clear_colormask;
	unsigned int clear_depthmask;
} drm_i830_clear_t;



/* These may be placeholders if we have more cliprects than
 * I830_NR_SAREA_CLIPRECTS.  In that case, the client sets discard to
 * false, indicating that the buffer will be dispatched again with a
 * new set of cliprects.
 */
typedef struct _drm_i830_vertex {
   	int idx;		/* buffer index */
	int used;		/* nr bytes in use */
	int discard;		/* client is finished with the buffer? */
} drm_i830_vertex_t;

typedef struct _drm_i830_copy_t {
   	int idx;		/* buffer index */
	int used;		/* nr bytes in use */
	void *address;		/* Address to copy from */
} drm_i830_copy_t;

typedef struct drm_i830_dma {
	void *virtual;
	int request_idx;
	int request_size;
	int granted;
} drm_i830_dma_t;

#endif /* _I830_DRM_H_ */