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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 | /* * linux/fs/lockd/clntlock.c * * Lock handling for the client side NLM implementation * * Copyright (C) 1996, Olaf Kirch <okir@monad.swb.de> */ #define __KERNEL_SYSCALLS__ #include <linux/types.h> #include <linux/sched.h> #include <linux/nfs_fs.h> #include <linux/unistd.h> #include <linux/sunrpc/clnt.h> #include <linux/sunrpc/svc.h> #include <linux/lockd/lockd.h> #include <linux/smp_lock.h> #define NLMDBG_FACILITY NLMDBG_CIENT /* * Local function prototypes */ static int reclaimer(void *ptr); /* * The following functions handle blocking and granting from the * client perspective. */ /* * This is the representation of a blocked client lock. */ struct nlm_wait { struct nlm_wait * b_next; /* linked list */ wait_queue_head_t b_wait; /* where to wait on */ struct nlm_host * b_host; struct file_lock * b_lock; /* local file lock */ unsigned short b_reclaim; /* got to reclaim lock */ u32 b_status; /* grant callback status */ }; static struct nlm_wait * nlm_blocked; /* * Block on a lock */ int nlmclnt_block(struct nlm_host *host, struct file_lock *fl, u32 *statp) { struct nlm_wait block, **head; int err; u32 pstate; block.b_host = host; block.b_lock = fl; init_waitqueue_head(&block.b_wait); block.b_status = NLM_LCK_BLOCKED; block.b_next = nlm_blocked; nlm_blocked = █ /* Remember pseudo nsm state */ pstate = host->h_state; /* Go to sleep waiting for GRANT callback. Some servers seem * to lose callbacks, however, so we're going to poll from * time to time just to make sure. * * For now, the retry frequency is pretty high; normally * a 1 minute timeout would do. See the comment before * nlmclnt_lock for an explanation. */ sleep_on_timeout(&block.b_wait, 30*HZ); for (head = &nlm_blocked; *head; head = &(*head)->b_next) { if (*head == &block) { *head = block.b_next; break; } } if (!signalled()) { *statp = block.b_status; return 0; } /* Okay, we were interrupted. Cancel the pending request * unless the server has rebooted. */ if (pstate == host->h_state && (err = nlmclnt_cancel(host, fl)) < 0) printk(KERN_NOTICE "lockd: CANCEL call failed (errno %d)\n", -err); return -ERESTARTSYS; } /* * The server lockd has called us back to tell us the lock was granted */ u32 nlmclnt_grant(struct nlm_lock *lock) { struct nlm_wait *block; /* * Look up blocked request based on arguments. * Warning: must not use cookie to match it! */ for (block = nlm_blocked; block; block = block->b_next) { if (nlm_compare_locks(block->b_lock, &lock->fl)) break; } /* Ooops, no blocked request found. */ if (block == NULL) return nlm_lck_denied; /* Alright, we found the lock. Set the return status and * wake up the caller. */ block->b_status = NLM_LCK_GRANTED; wake_up(&block->b_wait); return nlm_granted; } /* * The following procedures deal with the recovery of locks after a * server crash. */ /* * Reclaim all locks on server host. We do this by spawning a separate * reclaimer thread. * FIXME: should bump MOD_USE_COUNT while reclaiming */ void nlmclnt_recovery(struct nlm_host *host, u32 newstate) { if (!host->h_reclaiming++) { if (host->h_nsmstate == newstate) return; printk(KERN_WARNING "lockd: Uh-oh! Interfering reclaims for host %s", host->h_name); host->h_monitored = 0; host->h_nsmstate = newstate; host->h_state++; nlm_release_host(host); } else { host->h_monitored = 0; host->h_nsmstate = newstate; host->h_state++; nlm_get_host(host); kernel_thread(reclaimer, host, 0); } } static int reclaimer(void *ptr) { struct nlm_host *host = (struct nlm_host *) ptr; struct nlm_wait *block; struct list_head *tmp; /* This one ensures that our parent doesn't terminate while the * reclaim is in progress */ lock_kernel(); lockd_up(); /* First, reclaim all locks that have been granted previously. */ restart: tmp = file_lock_list.next; while (tmp != &file_lock_list) { struct file_lock *fl = list_entry(tmp, struct file_lock, fl_link); struct inode *inode = fl->fl_file->f_dentry->d_inode; if (inode->i_sb->s_magic == NFS_SUPER_MAGIC && nlm_cmp_addr(NFS_ADDR(inode), &host->h_addr) && fl->fl_u.nfs_fl.state != host->h_state && (fl->fl_u.nfs_fl.flags & NFS_LCK_GRANTED)) { fl->fl_u.nfs_fl.flags &= ~ NFS_LCK_GRANTED; nlmclnt_reclaim(host, fl); /* This sleeps */ goto restart; } tmp = tmp->next; } host->h_reclaiming = 0; wake_up(&host->h_gracewait); /* Now, wake up all processes that sleep on a blocked lock */ for (block = nlm_blocked; block; block = block->b_next) { if (block->b_host == host) { block->b_status = NLM_LCK_DENIED_GRACE_PERIOD; wake_up(&block->b_wait); } } /* Release host handle after use */ nlm_release_host(host); lockd_down(); unlock_kernel(); return 0; } |