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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 | /* * $Id: analog.c,v 1.52 2000/06/07 13:07:06 vojtech Exp $ * * Copyright (c) 1996-2000 Vojtech Pavlik * * Sponsored by SuSE */ /* * Analog joystick and gamepad driver for Linux */ /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Should you need to contact me, the author, you can do so either by * e-mail - mail your message to <vojtech@suse.cz>, or by paper mail: * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic */ #include <linux/config.h> #include <linux/delay.h> #include <linux/kernel.h> #include <linux/module.h> #include <linux/slab.h> #include <linux/bitops.h> #include <linux/init.h> #include <linux/input.h> #include <linux/gameport.h> MODULE_AUTHOR("Vojtech Pavlik <vojtech@suse.cz>"); MODULE_DESCRIPTION("Analog joystick and gamepad driver for Linux"); /* * Option parsing. */ #define ANALOG_PORTS 16 static char *js[ANALOG_PORTS]; static int analog_options[ANALOG_PORTS]; MODULE_PARM(js, "1-" __MODULE_STRING(ANALOG_PORTS) "s"); MODULE_PARM_DESC(js, "Analog joystick options"); /* * Times, feature definitions. */ #define ANALOG_RUDDER 0x00004 #define ANALOG_THROTTLE 0x00008 #define ANALOG_AXES_STD 0x0000f #define ANALOG_BTNS_STD 0x000f0 #define ANALOG_BTNS_CHF 0x00100 #define ANALOG_HAT1_CHF 0x00200 #define ANALOG_HAT2_CHF 0x00400 #define ANALOG_HAT_FCS 0x00800 #define ANALOG_HATS_ALL 0x00e00 #define ANALOG_BTN_TL 0x01000 #define ANALOG_BTN_TR 0x02000 #define ANALOG_BTN_TL2 0x04000 #define ANALOG_BTN_TR2 0x08000 #define ANALOG_BTNS_TLR 0x03000 #define ANALOG_BTNS_TLR2 0x0c000 #define ANALOG_BTNS_GAMEPAD 0x0f000 #define ANALOG_HBTN_CHF 0x10000 #define ANALOG_ANY_CHF 0x10700 #define ANALOG_SAITEK 0x20000 #define ANALOG_EXTENSIONS 0x7ff00 #define ANALOG_GAMEPAD 0x80000 #define ANALOG_MAX_TIME 3 /* 3 ms */ #define ANALOG_LOOP_TIME 2000 /* 2 * loop */ #define ANALOG_REFRESH_TIME HZ/100 /* 10 ms */ #define ANALOG_SAITEK_DELAY 200 /* 200 us */ #define ANALOG_SAITEK_TIME 2000 /* 2000 us */ #define ANALOG_AXIS_TIME 2 /* 2 * refresh */ #define ANALOG_INIT_RETRIES 8 /* 8 times */ #define ANALOG_FUZZ_BITS 2 /* 2 bit more */ #define ANALOG_FUZZ_MAGIC 36 /* 36 u*ms/loop */ #define ANALOG_MAX_NAME_LENGTH 128 static short analog_axes[] = { ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE }; static short analog_hats[] = { ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y }; static short analog_pads[] = { BTN_Y, BTN_Z, BTN_TL, BTN_TR }; static short analog_exts[] = { ANALOG_HAT1_CHF, ANALOG_HAT2_CHF, ANALOG_HAT_FCS }; static short analog_pad_btn[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_TL2, BTN_TR2, BTN_SELECT, BTN_START, BTN_MODE, BTN_BASE }; static short analog_joy_btn[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_BASE5, BTN_BASE6 }; static unsigned char analog_chf[] = { 0xf, 0x0, 0x1, 0x9, 0x2, 0x4, 0xc, 0x8, 0x3, 0x5, 0xb, 0x7, 0xd, 0xe, 0xa, 0x6 }; struct analog { struct input_dev dev; int mask; short *buttons; char name[ANALOG_MAX_NAME_LENGTH]; }; struct analog_port { struct gameport *gameport; struct timer_list timer; struct analog analog[2]; unsigned char mask; char saitek; char cooked; int bads; int reads; int speed; int loop; int fuzz; int axes[4]; int buttons; int initial[4]; int used; int axtime; }; /* * Time macros. */ #ifdef __i386__ #ifdef CONFIG_X86_TSC #define GET_TIME(x) __asm__ __volatile__ ( "rdtsc" : "=a" (x) : : "dx" ) #define DELTA(x,y) ((y)-(x)) #define TIME_NAME "TSC" #else #define GET_TIME(x) do { outb(0, 0x43); x = inb(0x40); x |= inb(0x40) << 8; } while (0) #define DELTA(x,y) ((x)-(y)+((x)<(y)?1193180L/HZ:0)) #define TIME_NAME "PIT" #endif #elif __alpha__ #define GET_TIME(x) __asm__ __volatile__ ( "rpcc %0" : "=r" (x) ) #define DELTA(x,y) ((y)-(x)) #define TIME_NAME "PCC" #endif #ifndef GET_TIME #define FAKE_TIME static unsigned long analog_faketime = 0; #define GET_TIME(x) do { x = analog_faketime++; } while(0) #define DELTA(x,y) ((y)-(x)) #define TIME_NAME "Unreliable" #endif /* * analog_decode() decodes analog joystick data and reports input events. */ static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons) { struct input_dev *dev = &analog->dev; int i, j; if (analog->mask & ANALOG_HAT_FCS) for (i = 0; i < 4; i++) if (axes[3] < ((initial[3] * ((i << 1) + 1)) >> 3)) { buttons |= 1 << (i + 14); break; } for (i = j = 0; i < 6; i++) if (analog->mask & (0x10 << i)) input_report_key(dev, analog->buttons[j++], (buttons >> i) & 1); if (analog->mask & ANALOG_HBTN_CHF) for (i = 0; i < 4; i++) input_report_key(dev, analog->buttons[j++], (buttons >> (i + 10)) & 1); if (analog->mask & ANALOG_BTN_TL) input_report_key(dev, analog_pads[0], axes[2] < (initial[2] >> 1)); if (analog->mask & ANALOG_BTN_TR) input_report_key(dev, analog_pads[1], axes[3] < (initial[3] >> 1)); if (analog->mask & ANALOG_BTN_TL2) input_report_key(dev, analog_pads[2], axes[2] > (initial[2] + (initial[2] >> 1))); if (analog->mask & ANALOG_BTN_TR2) input_report_key(dev, analog_pads[3], axes[3] > (initial[3] + (initial[3] >> 1))); for (i = j = 0; i < 4; i++) if (analog->mask & (1 << i)) input_report_abs(dev, analog_axes[j++], axes[i]); for (i = j = 0; i < 3; i++) if (analog->mask & analog_exts[i]) { input_report_abs(dev, analog_hats[j++], ((buttons >> ((i << 2) + 7)) & 1) - ((buttons >> ((i << 2) + 9)) & 1)); input_report_abs(dev, analog_hats[j++], ((buttons >> ((i << 2) + 8)) & 1) - ((buttons >> ((i << 2) + 6)) & 1)); } } /* * analog_cooked_read() reads analog joystick data. */ static int analog_cooked_read(struct analog_port *port) { struct gameport *gameport = port->gameport; unsigned int time[4], start, loop, now, loopout, timeout; unsigned char data[4], this, last; unsigned long flags; int i, j; loopout = (ANALOG_LOOP_TIME * port->loop) / 1000; timeout = ANALOG_MAX_TIME * port->speed; __save_flags(flags); __cli(); gameport_trigger(gameport); GET_TIME(now); __restore_flags(flags); start = now; this = port->mask; i = 0; do { loop = now; last = this; __cli(); this = gameport_read(gameport) & port->mask; GET_TIME(now); __restore_flags(flags); if ((last ^ this) && (DELTA(loop, now) < loopout)) { data[i] = last ^ this; time[i] = now; i++; } } while (this && (i < 4) && (DELTA(start, now) < timeout)); this <<= 4; for (--i; i >= 0; i--) { this |= data[i]; for (j = 0; j < 4; j++) if (data[i] & (1 << j)) port->axes[j] = (DELTA(start, time[i]) << ANALOG_FUZZ_BITS) / port->loop; } return -(this != port->mask); } static int analog_button_read(struct analog_port *port, char saitek, char chf) { unsigned char u; int t = 1, i = 0; int strobe = gameport_time(port->gameport, ANALOG_SAITEK_TIME); u = gameport_read(port->gameport); if (!chf) { port->buttons = (~u >> 4) & 0xf; return 0; } port->buttons = 0; while ((~u & 0xf0) && (i < 16) && t) { port->buttons |= 1 << analog_chf[(~u >> 4) & 0xf]; if (!saitek) return 0; udelay(ANALOG_SAITEK_DELAY); t = strobe; gameport_trigger(port->gameport); while (((u = gameport_read(port->gameport)) & port->mask) && t) t--; i++; } return -(!t || (i == 16)); } /* * analog_timer() repeatedly polls the Analog joysticks. */ static void analog_timer(unsigned long data) { struct analog_port *port = (void *) data; int i; char saitek = !!(port->analog[0].mask & ANALOG_SAITEK); char chf = !!(port->analog[0].mask & ANALOG_ANY_CHF); if (port->cooked) { port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons); if (chf) port->buttons = port->buttons ? (1 << analog_chf[port->buttons]) : 0; port->reads++; } else { if (!port->axtime--) { port->bads -= analog_cooked_read(port); port->bads -= analog_button_read(port, saitek, chf); port->reads++; port->axtime = ANALOG_AXIS_TIME - 1; } else { if (!saitek) analog_button_read(port, saitek, chf); } } for (i = 0; i < 2; i++) if (port->analog[i].mask) analog_decode(port->analog + i, port->axes, port->initial, port->buttons); mod_timer(&port->timer, jiffies + ANALOG_REFRESH_TIME); } /* * analog_open() is a callback from the input open routine. */ static int analog_open(struct input_dev *dev) { struct analog_port *port = dev->private; if (!port->used++) mod_timer(&port->timer, jiffies + ANALOG_REFRESH_TIME); return 0; } /* * analog_close() is a callback from the input close routine. */ static void analog_close(struct input_dev *dev) { struct analog_port *port = dev->private; if (!--port->used) del_timer(&port->timer); } /* * analog_calibrate_timer() calibrates the timer and computes loop * and timeout values for a joystick port. */ static void analog_calibrate_timer(struct analog_port *port) { struct gameport *gameport = port->gameport; unsigned int i, t, tx, t1, t2, t3; unsigned long flags; save_flags(flags); cli(); GET_TIME(t1); #ifdef FAKE_TIME analog_faketime += 830; #endif udelay(1000); GET_TIME(t2); GET_TIME(t3); restore_flags(flags); port->speed = DELTA(t1, t2) - DELTA(t2, t3); tx = ~0; for (i = 0; i < 50; i++) { save_flags(flags); cli(); GET_TIME(t1); for (t = 0; t < 50; t++) { gameport_read(gameport); GET_TIME(t2); } GET_TIME(t3); restore_flags(flags); udelay(i); t = DELTA(t1, t2) - DELTA(t2, t3); if (t < tx) tx = t; } port->loop = tx / 50; } /* * analog_name() constructs a name for an analog joystick. */ static void analog_name(struct analog *analog) { sprintf(analog->name, "Analog %d-axis %d-button", hweight8(analog->mask & ANALOG_AXES_STD), hweight8(analog->mask & ANALOG_BTNS_STD) + !!(analog->mask & ANALOG_BTNS_CHF) * 2 + hweight16(analog->mask & ANALOG_BTNS_GAMEPAD) + !!(analog->mask & ANALOG_HBTN_CHF) * 4); if (analog->mask & ANALOG_HATS_ALL) sprintf(analog->name, "%s %d-hat", analog->name, hweight16(analog->mask & ANALOG_HATS_ALL)); if (analog->mask & ANALOG_HAT_FCS) strcat(analog->name, " FCS"); if (analog->mask & ANALOG_ANY_CHF) strcat(analog->name, (analog->mask & ANALOG_SAITEK) ? " Saitek" : " CHF"); strcat(analog->name, (analog->mask & ANALOG_GAMEPAD) ? " gamepad": " joystick"); } /* * analog_init_device() */ static void analog_init_device(struct analog_port *port, struct analog *analog, int index) { int i, j, t, v, w, x, y, z; analog_name(analog); analog->buttons = (analog->mask & ANALOG_GAMEPAD) ? analog_pad_btn : analog_joy_btn; analog->dev.name = analog->name; analog->dev.idbus = BUS_GAMEPORT; analog->dev.idvendor = GAMEPORT_ID_VENDOR_ANALOG; analog->dev.idproduct = analog->mask >> 4; analog->dev.idversion = 0x0100; analog->dev.open = analog_open; analog->dev.close = analog_close; analog->dev.private = port; analog->dev.evbit[0] = BIT(EV_KEY) | BIT(EV_ABS); for (i = j = 0; i < 4; i++) if (analog->mask & (1 << i)) { t = analog_axes[j]; x = port->axes[i]; y = (port->axes[0] + port->axes[1]) >> 1; z = y - port->axes[i]; z = z > 0 ? z : -z; v = (x >> 3); w = (x >> 3); set_bit(t, analog->dev.absbit); if ((i == 2 || i == 3) && (j == 2 || j == 3) && (z > (y >> 3))) x = y; if (analog->mask & ANALOG_SAITEK) { if (i == 2) x = port->axes[i]; v = x - (x >> 2); w = (x >> 4); } analog->dev.absmax[t] = (x << 1) - v; analog->dev.absmin[t] = v; analog->dev.absfuzz[t] = port->fuzz; analog->dev.absflat[t] = w; j++; } for (i = j = 0; i < 3; i++) if (analog->mask & analog_exts[i]) for (x = 0; x < 2; x++) { t = analog_hats[j++]; set_bit(t, analog->dev.absbit); analog->dev.absmax[t] = 1; analog->dev.absmin[t] = -1; } for (i = j = 0; i < 4; i++) if (analog->mask & (0x10 << i)) set_bit(analog->buttons[j++], analog->dev.keybit); if (analog->mask & ANALOG_BTNS_CHF) for (i = 0; i < 2; i++) set_bit(analog->buttons[j++], analog->dev.keybit); if (analog->mask & ANALOG_HBTN_CHF) for (i = 0; i < 4; i++) set_bit(analog->buttons[j++], analog->dev.keybit); for (i = 0; i < 4; i++) if (analog->mask & (ANALOG_BTN_TL << i)) set_bit(analog_pads[i], analog->dev.keybit); analog_decode(analog, port->axes, port->initial, port->buttons); input_register_device(&analog->dev); printk(KERN_INFO "input%d: %s at gameport%d.%d", analog->dev.number, analog->name, port->gameport->number, index); if (port->cooked) printk(" [ADC port]\n"); else printk(" ["TIME_NAME" timer, %d %sHz clock, %d ns res]\n", port->speed > 10000 ? (port->speed + 800) / 1000 : port->speed, port->speed > 10000 ? "M" : "k", (port->loop * 1000000) / port->speed); } /* * analog_init_devices() sets up device-specific values and registers the input devices. */ static int analog_init_masks(struct analog_port *port) { int i; struct analog *analog = port->analog; int max[4]; if (!port->mask) return -1; if ((port->mask & 3) != 3 && port->mask != 0xc) { printk(KERN_WARNING "analog.c: Unknown joystick device found " "(data=%#x, gameport%d), probably not analog joystick.\n", port->mask, port->gameport->number); return -1; } i = port->gameport->number < ANALOG_PORTS ? analog_options[port->gameport->number] : 0xff; analog[0].mask = i & 0xfffff; analog[0].mask &= ~(ANALOG_AXES_STD | ANALOG_HAT_FCS | ANALOG_BTNS_GAMEPAD) | port->mask | ((port->mask << 8) & ANALOG_HAT_FCS) | ((port->mask << 10) & ANALOG_BTNS_TLR) | ((port->mask << 12) & ANALOG_BTNS_TLR2); analog[0].mask &= ~(ANALOG_HAT2_CHF) | ((analog[0].mask & ANALOG_HBTN_CHF) ? 0 : ANALOG_HAT2_CHF); analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_BTN_TR | ANALOG_BTN_TR2) | ((~analog[0].mask & ANALOG_HAT_FCS) >> 8) | ((~analog[0].mask & ANALOG_HAT_FCS) << 2) | ((~analog[0].mask & ANALOG_HAT_FCS) << 4); analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_RUDDER) | (((~analog[0].mask & ANALOG_BTNS_TLR ) >> 10) & ((~analog[0].mask & ANALOG_BTNS_TLR2) >> 12)); analog[1].mask = ((i >> 20) & 0xff) | ((i >> 12) & 0xf0000); analog[1].mask &= (analog[0].mask & ANALOG_EXTENSIONS) ? ANALOG_GAMEPAD : (((ANALOG_BTNS_STD | port->mask) & ~analog[0].mask) | ANALOG_GAMEPAD); if (port->cooked) { for (i = 0; i < 4; i++) max[i] = port->axes[i] << 1; if ((analog[0].mask & 0x7) == 0x7) max[2] = (max[0] + max[1]) >> 1; if ((analog[0].mask & 0xb) == 0xb) max[3] = (max[0] + max[1]) >> 1; if ((analog[0].mask & ANALOG_BTN_TL) && !(analog[0].mask & ANALOG_BTN_TL2)) max[2] >>= 1; if ((analog[0].mask & ANALOG_BTN_TR) && !(analog[0].mask & ANALOG_BTN_TR2)) max[3] >>= 1; if ((analog[0].mask & ANALOG_HAT_FCS)) max[3] >>= 1; gameport_calibrate(port->gameport, port->axes, max); } for (i = 0; i < 4; i++) port->initial[i] = port->axes[i]; return -!(analog[0].mask || analog[1].mask); } static int analog_init_port(struct gameport *gameport, struct gameport_dev *dev, struct analog_port *port) { int i, t, u, v; gameport->private = port; port->gameport = gameport; init_timer(&port->timer); port->timer.data = (long) port; port->timer.function = analog_timer; if (!gameport_open(gameport, dev, GAMEPORT_MODE_RAW)) { analog_calibrate_timer(port); gameport_trigger(gameport); t = gameport_read(gameport); wait_ms(ANALOG_MAX_TIME); port->mask = (gameport_read(gameport) ^ t) & t & 0xf; port->fuzz = (port->speed * ANALOG_FUZZ_MAGIC) / port->loop / 1000 + ANALOG_FUZZ_BITS; for (i = 0; i < ANALOG_INIT_RETRIES; i++) { if (!analog_cooked_read(port)) break; wait_ms(ANALOG_MAX_TIME); } u = v = 0; wait_ms(ANALOG_MAX_TIME); t = gameport_time(gameport, ANALOG_MAX_TIME * 1000); gameport_trigger(gameport); while ((gameport_read(port->gameport) & port->mask) && (u < t)) u++; udelay(ANALOG_SAITEK_DELAY); t = gameport_time(gameport, ANALOG_SAITEK_TIME); gameport_trigger(gameport); while ((gameport_read(port->gameport) & port->mask) && (v < t)) v++; if (v < (u >> 1) && port->gameport->number < ANALOG_PORTS) { analog_options[port->gameport->number] |= ANALOG_SAITEK | ANALOG_BTNS_CHF | ANALOG_HBTN_CHF | ANALOG_HAT1_CHF; return 0; } gameport_close(gameport); } if (!gameport_open(gameport, dev, GAMEPORT_MODE_COOKED)) { for (i = 0; i < ANALOG_INIT_RETRIES; i++) if (!gameport_cooked_read(gameport, port->axes, &port->buttons)) break; for (i = 0; i < 4; i++) if (port->axes[i] != -1) port->mask |= 1 << i; port->fuzz = gameport->fuzz; port->cooked = 1; return 0; } if (!gameport_open(gameport, dev, GAMEPORT_MODE_RAW)) return 0; return -1; } static void analog_connect(struct gameport *gameport, struct gameport_dev *dev) { struct analog_port *port; int i; if (!(port = kmalloc(sizeof(struct analog_port), GFP_KERNEL))) return; memset(port, 0, sizeof(struct analog_port)); if (analog_init_port(gameport, dev, port)) { kfree(port); return; } if (analog_init_masks(port)) { gameport_close(gameport); kfree(port); return; } for (i = 0; i < 2; i++) if (port->analog[i].mask) analog_init_device(port, port->analog + i, i); } static void analog_disconnect(struct gameport *gameport) { int i; struct analog_port *port = gameport->private; for (i = 0; i < 2; i++) if (port->analog[i].mask) input_unregister_device(&port->analog[i].dev); gameport_close(gameport); printk(KERN_INFO "analog.c: %d out of %d reads (%d%%) on gameport%d failed\n", port->bads, port->reads, port->reads ? (port->bads * 100 / port->reads) : 0, port->gameport->number); kfree(port); } struct analog_types { char *name; int value; }; struct analog_types analog_types[] = { { "none", 0x00000000 }, { "auto", 0x000000ff }, { "2btn", 0x0000003f }, { "y-joy", 0x0cc00033 }, { "y-pad", 0x8cc80033 }, { "fcs", 0x000008f7 }, { "chf", 0x000002ff }, { "fullchf", 0x000007ff }, { "gamepad", 0x000830f3 }, { "gamepad8", 0x0008f0f3 }, { NULL, 0 } }; static void analog_parse_options(void) { int i, j; char *end; for (i = 0; i < ANALOG_PORTS && js[i]; i++) { for (j = 0; analog_types[j].name; j++) if (!strcmp(analog_types[j].name, js[i])) { analog_options[i] = analog_types[j].value; break; } if (analog_types[j].name) continue; analog_options[i] = simple_strtoul(js[i], &end, 0); if (end != js[i]) continue; analog_options[i] = 0xff; if (!strlen(js[i])) continue; printk(KERN_WARNING "analog.c: Bad config for port %d - \"%s\"\n", i, js[i]); } for (; i < ANALOG_PORTS; i++) analog_options[i] = 0xff; } /* * The gameport device structure. */ static struct gameport_dev analog_dev = { connect: analog_connect, disconnect: analog_disconnect, }; #ifndef MODULE static int __init analog_setup(char *str) { char *s = str; int i = 0; if (!str || !*str) return 0; while ((str = s) && (i < ANALOG_PORTS)) { if ((s = strchr(str,','))) *s++ = 0; js[i++] = str; } return 1; } __setup("js=", analog_setup); #endif int __init analog_init(void) { analog_parse_options(); gameport_register_device(&analog_dev); return 0; } void __exit analog_exit(void) { gameport_unregister_device(&analog_dev); } module_init(analog_init); module_exit(analog_exit); |