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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 | Sound driver version v3.0 (and later) ------------------------------------- All features of v2.90-2 should work as earlier. There could be some omissions but they are unintentional. I started this version thread after v2.3 so all features implemented before it are there. New features ============ There are now two new device interfaces. The /dev/midi## is a raw tty like interface to MIDI ports. There is a device file for each MIDI port on your system. They are named (/dev/midi00 to /dev/midiNN). The second addition is the /dev/music which is higher level interface than the old /dev/sequencer. It's intended for writing device independent applications like sequencers. /dev/midi## ----------- This interface should be useful for applications like MIDI sysex librarians. There are (currently) no timing features so making music could be impossible. There are as many /dev/midi## devices as there are MIDI ports in the system. The /dev/midi00 is connected to the first one, /dev/midi01 to the second etc. These devices work like tty devices in raw mode. Everything written to them is sent out to the MIDI port. There is currently an extra delay of at most 1/100th of sec but it will be removed later. The reading algorithm is little bit more complicated. There are two different cases: 1) There is at least one byte in the input buffer. The read returns as many bytes as it can without waiting for more bytes. For example when a process reads 100 bytes and there are 10 bytes in the buffer, the read returns just 10 bytes. 2) The input buffer is empty when the process calls read. The read waits for the first byte and then continues as in case 1. By default it waits infinitely but there is an ioctl for setting a timeout for this. The ioctl(fd, SNDCTL_MIDI_PRETIME, &time) changes the timeout. The time is given in 1/10th of seconds (10 means one second). Other ioctl calls: ioctl(fd, SNDCTL_MIDI_MPUMODE, &mode) is available for full MPU-401 compatible devices such as MPU-IPC-T, MQ PC Midi Card or MQX-32. It's not available for the so called MPU UART ports of some soundcards (PAS16, SB16 etc). By default the MIDI port is in UART mode after open. If this ioctl is called with mode=1, the interface is put to the intelligent (coprocessor) mode. NOTE! The MIDI port will be reset when this ioctl is called. It could have some strange effects if not called immediately after open. This call returns EINVAL if the midi port doesn't support the MPU-401 intelligent mode. ioctl(fd, SNDCTL_MIDI_MPUCMD, &cmdstruct) is valid only if the MIDI port is put to the coprocessor mode using ioctl(SNDCTL_MIDI_MPUMODE). It's used to send commands to a MPU-401 compatible MIDI cards. Please refer to the MPU-401 Technical Reference Manual (or Music Quest Technical Reference Manual) for descriptions of the commands. The argument of SNDCTL_MIDI_MPUCOMMAND is of type mpu_command_rec. It has the following fields: typedef struct { unsigned char cmd; char nr_args, nr_returns; unsigned char data[30]; } mpu_command_rec; where: cmd Contains the command number. nr_args Number of arguments of the command. MUST BE INITIALIZED BEFORE CALL nr_returns Number of bytes returned by the command. MUST BE INITIALIZED BEFORE CALL data Buffer for the command arguments and returned data. Be extremely careful with the nr_args and nr_returns fields. They must match the command. An incorrect value will put the card and the driver out of sync. Refer to the MPU-401/MQX-32M documentation for further details. /dev/music (/dev/sequencer2) ---------------------------- This device file works much like the /dev/sequencer which has been present since the beginning. The main differences are the following: - /dev/sequencer makes the MIDI ports to look like the synth devices. In fact the result is somewhere between the MIDI specification and the synth devices of /dev/sequencer. Both kind of devices are accessed using the SEQ_START_NOTE() like macros. The voice number parameters of the API macros have been redefined to denote MIDI channels. This means that the driver allocates voices for the channels automatically (this is a responsibility/right of an application with /dev/sequencer). The result is that a SEQ_START_NOTE() macro has similar effects for a synth channel than on a MIDI port. This kind of solution provides better device independence than the /dev/sequencer. The drawback is that the new interface doesn't permit so low level access to the device as the /dev/sequencer does. An application developer must choose between these two interfaces. I think the old /dev/sequencer is better for applications like module players while the new one is better for making generic sequencer programs. - There are no separate MIDI devices with the /dev/sequencer2. The ioctl(SNDCTL_SEQ_NRMIDIS) returns always zero. Instead the MIDI ports are shown as synth devices. ioctl(SNDCTL_SEQ_NRSYNTHS) on /dev/sequencer2 will return sum of internal synthesizers (GUS, OPL3) and MIDI ports in the systems. - The new interface is used much like the ordinary /dev/sequencer. The event format is new so you have to use the API macros defined in the sys/soundcard.h. The interface is will probably change before the final 3.0 release but using the API macros should ensure compatibility in source level. The new event format is not recognized by version 2.X so don't try to distribute binaries compiled with soundcard.h of v3.X. - The basic API usage is similar to the current one. There are some new macros but the older ones should work as earlier. The most important incompatibility is that the /dev/sequencer2 driver allocates voices itself. The other one is that the application must send SEQ_START_TIMER() as its first event. Otherwise the timer is not started and the application waits infinitely. There are several new features but I don't document them here. There are some info in the soundcard.h (near the end). I have also included some sample code in the directory v30. Full documentation will appear in the Hacker's Guide later. Don't hesitate to contact me in case you have questions or comments. Hannu Savolainen hannu@4front-tech.com |