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1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 | /* * INET An implementation of the TCP/IP protocol suite for the LINUX * operating system. INET is implemented using the BSD Socket * interface as the means of communication with the user level. * * AF_INET protocol family socket handler. * * Version: @(#)af_inet.c (from sock.c) 1.0.17 06/02/93 * * Authors: Ross Biro, <bir7@leland.Stanford.Edu> * Fred N. van Kempen, <waltje@uWalt.NL.Mugnet.ORG> * Florian La Roche, <flla@stud.uni-sb.de> * Alan Cox, <A.Cox@swansea.ac.uk> * * Changes (see also sock.c) * * A.N.Kuznetsov : Socket death error in accept(). * John Richardson : Fix non blocking error in connect() * so sockets that fail to connect * don't return -EINPROGRESS. * Alan Cox : Asynchronous I/O support * Alan Cox : Keep correct socket pointer on sock structures * when accept() ed * Alan Cox : Semantics of SO_LINGER aren't state moved * to close when you look carefully. With * this fixed and the accept bug fixed * some RPC stuff seems happier. * Niibe Yutaka : 4.4BSD style write async I/O * Alan Cox, * Tony Gale : Fixed reuse semantics. * Alan Cox : bind() shouldn't abort existing but dead * sockets. Stops FTP netin:.. I hope. * Alan Cox : bind() works correctly for RAW sockets. Note * that FreeBSD at least is broken in this respect * so be careful with compatibility tests... * Alan Cox : routing cache support * Alan Cox : memzero the socket structure for compactness. * Matt Day : nonblock connect error handler * Alan Cox : Allow large numbers of pending sockets * (eg for big web sites), but only if * specifically application requested. * Alan Cox : New buffering throughout IP. Used dumbly. * Alan Cox : New buffering now used smartly. * Alan Cox : BSD rather than common sense interpretation of * listen. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version * 2 of the License, or (at your option) any later version. */ #include <linux/config.h> #include <linux/errno.h> #include <linux/types.h> #include <linux/socket.h> #include <linux/in.h> #include <linux/kernel.h> #include <linux/major.h> #include <linux/sched.h> #include <linux/timer.h> #include <linux/string.h> #include <linux/sockios.h> #include <linux/net.h> #include <linux/fcntl.h> #include <linux/mm.h> #include <linux/interrupt.h> #include <asm/segment.h> #include <asm/system.h> #include <linux/inet.h> #include <linux/netdevice.h> #include <net/ip.h> #include <net/protocol.h> #include <net/arp.h> #include <net/rarp.h> #include <net/route.h> #include <net/tcp.h> #include <net/udp.h> #include <linux/skbuff.h> #include <net/sock.h> #include <net/raw.h> #include <net/icmp.h> #include <linux/ip_fw.h> #define min(a,b) ((a)<(b)?(a):(b)) extern struct proto packet_prot; /* * See if a socket number is in use. */ static int sk_inuse(struct proto *prot, int num) { struct sock *sk; for(sk = prot->sock_array[num & (SOCK_ARRAY_SIZE -1 )]; sk != NULL; sk=sk->next) { if (sk->num == num) return(1); } return(0); } /* * Pick a new socket number */ unsigned short get_new_socknum(struct proto *prot, unsigned short base) { static int start=0; /* * Used to cycle through the port numbers so the * chances of a confused connection drop. */ int i, j; int best = 0; int size = 32767; /* a big num. */ struct sock *sk; if (base == 0) base = PROT_SOCK+1+(start % 1024); if (base <= PROT_SOCK) { base += PROT_SOCK+(start % 1024); } /* Now look through the entire array and try to find an empty ptr. */ for(i=0; i < SOCK_ARRAY_SIZE; i++) { j = 0; sk = prot->sock_array[(i+base+1) &(SOCK_ARRAY_SIZE -1)]; while(sk != NULL) { sk = sk->next; j++; } if (j == 0) { start =(i+1+start )%1024; return(i+base+1); } if (j < size) { best = i; size = j; } } /* Now make sure the one we want is not in use. */ while(sk_inuse(prot, base +best+1)) { best += SOCK_ARRAY_SIZE; } return(best+base+1); } /* * Add a socket into the socket tables by number. */ void put_sock(unsigned short num, struct sock *sk) { struct sock *sk1; struct sock *sk2; int mask; unsigned long flags; if(sk->type==SOCK_PACKET) return; sk->num = num; sk->next = NULL; num = num &(SOCK_ARRAY_SIZE -1); /* We can't have an interrupt re-enter here. */ save_flags(flags); cli(); sk->prot->inuse += 1; if (sk->prot->highestinuse < sk->prot->inuse) sk->prot->highestinuse = sk->prot->inuse; if (sk->prot->sock_array[num] == NULL) { sk->prot->sock_array[num] = sk; restore_flags(flags); return; } restore_flags(flags); for(mask = 0xff000000; mask != 0xffffffff; mask = (mask >> 8) | mask) { if ((mask & sk->saddr) && (mask & sk->saddr) != (mask & 0xffffffff)) { mask = mask << 8; break; } } cli(); sk1 = sk->prot->sock_array[num]; for(sk2 = sk1; sk2 != NULL; sk2=sk2->next) { if (!(sk2->saddr & mask)) { if (sk2 == sk1) { sk->next = sk->prot->sock_array[num]; sk->prot->sock_array[num] = sk; sti(); return; } sk->next = sk2; sk1->next= sk; sti(); return; } sk1 = sk2; } /* Goes at the end. */ sk->next = NULL; sk1->next = sk; sti(); } /* * Remove a socket from the socket tables. */ static void remove_sock(struct sock *sk1) { struct sock *sk2; unsigned long flags; if (sk1->type==SOCK_PACKET) return; if (!sk1->prot) { NETDEBUG(printk("sock.c: remove_sock: sk1->prot == NULL\n")); return; } /* We can't have this changing out from under us. */ save_flags(flags); cli(); sk2 = sk1->prot->sock_array[sk1->num &(SOCK_ARRAY_SIZE -1)]; if (sk2 == sk1) { sk1->prot->inuse -= 1; sk1->prot->sock_array[sk1->num &(SOCK_ARRAY_SIZE -1)] = sk1->next; restore_flags(flags); return; } while(sk2 && sk2->next != sk1) { sk2 = sk2->next; } if (sk2) { sk1->prot->inuse -= 1; sk2->next = sk1->next; restore_flags(flags); return; } restore_flags(flags); } /* * Destroy an AF_INET socket */ void destroy_sock(struct sock *sk) { struct sk_buff *skb; sk->inuse = 1; /* just to be safe. */ /* In case it's sleeping somewhere. */ if (!sk->dead) sk->write_space(sk); remove_sock(sk); /* Now we can no longer get new packets. */ delete_timer(sk); /* Nor send them */ del_timer(&sk->retransmit_timer); while ((skb = tcp_dequeue_partial(sk)) != NULL) { IS_SKB(skb); kfree_skb(skb, FREE_WRITE); } /* Cleanup up the write buffer. */ while((skb = skb_dequeue(&sk->write_queue)) != NULL) { IS_SKB(skb); kfree_skb(skb, FREE_WRITE); } /* * Don't discard received data until the user side kills its * half of the socket. */ if (sk->dead) { while((skb=skb_dequeue(&sk->receive_queue))!=NULL) { /* * This will take care of closing sockets that were * listening and didn't accept everything. */ if (skb->sk != NULL && skb->sk != sk) { IS_SKB(skb); skb->sk->dead = 1; skb->sk->prot->close(skb->sk, 0); } IS_SKB(skb); kfree_skb(skb, FREE_READ); } } /* Now we need to clean up the send head. */ cli(); for(skb = sk->send_head; skb != NULL; ) { struct sk_buff *skb2; /* * We need to remove skb from the transmit queue, * or maybe the arp queue. */ if (skb->next && skb->prev) { /* printk("destroy_sock: unlinked skb\n");*/ IS_SKB(skb); skb_unlink(skb); } skb->dev = NULL; skb2 = skb->link3; kfree_skb(skb, FREE_WRITE); skb = skb2; } sk->send_head = NULL; sti(); /* And now the backlog. */ while((skb=skb_dequeue(&sk->back_log))!=NULL) { /* this should never happen. */ /* printk("cleaning back_log\n");*/ kfree_skb(skb, FREE_READ); } /* Now if it has a half accepted/ closed socket. */ if (sk->pair) { sk->pair->dead = 1; sk->pair->prot->close(sk->pair, 0); sk->pair = NULL; } /* * Now if everything is gone we can free the socket * structure, otherwise we need to keep it around until * everything is gone. */ if (sk->dead && sk->rmem_alloc == 0 && sk->wmem_alloc == 0) { kfree_s((void *)sk,sizeof(*sk)); } else { /* this should never happen. */ /* actually it can if an ack has just been sent. */ sk->destroy = 1; sk->ack_backlog = 0; sk->inuse = 0; reset_timer(sk, TIME_DESTROY, SOCK_DESTROY_TIME); } } /* * The routines beyond this point handle the behaviour of an AF_INET * socket object. Mostly it punts to the subprotocols of IP to do * the work. */ static int inet_fcntl(struct socket *sock, unsigned int cmd, unsigned long arg) { struct sock *sk; sk = (struct sock *) sock->data; switch(cmd) { case F_SETOWN: /* * This is a little restrictive, but it's the only * way to make sure that you can't send a sigurg to * another process. */ if (!suser() && current->pgrp != -arg && current->pid != arg) return(-EPERM); sk->proc = arg; return(0); case F_GETOWN: return(sk->proc); default: return(-EINVAL); } } /* * Set socket options on an inet socket. */ static int inet_setsockopt(struct socket *sock, int level, int optname, char *optval, int optlen) { struct sock *sk = (struct sock *) sock->data; if (level == SOL_SOCKET) return sock_setsockopt(sk,level,optname,optval,optlen); if (sk->prot->setsockopt==NULL) return(-EOPNOTSUPP); else return sk->prot->setsockopt(sk,level,optname,optval,optlen); } /* * Get a socket option on an AF_INET socket. */ static int inet_getsockopt(struct socket *sock, int level, int optname, char *optval, int *optlen) { struct sock *sk = (struct sock *) sock->data; if (level == SOL_SOCKET) return sock_getsockopt(sk,level,optname,optval,optlen); if(sk->prot->getsockopt==NULL) return(-EOPNOTSUPP); else return sk->prot->getsockopt(sk,level,optname,optval,optlen); } /* * Automatically bind an unbound socket. */ static int inet_autobind(struct sock *sk) { /* We may need to bind the socket. */ if (sk->num == 0) { sk->num = get_new_socknum(sk->prot, 0); if (sk->num == 0) return(-EAGAIN); udp_cache_zap(); tcp_cache_zap(); put_sock(sk->num, sk); sk->dummy_th.source = ntohs(sk->num); } return 0; } /* * Move a socket into listening state. */ static int inet_listen(struct socket *sock, int backlog) { struct sock *sk = (struct sock *) sock->data; if(inet_autobind(sk)!=0) return -EAGAIN; /* We might as well re use these. */ /* * note that the backlog is "unsigned char", so truncate it * somewhere. We might as well truncate it to what everybody * else does.. * Now truncate to 128 not 5. */ if ((unsigned) backlog == 0) /* BSDism */ backlog = 1; if ((unsigned) backlog > 128) backlog = 128; sk->max_ack_backlog = backlog; if (sk->state != TCP_LISTEN) { sk->ack_backlog = 0; sk->state = TCP_LISTEN; } return(0); } /* * Default callbacks for user INET sockets. These just wake up * the user owning the socket. */ static void def_callback1(struct sock *sk) { if(!sk->dead) wake_up_interruptible(sk->sleep); } static void def_callback2(struct sock *sk,int len) { if(!sk->dead) { wake_up_interruptible(sk->sleep); sock_wake_async(sk->socket, 1); } } static void def_callback3(struct sock *sk) { if(!sk->dead) { wake_up_interruptible(sk->sleep); sock_wake_async(sk->socket, 2); } } /* * Create an inet socket. * * FIXME: Gcc would generate much better code if we set the parameters * up in in-memory structure order. Gcc68K even more so */ static int inet_create(struct socket *sock, int protocol) { struct sock *sk; struct proto *prot; int err; sk = (struct sock *) kmalloc(sizeof(*sk), GFP_KERNEL); if (sk == NULL) return(-ENOBUFS); memset(sk,0,sizeof(*sk)); /* Efficient way to set most fields to zero */ /* sk->num = 0; * sk->reuse = 0;*/ switch(sock->type) { case SOCK_STREAM: case SOCK_SEQPACKET: if (protocol && protocol != IPPROTO_TCP) { kfree_s((void *)sk, sizeof(*sk)); return(-EPROTONOSUPPORT); } protocol = IPPROTO_TCP; sk->no_check = TCP_NO_CHECK; prot = &tcp_prot; break; case SOCK_DGRAM: if (protocol && protocol != IPPROTO_UDP) { kfree_s((void *)sk, sizeof(*sk)); return(-EPROTONOSUPPORT); } protocol = IPPROTO_UDP; sk->no_check = UDP_NO_CHECK; prot=&udp_prot; break; case SOCK_RAW: if (!suser()) { kfree_s((void *)sk, sizeof(*sk)); return(-EPERM); } if (!protocol) { kfree_s((void *)sk, sizeof(*sk)); return(-EPROTONOSUPPORT); } prot = &raw_prot; sk->reuse = 1; sk->num = protocol; break; case SOCK_PACKET: if (!suser()) { kfree_s((void *)sk, sizeof(*sk)); return(-EPERM); } if (!protocol) { kfree_s((void *)sk, sizeof(*sk)); return(-EPROTONOSUPPORT); } prot = &packet_prot; sk->reuse = 1; sk->num = protocol; break; default: kfree_s((void *)sk, sizeof(*sk)); return(-ESOCKTNOSUPPORT); } sk->socket = sock; #ifdef CONFIG_TCP_NAGLE_OFF sk->nonagle = 1; #else /* sk->nonagle = 0;*/ #endif sk->type = sock->type; sk->protocol = protocol; sk->sndbuf = SK_WMEM_MAX; sk->rcvbuf = SK_RMEM_MAX; sk->rto = TCP_TIMEOUT_INIT; /*TCP_WRITE_TIME*/ sk->cong_window = 1; /* start with only sending one packet at a time. */ sk->priority = 1; sk->state = TCP_CLOSE; #ifdef WHAT_WE_DO_THE_MEMZERO_INSTEAD_OF sk->stamp.tv_sec=0; sk->wmem_alloc = 0; sk->rmem_alloc = 0; sk->pair = NULL; sk->opt = NULL; sk->write_seq = 0; sk->acked_seq = 0; sk->copied_seq = 0; sk->fin_seq = 0; sk->urg_seq = 0; sk->urg_data = 0; sk->proc = 0; sk->rtt = 0; /*TCP_WRITE_TIME << 3;*/ sk->mdev = 0; sk->backoff = 0; sk->packets_out = 0; sk->cong_count = 0; sk->ssthresh = 0; sk->max_window = 0; sk->urginline = 0; sk->intr = 0; sk->linger = 0; sk->destroy = 0; sk->shutdown = 0; sk->keepopen = 0; sk->zapped = 0; sk->done = 0; sk->ack_backlog = 0; sk->window = 0; sk->bytes_rcv = 0; sk->dead = 0; sk->ack_timed = 0; sk->partial = NULL; sk->user_mss = 0; sk->debug = 0; /* how many packets we should send before forcing an ack. if this is set to zero it is the same as sk->delay_acks = 0 */ sk->max_ack_backlog = 0; sk->inuse = 0; sk->delay_acks = 0; sk->daddr = 0; sk->saddr = 0 /* ip_my_addr() */; sk->err = 0; sk->next = NULL; sk->pair = NULL; sk->send_tail = NULL; sk->send_head = NULL; sk->timeout = 0; sk->broadcast = 0; sk->localroute = 0; sk->blog = 0; sk->dummy_th.res1=0; sk->dummy_th.res2=0; sk->dummy_th.urg_ptr = 0; sk->dummy_th.fin = 0; sk->dummy_th.syn = 0; sk->dummy_th.rst = 0; sk->dummy_th.psh = 0; sk->dummy_th.ack = 0; sk->dummy_th.urg = 0; sk->dummy_th.dest = 0; sk->ip_tos=0; sk->ip_route_cache=NULL; sk->ip_hcache_ver= 0; sk->ip_option_len=0; sk->ip_option_flen=0; sk->ip_opt_next_hop=0; sk->ip_opt_ptr[0]=NULL; sk->ip_opt_ptr[1]=NULL; #endif /* this is how many unacked bytes we will accept for this socket. */ sk->max_unacked = 2048; /* needs to be at most 2 full packets. */ skb_queue_head_init(&sk->write_queue); skb_queue_head_init(&sk->receive_queue); sk->mtu = 576; sk->prot = prot; sk->sleep = sock->wait; init_timer(&sk->timer); init_timer(&sk->retransmit_timer); sk->timer.data = (unsigned long)sk; sk->timer.function = &net_timer; skb_queue_head_init(&sk->back_log); sock->data =(void *) sk; sk->dummy_th.doff = sizeof(sk->dummy_th)/4; sk->ip_ttl=64; #ifdef CONFIG_IP_MULTICAST sk->ip_mc_loop=1; sk->ip_mc_ttl=1; *sk->ip_mc_name=0; sk->ip_mc_list=NULL; #endif sk->state_change = def_callback1; sk->data_ready = def_callback2; sk->write_space = def_callback3; sk->error_report = def_callback1; if (sk->num) { /* * It assumes that any protocol which allows * the user to assign a number at socket * creation time automatically * shares. */ put_sock(sk->num, sk); sk->dummy_th.source = ntohs(sk->num); } if (sk->prot->init) { err = sk->prot->init(sk); if (err != 0) { destroy_sock(sk); return(err); } } return(0); } /* * Duplicate a socket. */ static int inet_dup(struct socket *newsock, struct socket *oldsock) { return(inet_create(newsock,((struct sock *)(oldsock->data))->protocol)); } /* * Return 1 if we still have things to send in our buffers. */ static inline int closing(struct sock * sk) { switch (sk->state) { case TCP_FIN_WAIT1: case TCP_CLOSING: case TCP_LAST_ACK: return 1; } return 0; } /* * The peer socket should always be NULL (or else). When we call this * function we are destroying the object and from then on nobody * should refer to it. */ static int inet_release(struct socket *sock, struct socket *peer) { struct sock *sk = (struct sock *) sock->data; if (sk == NULL) return(0); sk->state_change(sk); /* Start closing the connection. This may take a while. */ #ifdef CONFIG_IP_MULTICAST /* Applications forget to leave groups before exiting */ ip_mc_drop_socket(sk); #endif /* * If linger is set, we don't return until the close * is complete. Otherwise we return immediately. The * actually closing is done the same either way. * * If the close is due to the process exiting, we never * linger.. */ if (sk->linger == 0 || (current->flags & PF_EXITING)) { sk->prot->close(sk,0); sk->dead = 1; } else { sk->prot->close(sk, 0); cli(); if (sk->lingertime) current->timeout = jiffies + HZ*sk->lingertime; while(closing(sk) && current->timeout>0) { interruptible_sleep_on(sk->sleep); if (current->signal & ~current->blocked) { break; #if 0 /* not working now - closes can't be restarted */ sti(); current->timeout=0; return(-ERESTARTSYS); #endif } } current->timeout=0; sti(); sk->dead = 1; } sk->inuse = 1; /* This will destroy it. */ sock->data = NULL; release_sock(sk); sk->socket = NULL; return(0); } static int inet_bind(struct socket *sock, struct sockaddr *uaddr, int addr_len) { struct sockaddr_in *addr=(struct sockaddr_in *)uaddr; struct sock *sk=(struct sock *)sock->data, *sk2; unsigned short snum = 0 /* Stoopid compiler.. this IS ok */; int chk_addr_ret; /* check this error. */ if (sk->state != TCP_CLOSE) return(-EIO); if(addr_len<sizeof(struct sockaddr_in)) return -EINVAL; if(sock->type != SOCK_RAW) { if (sk->num != 0) return(-EINVAL); snum = ntohs(addr->sin_port); #ifdef CONFIG_IP_MASQUERADE /* * The kernel masquerader needs some ports */ if(snum>=PORT_MASQ_BEGIN && snum<=PORT_MASQ_END) return -EADDRINUSE; #endif if (snum == 0) snum = get_new_socknum(sk->prot, 0); if (snum < PROT_SOCK && !suser()) return(-EACCES); } chk_addr_ret = ip_chk_addr(addr->sin_addr.s_addr); if (addr->sin_addr.s_addr != 0 && chk_addr_ret != IS_MYADDR && chk_addr_ret != IS_MULTICAST) return(-EADDRNOTAVAIL); /* Source address MUST be ours! */ if (chk_addr_ret || addr->sin_addr.s_addr == 0) sk->saddr = addr->sin_addr.s_addr; if(sock->type != SOCK_RAW) { /* Make sure we are allowed to bind here. */ cli(); for(sk2 = sk->prot->sock_array[snum & (SOCK_ARRAY_SIZE -1)]; sk2 != NULL; sk2 = sk2->next) { /* should be below! */ if (sk2->num != snum) continue; if (!sk->reuse) { sti(); return(-EADDRINUSE); } if (sk2->num != snum) continue; /* more than one */ if (sk2->saddr != sk->saddr) continue; /* socket per slot ! -FB */ if (!sk2->reuse || sk2->state==TCP_LISTEN) { sti(); return(-EADDRINUSE); } } sti(); remove_sock(sk); if(sock->type==SOCK_DGRAM) udp_cache_zap(); if(sock->type==SOCK_STREAM) tcp_cache_zap(); put_sock(snum, sk); sk->dummy_th.source = ntohs(sk->num); sk->daddr = 0; sk->dummy_th.dest = 0; } sk->ip_route_cache=NULL; return(0); } /* * Handle sk->err properly. The cli/sti matter. */ static int inet_error(struct sock *sk) { unsigned long flags; int err; save_flags(flags); cli(); err=sk->err; sk->err=0; restore_flags(flags); return -err; } /* * Connect to a remote host. There is regrettably still a little * TCP 'magic' in here. */ static int inet_connect(struct socket *sock, struct sockaddr * uaddr, int addr_len, int flags) { struct sock *sk=(struct sock *)sock->data; int err; sock->conn = NULL; if (sock->state == SS_CONNECTING && tcp_connected(sk->state)) { sock->state = SS_CONNECTED; /* Connection completing after a connect/EINPROGRESS/select/connect */ return 0; /* Rock and roll */ } if (sock->state == SS_CONNECTING && sk->protocol == IPPROTO_TCP && (flags & O_NONBLOCK)) { if(sk->err!=0) { err=sk->err; sk->err=0; return -err; } return -EALREADY; /* Connecting is currently in progress */ } if (sock->state != SS_CONNECTING) { /* We may need to bind the socket. */ if(inet_autobind(sk)!=0) return(-EAGAIN); if (sk->prot->connect == NULL) return(-EOPNOTSUPP); err = sk->prot->connect(sk, (struct sockaddr_in *)uaddr, addr_len); if (err < 0) return(err); sock->state = SS_CONNECTING; } if (sk->state > TCP_FIN_WAIT2 && sock->state==SS_CONNECTING) { sock->state=SS_UNCONNECTED; cli(); err=sk->err; sk->err=0; sti(); return -err; } if (sk->state != TCP_ESTABLISHED &&(flags & O_NONBLOCK)) return(-EINPROGRESS); cli(); /* avoid the race condition */ while(sk->state == TCP_SYN_SENT || sk->state == TCP_SYN_RECV) { interruptible_sleep_on(sk->sleep); if (current->signal & ~current->blocked) { sti(); return(-ERESTARTSYS); } /* This fixes a nasty in the tcp/ip code. There is a hideous hassle with icmp error packets wanting to close a tcp or udp socket. */ if(sk->err && sk->protocol == IPPROTO_TCP) { sti(); sock->state = SS_UNCONNECTED; err = -sk->err; sk->err=0; return err; /* set by tcp_err() */ } } sti(); sock->state = SS_CONNECTED; if (sk->state != TCP_ESTABLISHED && sk->err) { sock->state = SS_UNCONNECTED; err=sk->err; sk->err=0; return(-err); } return(0); } static int inet_socketpair(struct socket *sock1, struct socket *sock2) { return(-EOPNOTSUPP); } /* * Accept a pending connection. The TCP layer now gives BSD semantics. */ static int inet_accept(struct socket *sock, struct socket *newsock, int flags) { struct sock *sk1, *sk2; int err; sk1 = (struct sock *) sock->data; /* * We've been passed an extra socket. * We need to free it up because the tcp module creates * its own when it accepts one. */ if (newsock->data) { struct sock *sk=(struct sock *)newsock->data; newsock->data=NULL; sk->dead = 1; destroy_sock(sk); } if (sk1->prot->accept == NULL) return(-EOPNOTSUPP); /* Restore the state if we have been interrupted, and then returned. */ if (sk1->pair != NULL ) { sk2 = sk1->pair; sk1->pair = NULL; } else { sk2 = sk1->prot->accept(sk1,flags); if (sk2 == NULL) { err=sk1->err; sk1->err=0; return(-err); } } newsock->data = (void *)sk2; sk2->sleep = newsock->wait; sk2->socket = newsock; newsock->conn = NULL; if (flags & O_NONBLOCK) return(0); cli(); /* avoid the race. */ while(sk2->state == TCP_SYN_RECV) { interruptible_sleep_on(sk2->sleep); if (current->signal & ~current->blocked) { sti(); sk1->pair = sk2; sk2->sleep = NULL; sk2->socket=NULL; newsock->data = NULL; return(-ERESTARTSYS); } } sti(); if (sk2->state != TCP_ESTABLISHED && sk2->err > 0) { err = -sk2->err; sk2->err=0; sk2->dead=1; /* ANK */ destroy_sock(sk2); newsock->data = NULL; return(err); } newsock->state = SS_CONNECTED; return(0); } /* * This does both peername and sockname. */ static int inet_getname(struct socket *sock, struct sockaddr *uaddr, int *uaddr_len, int peer) { struct sockaddr_in *sin=(struct sockaddr_in *)uaddr; struct sock *sk; sin->sin_family = AF_INET; sk = (struct sock *) sock->data; if (peer) { if (!tcp_connected(sk->state)) return(-ENOTCONN); sin->sin_port = sk->dummy_th.dest; sin->sin_addr.s_addr = sk->daddr; } else { sin->sin_port = sk->dummy_th.source; if (sk->saddr == 0) sin->sin_addr.s_addr = ip_my_addr(); else sin->sin_addr.s_addr = sk->saddr; } *uaddr_len = sizeof(*sin); return(0); } /* * The assorted BSD I/O operations */ static int inet_recvfrom(struct socket *sock, void *ubuf, int size, int noblock, unsigned flags, struct sockaddr *sin, int *addr_len ) { struct sock *sk = (struct sock *) sock->data; if (sk->prot->recvfrom == NULL) return(-EOPNOTSUPP); if(sk->err) return inet_error(sk); /* We may need to bind the socket. */ if(inet_autobind(sk)!=0) return(-EAGAIN); return(sk->prot->recvfrom(sk, (unsigned char *) ubuf, size, noblock, flags, (struct sockaddr_in*)sin, addr_len)); } static int inet_recv(struct socket *sock, void *ubuf, int size, int noblock, unsigned flags) { /* BSD explicitly states these are the same - so we do it this way to be sure */ return inet_recvfrom(sock,ubuf,size,noblock,flags,NULL,NULL); } static int inet_read(struct socket *sock, char *ubuf, int size, int noblock) { struct sock *sk = (struct sock *) sock->data; if(sk->err) return inet_error(sk); /* We may need to bind the socket. */ if(inet_autobind(sk)) return(-EAGAIN); return(sk->prot->read(sk, (unsigned char *) ubuf, size, noblock, 0)); } static int inet_send(struct socket *sock, void *ubuf, int size, int noblock, unsigned flags) { struct sock *sk = (struct sock *) sock->data; if (sk->shutdown & SEND_SHUTDOWN) { send_sig(SIGPIPE, current, 1); return(-EPIPE); } if(sk->err) return inet_error(sk); /* We may need to bind the socket. */ if(inet_autobind(sk)!=0) return(-EAGAIN); return(sk->prot->write(sk, (unsigned char *) ubuf, size, noblock, flags)); } static int inet_write(struct socket *sock, char *ubuf, int size, int noblock) { return inet_send(sock,ubuf,size,noblock,0); } static int inet_sendto(struct socket *sock, void *ubuf, int size, int noblock, unsigned flags, struct sockaddr *sin, int addr_len) { struct sock *sk = (struct sock *) sock->data; if (sk->shutdown & SEND_SHUTDOWN) { send_sig(SIGPIPE, current, 1); return(-EPIPE); } if (sk->prot->sendto == NULL) return(-EOPNOTSUPP); if(sk->err) return inet_error(sk); /* We may need to bind the socket. */ if(inet_autobind(sk)!=0) return -EAGAIN; return(sk->prot->sendto(sk, (unsigned char *) ubuf, size, noblock, flags, (struct sockaddr_in *)sin, addr_len)); } static int inet_shutdown(struct socket *sock, int how) { struct sock *sk=(struct sock*)sock->data; /* * This should really check to make sure * the socket is a TCP socket. (WHY AC...) */ how++; /* maps 0->1 has the advantage of making bit 1 rcvs and 1->2 bit 2 snds. 2->3 */ if ((how & ~SHUTDOWN_MASK) || how==0) /* MAXINT->0 */ return(-EINVAL); if (sock->state == SS_CONNECTING && sk->state == TCP_ESTABLISHED) sock->state = SS_CONNECTED; if (!tcp_connected(sk->state)) return(-ENOTCONN); sk->shutdown |= how; if (sk->prot->shutdown) sk->prot->shutdown(sk, how); return(0); } static int inet_select(struct socket *sock, int sel_type, select_table *wait ) { struct sock *sk=(struct sock *) sock->data; if (sk->prot->select == NULL) { return(0); } return(sk->prot->select(sk, sel_type, wait)); } /* * ioctl() calls you can issue on an INET socket. Most of these are * device configuration and stuff and very rarely used. Some ioctls * pass on to the socket itself. * * NOTE: I like the idea of a module for the config stuff. ie ifconfig * loads the devconfigure module does its configuring and unloads it. * There's a good 20K of config code hanging around the kernel. */ static int inet_ioctl(struct socket *sock, unsigned int cmd, unsigned long arg) { struct sock *sk=(struct sock *)sock->data; int err; int pid; switch(cmd) { case FIOSETOWN: case SIOCSPGRP: err=verify_area(VERIFY_READ,(int *)arg,sizeof(long)); if(err) return err; pid = get_user((int *) arg); /* see inet_fcntl */ if (current->pid != pid && current->pgrp != -pid && !suser()) return -EPERM; sk->proc = pid; return(0); case FIOGETOWN: case SIOCGPGRP: err=verify_area(VERIFY_WRITE,(void *) arg, sizeof(long)); if(err) return err; put_fs_long(sk->proc,(int *)arg); return(0); case SIOCGSTAMP: if(sk->stamp.tv_sec==0) return -ENOENT; err=verify_area(VERIFY_WRITE,(void *)arg,sizeof(struct timeval)); if(err) return err; memcpy_tofs((void *)arg,&sk->stamp,sizeof(struct timeval)); return 0; case SIOCADDRT: case SIOCDELRT: return(ip_rt_ioctl(cmd,(void *) arg)); case SIOCDARP: case SIOCGARP: case SIOCSARP: return(arp_ioctl(cmd,(void *) arg)); #ifdef CONFIG_INET_RARP case SIOCDRARP: case SIOCGRARP: case SIOCSRARP: return(rarp_ioctl(cmd,(void *) arg)); #endif case SIOCGIFCONF: case SIOCGIFFLAGS: case SIOCSIFFLAGS: case SIOCGIFADDR: case SIOCSIFADDR: case SIOCADDMULTI: case SIOCDELMULTI: case SIOCGIFDSTADDR: case SIOCSIFDSTADDR: case SIOCGIFBRDADDR: case SIOCSIFBRDADDR: case SIOCGIFNETMASK: case SIOCSIFNETMASK: case SIOCGIFMETRIC: case SIOCSIFMETRIC: case SIOCGIFMEM: case SIOCSIFMEM: case SIOCGIFMTU: case SIOCSIFMTU: case SIOCSIFLINK: case SIOCGIFHWADDR: case SIOCSIFHWADDR: case OLD_SIOCGIFHWADDR: case SIOCSIFMAP: case SIOCGIFMAP: case SIOCSIFSLAVE: case SIOCGIFSLAVE: return(dev_ioctl(cmd,(void *) arg)); default: if ((cmd >= SIOCDEVPRIVATE) && (cmd <= (SIOCDEVPRIVATE + 15))) return(dev_ioctl(cmd,(void *) arg)); if (sk->prot->ioctl==NULL) return(-EINVAL); return(sk->prot->ioctl(sk, cmd, arg)); } /*NOTREACHED*/ return(0); } /* * This routine must find a socket given a TCP or UDP header. * Everything is assumed to be in net order. * * We give priority to more closely bound ports: if some socket * is bound to a particular foreign address, it will get the packet * rather than somebody listening to any address.. */ struct sock *get_sock(struct proto *prot, unsigned short num, unsigned long raddr, unsigned short rnum, unsigned long laddr) { struct sock *s; struct sock *result = NULL; int badness = -1; unsigned short hnum; hnum = ntohs(num); /* * SOCK_ARRAY_SIZE must be a power of two. This will work better * than a prime unless 3 or more sockets end up using the same * array entry. This should not be a problem because most * well known sockets don't overlap that much, and for * the other ones, we can just be careful about picking our * socket number when we choose an arbitrary one. */ for(s = prot->sock_array[hnum & (SOCK_ARRAY_SIZE - 1)]; s != NULL; s = s->next) { int score = 0; if (s->num != hnum) continue; if(s->dead && (s->state == TCP_CLOSE)) continue; /* local address matches? */ if (s->saddr) { if (s->saddr != laddr) continue; score++; } /* remote address matches? */ if (s->daddr) { if (s->daddr != raddr) continue; score++; } /* remote port matches? */ if (s->dummy_th.dest) { if (s->dummy_th.dest != rnum) continue; score++; } /* perfect match? */ if (score == 3) return s; /* no, check if this is the best so far.. */ if (score <= badness) continue; result = s; badness = score; } return result; } /* * Deliver a datagram to raw sockets. */ struct sock *get_sock_raw(struct sock *sk, unsigned short num, unsigned long raddr, unsigned long laddr) { struct sock *s; s=sk; for(; s != NULL; s = s->next) { if (s->num != num) continue; if(s->dead && (s->state == TCP_CLOSE)) continue; if(s->daddr && s->daddr!=raddr) continue; if(s->saddr && s->saddr!=laddr) continue; return(s); } return(NULL); } #ifdef CONFIG_IP_MULTICAST /* * Deliver a datagram to broadcast/multicast sockets. */ struct sock *get_sock_mcast(struct sock *sk, unsigned short num, unsigned long raddr, unsigned short rnum, unsigned long laddr) { struct sock *s; unsigned short hnum; hnum = ntohs(num); /* * SOCK_ARRAY_SIZE must be a power of two. This will work better * than a prime unless 3 or more sockets end up using the same * array entry. This should not be a problem because most * well known sockets don't overlap that much, and for * the other ones, we can just be careful about picking our * socket number when we choose an arbitrary one. */ s=sk; for(; s != NULL; s = s->next) { if (s->num != hnum) continue; if(s->dead && (s->state == TCP_CLOSE)) continue; if(s->daddr && s->daddr!=raddr) continue; if (s->dummy_th.dest != rnum && s->dummy_th.dest != 0) continue; if(s->saddr && s->saddr!=laddr) continue; return(s); } return(NULL); } #endif static struct proto_ops inet_proto_ops = { AF_INET, inet_create, inet_dup, inet_release, inet_bind, inet_connect, inet_socketpair, inet_accept, inet_getname, inet_read, inet_write, inet_select, inet_ioctl, inet_listen, inet_send, inet_recv, inet_sendto, inet_recvfrom, inet_shutdown, inet_setsockopt, inet_getsockopt, inet_fcntl, }; extern unsigned long seq_offset; /* * Called by socket.c on kernel startup. */ void inet_proto_init(struct net_proto *pro) { struct inet_protocol *p; int i; printk("Swansea University Computer Society TCP/IP for NET3.030 (Snapshot #1)\n"); /* * Tell SOCKET that we are alive... */ (void) sock_register(inet_proto_ops.family, &inet_proto_ops); seq_offset = CURRENT_TIME*250; /* * Add all the protocols. */ for(i = 0; i < SOCK_ARRAY_SIZE; i++) { tcp_prot.sock_array[i] = NULL; udp_prot.sock_array[i] = NULL; raw_prot.sock_array[i] = NULL; } tcp_prot.inuse = 0; tcp_prot.highestinuse = 0; udp_prot.inuse = 0; udp_prot.highestinuse = 0; raw_prot.inuse = 0; raw_prot.highestinuse = 0; printk("IP Protocols: "); for(p = inet_protocol_base; p != NULL;) { struct inet_protocol *tmp = (struct inet_protocol *) p->next; inet_add_protocol(p); printk("%s%s",p->name,tmp?", ":"\n"); p = tmp; } /* * Set the ARP module up */ arp_init(); /* * Set the IP module up */ ip_init(); } |