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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 | /* * Copyright (c) 2011 Chelsio Communications. All rights reserved. * * This software is available to you under a choice of one of two * licenses. You may choose to be licensed under the terms of the GNU * General Public License (GPL) Version 2, available from the file * COPYING in the main directory of this source tree, or the * OpenIB.org BSD license below: * * Redistribution and use in source and binary forms, with or * without modification, are permitted provided that the following * conditions are met: * * - Redistributions of source code must retain the above * copyright notice, this list of conditions and the following * disclaimer. * * - Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials * provided with the distribution. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include <linux/kernel.h> #include <linux/random.h> #include "iw_cxgb4.h" #define RANDOM_SKIP 16 /* * Trivial bitmap-based allocator. If the random flag is set, the * allocator is designed to: * - pseudo-randomize the id returned such that it is not trivially predictable. * - avoid reuse of recently used id (at the expense of predictability) */ u32 c4iw_id_alloc(struct c4iw_id_table *alloc) { unsigned long flags; u32 obj; spin_lock_irqsave(&alloc->lock, flags); obj = find_next_zero_bit(alloc->table, alloc->max, alloc->last); if (obj >= alloc->max) obj = find_first_zero_bit(alloc->table, alloc->max); if (obj < alloc->max) { if (alloc->flags & C4IW_ID_TABLE_F_RANDOM) alloc->last += get_random_u32_below(RANDOM_SKIP); else alloc->last = obj + 1; if (alloc->last >= alloc->max) alloc->last = 0; __set_bit(obj, alloc->table); obj += alloc->start; } else obj = -1; spin_unlock_irqrestore(&alloc->lock, flags); return obj; } void c4iw_id_free(struct c4iw_id_table *alloc, u32 obj) { unsigned long flags; obj -= alloc->start; spin_lock_irqsave(&alloc->lock, flags); __clear_bit(obj, alloc->table); spin_unlock_irqrestore(&alloc->lock, flags); } int c4iw_id_table_alloc(struct c4iw_id_table *alloc, u32 start, u32 num, u32 reserved, u32 flags) { alloc->start = start; alloc->flags = flags; if (flags & C4IW_ID_TABLE_F_RANDOM) alloc->last = get_random_u32_below(RANDOM_SKIP); else alloc->last = 0; alloc->max = num; spin_lock_init(&alloc->lock); alloc->table = bitmap_zalloc(num, GFP_KERNEL); if (!alloc->table) return -ENOMEM; if (!(alloc->flags & C4IW_ID_TABLE_F_EMPTY)) bitmap_set(alloc->table, 0, reserved); return 0; } void c4iw_id_table_free(struct c4iw_id_table *alloc) { bitmap_free(alloc->table); } |