Loading...
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 | /* * linux/drivers/video/kyro/STG4000OverlayDevice.c * * Copyright (C) 2000 Imagination Technologies Ltd * Copyright (C) 2002 STMicroelectronics * * This file is subject to the terms and conditions of the GNU General Public * License. See the file COPYING in the main directory of this archive * for more details. */ #include <linux/kernel.h> #include <linux/errno.h> #include <linux/types.h> #include "STG4000Reg.h" #include "STG4000Interface.h" /* HW Defines */ #define STG4000_NO_SCALING 0x800 #define STG4000_NO_DECIMATION 0xFFFFFFFF /* Primary surface */ #define STG4000_PRIM_NUM_PIX 5 #define STG4000_PRIM_ALIGN 4 #define STG4000_PRIM_ADDR_BITS 20 #define STG4000_PRIM_MIN_WIDTH 640 #define STG4000_PRIM_MAX_WIDTH 1600 #define STG4000_PRIM_MIN_HEIGHT 480 #define STG4000_PRIM_MAX_HEIGHT 1200 /* Overlay surface */ #define STG4000_OVRL_NUM_PIX 4 #define STG4000_OVRL_ALIGN 2 #define STG4000_OVRL_ADDR_BITS 20 #define STG4000_OVRL_NUM_MODES 5 #define STG4000_OVRL_MIN_WIDTH 0 #define STG4000_OVRL_MAX_WIDTH 720 #define STG4000_OVRL_MIN_HEIGHT 0 #define STG4000_OVRL_MAX_HEIGHT 576 /* Decimation and Scaling */ static u32 adwDecim8[33] = { 0xffffffff, 0xfffeffff, 0xffdffbff, 0xfefefeff, 0xfdf7efbf, 0xfbdf7bdf, 0xf7bbddef, 0xeeeeeeef, 0xeeddbb77, 0xedb76db7, 0xdb6db6db, 0xdb5b5b5b, 0xdab5ad6b, 0xd5ab55ab, 0xd555aaab, 0xaaaaaaab, 0xaaaa5555, 0xaa952a55, 0xa94a5295, 0xa5252525, 0xa4924925, 0x92491249, 0x91224489, 0x91111111, 0x90884211, 0x88410821, 0x88102041, 0x81010101, 0x80800801, 0x80010001, 0x80000001, 0x00000001, 0x00000000 }; typedef struct _OVRL_SRC_DEST { /*clipped on-screen pixel position of overlay */ u32 ulDstX1; u32 ulDstY1; u32 ulDstX2; u32 ulDstY2; /*clipped pixel pos of source data within buffer thses need to be 128 bit word aligned */ u32 ulSrcX1; u32 ulSrcY1; u32 ulSrcX2; u32 ulSrcY2; /* on-screen pixel position of overlay */ s32 lDstX1; s32 lDstY1; s32 lDstX2; s32 lDstY2; } OVRL_SRC_DEST; static u32 ovlWidth, ovlHeight, ovlStride; static int ovlLinear; void ResetOverlayRegisters(volatile STG4000REG __iomem *pSTGReg) { u32 tmp; /* Set Overlay address to default */ tmp = STG_READ_REG(DACOverlayAddr); CLEAR_BITS_FRM_TO(0, 20); CLEAR_BIT(31); STG_WRITE_REG(DACOverlayAddr, tmp); /* Set Overlay U address */ tmp = STG_READ_REG(DACOverlayUAddr); CLEAR_BITS_FRM_TO(0, 20); STG_WRITE_REG(DACOverlayUAddr, tmp); /* Set Overlay V address */ tmp = STG_READ_REG(DACOverlayVAddr); CLEAR_BITS_FRM_TO(0, 20); STG_WRITE_REG(DACOverlayVAddr, tmp); /* Set Overlay Size */ tmp = STG_READ_REG(DACOverlaySize); CLEAR_BITS_FRM_TO(0, 10); CLEAR_BITS_FRM_TO(12, 31); STG_WRITE_REG(DACOverlaySize, tmp); /* Set Overlay Vt Decimation */ tmp = STG4000_NO_DECIMATION; STG_WRITE_REG(DACOverlayVtDec, tmp); /* Set Overlay format to default value */ tmp = STG_READ_REG(DACPixelFormat); CLEAR_BITS_FRM_TO(4, 7); CLEAR_BITS_FRM_TO(16, 22); STG_WRITE_REG(DACPixelFormat, tmp); /* Set Vertical scaling to default */ tmp = STG_READ_REG(DACVerticalScal); CLEAR_BITS_FRM_TO(0, 11); CLEAR_BITS_FRM_TO(16, 22); tmp |= STG4000_NO_SCALING; /* Set to no scaling */ STG_WRITE_REG(DACVerticalScal, tmp); /* Set Horizontal Scaling to default */ tmp = STG_READ_REG(DACHorizontalScal); CLEAR_BITS_FRM_TO(0, 11); CLEAR_BITS_FRM_TO(16, 17); tmp |= STG4000_NO_SCALING; /* Set to no scaling */ STG_WRITE_REG(DACHorizontalScal, tmp); /* Set Blend mode to Alpha Blend */ /* ????? SG 08/11/2001 Surely this isn't the alpha blend mode, hopefully its overwrite */ tmp = STG_READ_REG(DACBlendCtrl); CLEAR_BITS_FRM_TO(0, 30); tmp = (GRAPHICS_MODE << 28); STG_WRITE_REG(DACBlendCtrl, tmp); } int CreateOverlaySurface(volatile STG4000REG __iomem *pSTGReg, u32 inWidth, u32 inHeight, int bLinear, u32 ulOverlayOffset, u32 * retStride, u32 * retUVStride) { u32 tmp; u32 ulStride; if (inWidth > STG4000_OVRL_MAX_WIDTH || inHeight > STG4000_OVRL_MAX_HEIGHT) { return -EINVAL; } /* Stride in 16 byte words - 16Bpp */ if (bLinear) { /* Format is 16bits so num 16 byte words is width/8 */ if ((inWidth & 0x7) == 0) { /* inWidth % 8 */ ulStride = (inWidth / 8); } else { /* Round up to next 16byte boundary */ ulStride = ((inWidth + 8) / 8); } } else { /* Y component is 8bits so num 16 byte words is width/16 */ if ((inWidth & 0xf) == 0) { /* inWidth % 16 */ ulStride = (inWidth / 16); } else { /* Round up to next 16byte boundary */ ulStride = ((inWidth + 16) / 16); } } /* Set Overlay address and Format mode */ tmp = STG_READ_REG(DACOverlayAddr); CLEAR_BITS_FRM_TO(0, 20); if (bLinear) { CLEAR_BIT(31); /* Overlay format to Linear */ } else { tmp |= SET_BIT(31); /* Overlay format to Planer */ } /* Only bits 24:4 of the Overlay address */ tmp |= (ulOverlayOffset >> 4); STG_WRITE_REG(DACOverlayAddr, tmp); if (!bLinear) { u32 uvSize = (inWidth & 0x1) ? (inWidth + 1 / 2) : (inWidth / 2); u32 uvStride; u32 ulOffset; /* Y component is 8bits so num 32 byte words is width/32 */ if ((uvSize & 0xf) == 0) { /* inWidth % 16 */ uvStride = (uvSize / 16); } else { /* Round up to next 32byte boundary */ uvStride = ((uvSize + 16) / 16); } ulOffset = ulOverlayOffset + (inHeight * (ulStride * 16)); /* Align U,V data to 32byte boundary */ if ((ulOffset & 0x1f) != 0) ulOffset = (ulOffset + 32L) & 0xffffffE0L; tmp = STG_READ_REG(DACOverlayUAddr); CLEAR_BITS_FRM_TO(0, 20); tmp |= (ulOffset >> 4); STG_WRITE_REG(DACOverlayUAddr, tmp); ulOffset += (inHeight / 2) * (uvStride * 16); /* Align U,V data to 32byte boundary */ if ((ulOffset & 0x1f) != 0) ulOffset = (ulOffset + 32L) & 0xffffffE0L; tmp = STG_READ_REG(DACOverlayVAddr); CLEAR_BITS_FRM_TO(0, 20); tmp |= (ulOffset >> 4); STG_WRITE_REG(DACOverlayVAddr, tmp); *retUVStride = uvStride * 16; } /* Set Overlay YUV pixel format * Make sure that LUT not used - ?????? */ tmp = STG_READ_REG(DACPixelFormat); /* Only support Planer or UYVY linear formats */ CLEAR_BITS_FRM_TO(4, 9); STG_WRITE_REG(DACPixelFormat, tmp); ovlWidth = inWidth; ovlHeight = inHeight; ovlStride = ulStride; ovlLinear = bLinear; *retStride = ulStride << 4; /* In bytes */ return 0; } int SetOverlayBlendMode(volatile STG4000REG __iomem *pSTGReg, OVRL_BLEND_MODE mode, u32 ulAlpha, u32 ulColorKey) { u32 tmp; tmp = STG_READ_REG(DACBlendCtrl); CLEAR_BITS_FRM_TO(28, 30); tmp |= (mode << 28); switch (mode) { case COLOR_KEY: CLEAR_BITS_FRM_TO(0, 23); tmp |= (ulColorKey & 0x00FFFFFF); break; case GLOBAL_ALPHA: CLEAR_BITS_FRM_TO(24, 27); tmp |= ((ulAlpha & 0xF) << 24); break; case CK_PIXEL_ALPHA: CLEAR_BITS_FRM_TO(0, 23); tmp |= (ulColorKey & 0x00FFFFFF); break; case CK_GLOBAL_ALPHA: CLEAR_BITS_FRM_TO(0, 23); tmp |= (ulColorKey & 0x00FFFFFF); CLEAR_BITS_FRM_TO(24, 27); tmp |= ((ulAlpha & 0xF) << 24); break; case GRAPHICS_MODE: case PER_PIXEL_ALPHA: break; default: return -EINVAL; } STG_WRITE_REG(DACBlendCtrl, tmp); return 0; } void EnableOverlayPlane(volatile STG4000REG __iomem *pSTGReg) { u32 tmp; /* Enable Overlay */ tmp = STG_READ_REG(DACPixelFormat); tmp |= SET_BIT(7); STG_WRITE_REG(DACPixelFormat, tmp); /* Set video stream control */ tmp = STG_READ_REG(DACStreamCtrl); tmp |= SET_BIT(1); /* video stream */ STG_WRITE_REG(DACStreamCtrl, tmp); } static u32 Overlap(u32 ulBits, u32 ulPattern) { u32 ulCount = 0; while (ulBits) { if (!(ulPattern & 1)) ulCount++; ulBits--; ulPattern = ulPattern >> 1; } return ulCount; } int SetOverlayViewPort(volatile STG4000REG __iomem *pSTGReg, u32 left, u32 top, u32 right, u32 bottom) { OVRL_SRC_DEST srcDest; u32 ulSrcTop, ulSrcBottom; u32 ulSrc, ulDest; u32 ulFxScale, ulFxOffset; u32 ulHeight, ulWidth; u32 ulPattern; u32 ulDecimate, ulDecimated; u32 ulApplied; u32 ulDacXScale, ulDacYScale; u32 ulScale; u32 ulLeft, ulRight; u32 ulSrcLeft, ulSrcRight; u32 ulScaleLeft; u32 ulhDecim; u32 ulsVal; u32 ulVertDecFactor; int bResult; u32 ulClipOff = 0; u32 ulBits = 0; u32 ulsAdd = 0; u32 tmp, ulStride; u32 ulExcessPixels, ulClip, ulExtraLines; srcDest.ulSrcX1 = 0; srcDest.ulSrcY1 = 0; srcDest.ulSrcX2 = ovlWidth - 1; srcDest.ulSrcY2 = ovlHeight - 1; srcDest.ulDstX1 = left; srcDest.ulDstY1 = top; srcDest.ulDstX2 = right; srcDest.ulDstY2 = bottom; srcDest.lDstX1 = srcDest.ulDstX1; srcDest.lDstY1 = srcDest.ulDstY1; srcDest.lDstX2 = srcDest.ulDstX2; srcDest.lDstY2 = srcDest.ulDstY2; /************* Vertical decimation/scaling ******************/ /* Get Src Top and Bottom */ ulSrcTop = srcDest.ulSrcY1; ulSrcBottom = srcDest.ulSrcY2; ulSrc = ulSrcBottom - ulSrcTop; ulDest = srcDest.lDstY2 - srcDest.lDstY1; /* on-screen overlay */ if (ulSrc <= 1) return -EINVAL; /* First work out the position we are to display as offset from the * source of the buffer */ ulFxScale = (ulDest << 11) / ulSrc; /* fixed point scale factor */ ulFxOffset = (srcDest.lDstY2 - srcDest.ulDstY2) << 11; ulSrcBottom = ulSrcBottom - (ulFxOffset / ulFxScale); ulSrc = ulSrcBottom - ulSrcTop; ulHeight = ulSrc; ulDest = srcDest.ulDstY2 - (srcDest.ulDstY1 - 1); ulPattern = adwDecim8[ulBits]; /* At this point ulSrc represents the input decimator */ if (ulSrc > ulDest) { ulDecimate = ulSrc - ulDest; ulBits = 0; ulApplied = ulSrc / 32; while (((ulBits * ulApplied) + Overlap((ulSrc % 32), adwDecim8[ulBits])) < ulDecimate) ulBits++; ulPattern = adwDecim8[ulBits]; ulDecimated = (ulBits * ulApplied) + Overlap((ulSrc % 32), ulPattern); ulSrc = ulSrc - ulDecimated; /* the number number of lines that will go into the scaler */ } if (ulBits && (ulBits != 32)) { ulVertDecFactor = (63 - ulBits) / (32 - ulBits); /* vertical decimation factor scaled up to nearest integer */ } else { ulVertDecFactor = 1; } ulDacYScale = ((ulSrc - 1) * 2048) / (ulDest + 1); tmp = STG_READ_REG(DACOverlayVtDec); /* Decimation */ CLEAR_BITS_FRM_TO(0, 31); tmp = ulPattern; STG_WRITE_REG(DACOverlayVtDec, tmp); /***************** Horizontal decimation/scaling ***************************/ /* * Now we handle the horizontal case, this is a simplified version of * the vertical case in that we decimate by factors of 2. as we are * working in words we should always be able to decimate by these * factors. as we always have to have a buffer which is aligned to a * whole number of 128 bit words, we must align the left side to the * lowest to the next lowest 128 bit boundary, and the right hand edge * to the next largets boundary, (in a similar way to how we didi it in * PMX1) as the left and right hand edges are aligned to these * boundaries normally this only becomes an issue when we are chopping * of one of the sides We shall work out vertical stuff first */ ulSrc = srcDest.ulSrcX2 - srcDest.ulSrcX1; ulDest = srcDest.lDstX2 - srcDest.lDstX1; #ifdef _OLDCODE ulLeft = srcDest.ulDstX1; ulRight = srcDest.ulDstX2; #else if (srcDest.ulDstX1 > 2) { ulLeft = srcDest.ulDstX1 + 2; ulRight = srcDest.ulDstX2 + 1; } else { ulLeft = srcDest.ulDstX1; ulRight = srcDest.ulDstX2 + 1; } #endif /* first work out the position we are to display as offset from the source of the buffer */ bResult = 1; do { if (ulDest == 0) return -EINVAL; /* source pixels per dest pixel <<11 */ ulFxScale = ((ulSrc - 1) << 11) / (ulDest); /* then number of destination pixels out we are */ ulFxOffset = ulFxScale * ((srcDest.ulDstX1 - srcDest.lDstX1) + ulClipOff); ulFxOffset >>= 11; /* this replaces the code which was making a decision as to use either ulFxOffset or ulSrcX1 */ ulSrcLeft = srcDest.ulSrcX1 + ulFxOffset; /* then number of destination pixels out we are */ ulFxOffset = ulFxScale * (srcDest.lDstX2 - srcDest.ulDstX2); ulFxOffset >>= 11; ulSrcRight = srcDest.ulSrcX2 - ulFxOffset; /* * we must align these to our 128 bit boundaries. we shall * round down the pixel pos to the nearest 8 pixels. */ ulScaleLeft = ulSrcLeft; /* shift fxscale until it is in the range of the scaler */ ulhDecim = 0; ulScale = (((ulSrcRight - ulSrcLeft) - 1) << (11 - ulhDecim)) / (ulRight - ulLeft + 2); while (ulScale > 0x800) { ulhDecim++; ulScale = (((ulSrcRight - ulSrcLeft) - 1) << (11 - ulhDecim)) / (ulRight - ulLeft + 2); } /* * to try and get the best values We first try and use * src/dwdest for the scale factor, then we move onto src-1 * * we want to check to see if we will need to clip data, if so * then we should clip our source so that we don't need to */ if (!ovlLinear) { ulSrcLeft &= ~0x1f; /* * we must align the right hand edge to the next 32 * pixel` boundary, must be on a 256 boundary so u, and * v are 128 bit aligned */ ulSrcRight = (ulSrcRight + 0x1f) & ~0x1f; } else { ulSrcLeft &= ~0x7; /* * we must align the right hand edge to the next * 8pixel` boundary */ ulSrcRight = (ulSrcRight + 0x7) & ~0x7; } /* this is the input size line store needs to cope with */ ulWidth = ulSrcRight - ulSrcLeft; /* * use unclipped value to work out scale factror this is the * scale factor we want we shall now work out the horizonal * decimation and scaling */ ulsVal = ((ulWidth / 8) >> ulhDecim); if ((ulWidth != (ulsVal << ulhDecim) * 8)) ulsAdd = 1; /* input pixels to scaler; */ ulSrc = ulWidth >> ulhDecim; if (ulSrc <= 2) return -EINVAL; ulExcessPixels = ((((ulScaleLeft - ulSrcLeft)) << (11 - ulhDecim)) / ulScale); ulClip = (ulSrc << 11) / ulScale; ulClip -= (ulRight - ulLeft); ulClip += ulExcessPixels; if (ulClip) ulClip--; /* We may need to do more here if we really have a HW rev < 5 */ } while (!bResult); ulExtraLines = (1 << ulhDecim) * ulVertDecFactor; ulExtraLines += 64; ulHeight += ulExtraLines; ulDacXScale = ulScale; tmp = STG_READ_REG(DACVerticalScal); CLEAR_BITS_FRM_TO(0, 11); CLEAR_BITS_FRM_TO(16, 22); /* Vertical Scaling */ /* Calculate new output line stride, this is always the number of 422 words in the line buffer, so it doesn't matter if the mode is 420. Then set the vertical scale register. */ ulStride = (ulWidth >> (ulhDecim + 3)) + ulsAdd; tmp |= ((ulStride << 16) | (ulDacYScale)); /* DAC_LS_CTRL = stride */ STG_WRITE_REG(DACVerticalScal, tmp); /* Now set up the overlay size using the modified width and height from decimate and scaling calculations */ tmp = STG_READ_REG(DACOverlaySize); CLEAR_BITS_FRM_TO(0, 10); CLEAR_BITS_FRM_TO(12, 31); if (ovlLinear) { tmp |= (ovlStride | ((ulHeight + 1) << 12) | (((ulWidth / 8) - 1) << 23)); } else { tmp |= (ovlStride | ((ulHeight + 1) << 12) | (((ulWidth / 32) - 1) << 23)); } STG_WRITE_REG(DACOverlaySize, tmp); /* Set Video Window Start */ tmp = ((ulLeft << 16)) | (srcDest.ulDstY1); STG_WRITE_REG(DACVidWinStart, tmp); /* Set Video Window End */ tmp = ((ulRight) << 16) | (srcDest.ulDstY2); STG_WRITE_REG(DACVidWinEnd, tmp); /* Finally set up the rest of the overlay regs in the order done in the IMG driver */ tmp = STG_READ_REG(DACPixelFormat); tmp = ((ulExcessPixels << 16) | tmp) & 0x7fffffff; STG_WRITE_REG(DACPixelFormat, tmp); tmp = STG_READ_REG(DACHorizontalScal); CLEAR_BITS_FRM_TO(0, 11); CLEAR_BITS_FRM_TO(16, 17); tmp |= ((ulhDecim << 16) | (ulDacXScale)); STG_WRITE_REG(DACHorizontalScal, tmp); return 0; } |