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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 | /* * $Id: tmdc.c,v 1.31 2002/01/22 20:29:52 vojtech Exp $ * * Copyright (c) 1998-2001 Vojtech Pavlik * * Based on the work of: * Trystan Larey-Williams */ /* * ThrustMaster DirectConnect (BSP) joystick family driver for Linux */ /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Should you need to contact me, the author, you can do so either by * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail: * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic */ #include <linux/delay.h> #include <linux/kernel.h> #include <linux/slab.h> #include <linux/module.h> #include <linux/init.h> #include <linux/gameport.h> #include <linux/input.h> MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); MODULE_DESCRIPTION("ThrustMaster DirectConnect joystick driver"); MODULE_LICENSE("GPL"); #define TMDC_MAX_START 400 /* 400 us */ #define TMDC_MAX_STROBE 45 /* 45 us */ #define TMDC_MAX_LENGTH 13 #define TMDC_REFRESH_TIME HZ/50 /* 20 ms */ #define TMDC_MODE_M3DI 1 #define TMDC_MODE_3DRP 3 #define TMDC_MODE_AT 4 #define TMDC_MODE_FM 8 #define TMDC_MODE_FGP 163 #define TMDC_BYTE_ID 10 #define TMDC_BYTE_REV 11 #define TMDC_BYTE_DEF 12 #define TMDC_ABS 7 #define TMDC_ABS_HAT 4 #define TMDC_BTN 16 static unsigned char tmdc_byte_a[16] = { 0, 1, 3, 4, 6, 7 }; static unsigned char tmdc_byte_d[16] = { 2, 5, 8, 9 }; static signed char tmdc_abs[TMDC_ABS] = { ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE, ABS_RX, ABS_RY, ABS_RZ }; static signed char tmdc_abs_hat[TMDC_ABS_HAT] = { ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y }; static signed char tmdc_abs_at[TMDC_ABS] = { ABS_X, ABS_Y, ABS_RUDDER, -1, ABS_THROTTLE }; static signed char tmdc_abs_fm[TMDC_ABS] = { ABS_RX, ABS_RY, ABS_X, ABS_Y }; static short tmdc_btn_pad[TMDC_BTN] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_START, BTN_SELECT, BTN_TL, BTN_TR }; static short tmdc_btn_joy[TMDC_BTN] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_THUMB2, BTN_PINKIE, BTN_BASE3, BTN_BASE4, BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z }; static short tmdc_btn_fm[TMDC_BTN] = { BTN_TRIGGER, BTN_C, BTN_B, BTN_A, BTN_THUMB, BTN_X, BTN_Y, BTN_Z, BTN_TOP, BTN_TOP2 }; static short tmdc_btn_at[TMDC_BTN] = { BTN_TRIGGER, BTN_THUMB2, BTN_PINKIE, BTN_THUMB, BTN_BASE6, BTN_BASE5, BTN_BASE4, BTN_BASE3, BTN_BASE2, BTN_BASE }; static struct { int x; int y; } tmdc_hat_to_axis[] = {{ 0, 0}, { 1, 0}, { 0,-1}, {-1, 0}, { 0, 1}}; struct tmdc { struct gameport *gameport; struct timer_list timer; struct input_dev dev[2]; char name[2][64]; char phys[2][32]; int mode[2]; signed char *abs[2]; short *btn[2]; unsigned char absc[2]; unsigned char btnc[2][4]; unsigned char btno[2][4]; int used; int reads; int bads; unsigned char exists; }; /* * tmdc_read_packet() reads a ThrustMaster packet. */ static int tmdc_read_packet(struct gameport *gameport, unsigned char data[2][TMDC_MAX_LENGTH]) { unsigned char u, v, w, x; unsigned long flags; int i[2], j[2], t[2], p, k; p = gameport_time(gameport, TMDC_MAX_STROBE); for (k = 0; k < 2; k++) { t[k] = gameport_time(gameport, TMDC_MAX_START); i[k] = j[k] = 0; } local_irq_save(flags); gameport_trigger(gameport); w = gameport_read(gameport) >> 4; do { x = w; w = gameport_read(gameport) >> 4; for (k = 0, v = w, u = x; k < 2; k++, v >>= 2, u >>= 2) { if (~v & u & 2) { if (t[k] <= 0 || i[k] >= TMDC_MAX_LENGTH) continue; t[k] = p; if (j[k] == 0) { /* Start bit */ if (~v & 1) t[k] = 0; data[k][i[k]] = 0; j[k]++; continue; } if (j[k] == 9) { /* Stop bit */ if (v & 1) t[k] = 0; j[k] = 0; i[k]++; continue; } data[k][i[k]] |= (~v & 1) << (j[k]++ - 1); /* Data bit */ } t[k]--; } } while (t[0] > 0 || t[1] > 0); local_irq_restore(flags); return (i[0] == TMDC_MAX_LENGTH) | ((i[1] == TMDC_MAX_LENGTH) << 1); } /* * tmdc_read() reads and analyzes ThrustMaster joystick data. */ static void tmdc_timer(unsigned long private) { unsigned char data[2][TMDC_MAX_LENGTH]; struct tmdc *tmdc = (void *) private; struct input_dev *dev; unsigned char r, bad = 0; int i, j, k, l; tmdc->reads++; if ((r = tmdc_read_packet(tmdc->gameport, data)) != tmdc->exists) bad = 1; else for (j = 0; j < 2; j++) if (r & (1 << j) & tmdc->exists) { if (data[j][TMDC_BYTE_ID] != tmdc->mode[j]) { bad = 1; continue; } dev = tmdc->dev + j; for (i = 0; i < tmdc->absc[j]; i++) { if (tmdc->abs[j][i] < 0) continue; input_report_abs(dev, tmdc->abs[j][i], data[j][tmdc_byte_a[i]]); } switch (tmdc->mode[j]) { case TMDC_MODE_M3DI: i = tmdc_byte_d[0]; input_report_abs(dev, ABS_HAT0X, ((data[j][i] >> 3) & 1) - ((data[j][i] >> 1) & 1)); input_report_abs(dev, ABS_HAT0Y, ((data[j][i] >> 2) & 1) - ( data[j][i] & 1)); break; case TMDC_MODE_AT: i = tmdc_byte_a[3]; input_report_abs(dev, ABS_HAT0X, tmdc_hat_to_axis[(data[j][i] - 141) / 25].x); input_report_abs(dev, ABS_HAT0Y, tmdc_hat_to_axis[(data[j][i] - 141) / 25].y); break; } for (k = l = 0; k < 4; k++) { for (i = 0; i < tmdc->btnc[j][k]; i++) input_report_key(dev, tmdc->btn[j][i + l], ((data[j][tmdc_byte_d[k]] >> (i + tmdc->btno[j][k])) & 1)); l += tmdc->btnc[j][k]; } input_sync(dev); } tmdc->bads += bad; mod_timer(&tmdc->timer, jiffies + TMDC_REFRESH_TIME); } static int tmdc_open(struct input_dev *dev) { struct tmdc *tmdc = dev->private; if (!tmdc->used++) mod_timer(&tmdc->timer, jiffies + TMDC_REFRESH_TIME); return 0; } static void tmdc_close(struct input_dev *dev) { struct tmdc *tmdc = dev->private; if (!--tmdc->used) del_timer(&tmdc->timer); } /* * tmdc_probe() probes for ThrustMaster type joysticks. */ static void tmdc_connect(struct gameport *gameport, struct gameport_dev *dev) { struct models { unsigned char id; char *name; char abs; char hats; char btnc[4]; char btno[4]; signed char *axes; short *buttons; } models[] = { { 1, "ThrustMaster Millenium 3D Inceptor", 6, 2, { 4, 2 }, { 4, 6 }, tmdc_abs, tmdc_btn_joy }, { 3, "ThrustMaster Rage 3D Gamepad", 2, 0, { 8, 2 }, { 0, 0 }, tmdc_abs, tmdc_btn_pad }, { 4, "ThrustMaster Attack Throttle", 5, 2, { 4, 6 }, { 4, 2 }, tmdc_abs_at, tmdc_btn_at }, { 8, "ThrustMaster FragMaster", 4, 0, { 8, 2 }, { 0, 0 }, tmdc_abs_fm, tmdc_btn_fm }, { 163, "Thrustmaster Fusion GamePad", 2, 0, { 8, 2 }, { 0, 0 }, tmdc_abs, tmdc_btn_pad }, { 0, "Unknown %d-axis, %d-button TM device %d", 0, 0, { 0, 0 }, { 0, 0 }, tmdc_abs, tmdc_btn_joy }}; unsigned char data[2][TMDC_MAX_LENGTH]; struct tmdc *tmdc; int i, j, k, l, m; if (!(tmdc = kmalloc(sizeof(struct tmdc), GFP_KERNEL))) return; memset(tmdc, 0, sizeof(struct tmdc)); gameport->private = tmdc; tmdc->gameport = gameport; init_timer(&tmdc->timer); tmdc->timer.data = (long) tmdc; tmdc->timer.function = tmdc_timer; if (gameport_open(gameport, dev, GAMEPORT_MODE_RAW)) goto fail1; if (!(tmdc->exists = tmdc_read_packet(gameport, data))) goto fail2; for (j = 0; j < 2; j++) if (tmdc->exists & (1 << j)) { tmdc->mode[j] = data[j][TMDC_BYTE_ID]; for (m = 0; models[m].id && models[m].id != tmdc->mode[j]; m++); tmdc->abs[j] = models[m].axes; tmdc->btn[j] = models[m].buttons; if (!models[m].id) { models[m].abs = data[j][TMDC_BYTE_DEF] >> 4; for (k = 0; k < 4; k++) models[m].btnc[k] = k < (data[j][TMDC_BYTE_DEF] & 0xf) ? 8 : 0; } tmdc->absc[j] = models[m].abs; for (k = 0; k < 4; k++) { tmdc->btnc[j][k] = models[m].btnc[k]; tmdc->btno[j][k] = models[m].btno[k]; } sprintf(tmdc->name[j], models[m].name, models[m].abs, (data[j][TMDC_BYTE_DEF] & 0xf) << 3, tmdc->mode[j]); sprintf(tmdc->phys[j], "%s/input%d", gameport->phys, j); tmdc->dev[j].private = tmdc; tmdc->dev[j].open = tmdc_open; tmdc->dev[j].close = tmdc_close; tmdc->dev[j].name = tmdc->name[j]; tmdc->dev[j].phys = tmdc->phys[j]; tmdc->dev[j].id.bustype = BUS_GAMEPORT; tmdc->dev[j].id.vendor = GAMEPORT_ID_VENDOR_THRUSTMASTER; tmdc->dev[j].id.product = models[m].id; tmdc->dev[j].id.version = 0x0100; tmdc->dev[j].evbit[0] = BIT(EV_KEY) | BIT(EV_ABS); for (i = 0; i < models[m].abs && i < TMDC_ABS; i++) { if (tmdc->abs[i] < 0) continue; set_bit(tmdc->abs[j][i], tmdc->dev[j].absbit); tmdc->dev[j].absmin[tmdc->abs[j][i]] = 8; tmdc->dev[j].absmax[tmdc->abs[j][i]] = 248; tmdc->dev[j].absfuzz[tmdc->abs[j][i]] = 2; tmdc->dev[j].absflat[tmdc->abs[j][i]] = 4; } for (i = 0; i < models[m].hats && i < TMDC_ABS_HAT; i++) { set_bit(tmdc_abs_hat[i], tmdc->dev[j].absbit); tmdc->dev[j].absmin[tmdc_abs_hat[i]] = -1; tmdc->dev[j].absmax[tmdc_abs_hat[i]] = 1; } for (k = l = 0; k < 4; k++) { for (i = 0; i < models[m].btnc[k] && i < TMDC_BTN; i++) set_bit(tmdc->btn[j][i + l], tmdc->dev[j].keybit); l += models[m].btnc[k]; } input_register_device(tmdc->dev + j); printk(KERN_INFO "input: %s on %s\n", tmdc->name[j], gameport->phys); } return; fail2: gameport_close(gameport); fail1: kfree(tmdc); } static void tmdc_disconnect(struct gameport *gameport) { struct tmdc *tmdc = gameport->private; int i; for (i = 0; i < 2; i++) if (tmdc->exists & (1 << i)) input_unregister_device(tmdc->dev + i); gameport_close(gameport); kfree(tmdc); } static struct gameport_dev tmdc_dev = { .connect = tmdc_connect, .disconnect = tmdc_disconnect, }; int __init tmdc_init(void) { gameport_register_device(&tmdc_dev); return 0; } void __exit tmdc_exit(void) { gameport_unregister_device(&tmdc_dev); } module_init(tmdc_init); module_exit(tmdc_exit); |