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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 | /* * $Id: interact.c,v 1.16 2002/01/22 20:28:25 vojtech Exp $ * * Copyright (c) 2001 Vojtech Pavlik * * Based on the work of: * Toby Deshane */ /* * InterAct digital gamepad/joystick driver for Linux */ /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Should you need to contact me, the author, you can do so either by * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail: * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic */ #include <linux/kernel.h> #include <linux/slab.h> #include <linux/module.h> #include <linux/delay.h> #include <linux/init.h> #include <linux/gameport.h> #include <linux/input.h> MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); MODULE_DESCRIPTION("InterAct digital joystick driver"); MODULE_LICENSE("GPL"); #define INTERACT_MAX_START 400 /* 400 us */ #define INTERACT_MAX_STROBE 40 /* 40 us */ #define INTERACT_MAX_LENGTH 32 /* 32 bits */ #define INTERACT_REFRESH_TIME HZ/50 /* 20 ms */ #define INTERACT_TYPE_HHFX 0 /* HammerHead/FX */ #define INTERACT_TYPE_PP8D 1 /* ProPad 8 */ struct interact { struct gameport *gameport; struct input_dev dev; struct timer_list timer; int used; int bads; int reads; unsigned char type; unsigned char length; char phys[32]; }; static short interact_abs_hhfx[] = { ABS_RX, ABS_RY, ABS_X, ABS_Y, ABS_HAT0X, ABS_HAT0Y, -1 }; static short interact_abs_pp8d[] = { ABS_X, ABS_Y, -1 }; static short interact_btn_hhfx[] = { BTN_TR, BTN_X, BTN_Y, BTN_Z, BTN_A, BTN_B, BTN_C, BTN_TL, BTN_TL2, BTN_TR2, BTN_MODE, BTN_SELECT, -1 }; static short interact_btn_pp8d[] = { BTN_C, BTN_TL, BTN_TR, BTN_A, BTN_B, BTN_Y, BTN_Z, BTN_X, -1 }; struct interact_type { int id; short *abs; short *btn; char *name; unsigned char length; unsigned char b8; }; static struct interact_type interact_type[] = { { 0x6202, interact_abs_hhfx, interact_btn_hhfx, "InterAct HammerHead/FX", 32, 4 }, { 0x53f8, interact_abs_pp8d, interact_btn_pp8d, "InterAct ProPad 8 Digital", 16, 0 }, { 0 }}; /* * interact_read_packet() reads and InterAct joystick data. */ static int interact_read_packet(struct gameport *gameport, int length, u32 *data) { unsigned long flags; unsigned char u, v; unsigned int t, s; int i; i = 0; data[0] = data[1] = data[2] = 0; t = gameport_time(gameport, INTERACT_MAX_START); s = gameport_time(gameport, INTERACT_MAX_STROBE); local_irq_save(flags); gameport_trigger(gameport); v = gameport_read(gameport); while (t > 0 && i < length) { t--; u = v; v = gameport_read(gameport); if (v & ~u & 0x40) { data[0] = (data[0] << 1) | ((v >> 4) & 1); data[1] = (data[1] << 1) | ((v >> 5) & 1); data[2] = (data[2] << 1) | ((v >> 7) & 1); i++; t = s; } } local_irq_restore(flags); return i; } /* * interact_timer() reads and analyzes InterAct joystick data. */ static void interact_timer(unsigned long private) { struct interact *interact = (struct interact *) private; struct input_dev *dev = &interact->dev; u32 data[3]; int i; interact->reads++; if (interact_read_packet(interact->gameport, interact->length, data) < interact->length) { interact->bads++; } else { for (i = 0; i < 3; i++) data[i] <<= INTERACT_MAX_LENGTH - interact->length; switch (interact->type) { case INTERACT_TYPE_HHFX: for (i = 0; i < 4; i++) input_report_abs(dev, interact_abs_hhfx[i], (data[i & 1] >> ((i >> 1) << 3)) & 0xff); for (i = 0; i < 2; i++) input_report_abs(dev, ABS_HAT0Y - i, ((data[1] >> ((i << 1) + 17)) & 1) - ((data[1] >> ((i << 1) + 16)) & 1)); for (i = 0; i < 8; i++) input_report_key(dev, interact_btn_hhfx[i], (data[0] >> (i + 16)) & 1); for (i = 0; i < 4; i++) input_report_key(dev, interact_btn_hhfx[i + 8], (data[1] >> (i + 20)) & 1); break; case INTERACT_TYPE_PP8D: for (i = 0; i < 2; i++) input_report_abs(dev, interact_abs_pp8d[i], ((data[0] >> ((i << 1) + 20)) & 1) - ((data[0] >> ((i << 1) + 21)) & 1)); for (i = 0; i < 8; i++) input_report_key(dev, interact_btn_pp8d[i], (data[1] >> (i + 16)) & 1); break; } } input_sync(dev); mod_timer(&interact->timer, jiffies + INTERACT_REFRESH_TIME); } /* * interact_open() is a callback from the input open routine. */ static int interact_open(struct input_dev *dev) { struct interact *interact = dev->private; if (!interact->used++) mod_timer(&interact->timer, jiffies + INTERACT_REFRESH_TIME); return 0; } /* * interact_close() is a callback from the input close routine. */ static void interact_close(struct input_dev *dev) { struct interact *interact = dev->private; if (!--interact->used) del_timer(&interact->timer); } /* * interact_connect() probes for InterAct joysticks. */ static void interact_connect(struct gameport *gameport, struct gameport_dev *dev) { struct interact *interact; __u32 data[3]; int i, t; if (!(interact = kmalloc(sizeof(struct interact), GFP_KERNEL))) return; memset(interact, 0, sizeof(struct interact)); gameport->private = interact; interact->gameport = gameport; init_timer(&interact->timer); interact->timer.data = (long) interact; interact->timer.function = interact_timer; if (gameport_open(gameport, dev, GAMEPORT_MODE_RAW)) goto fail1; i = interact_read_packet(gameport, INTERACT_MAX_LENGTH * 2, data); if (i != 32 || (data[0] >> 24) != 0x0c || (data[1] >> 24) != 0x02) { goto fail2; } for (i = 0; interact_type[i].length; i++) if (interact_type[i].id == (data[2] >> 16)) break; if (!interact_type[i].length) { printk(KERN_WARNING "interact.c: Unknown joystick on %s. [len %d d0 %08x d1 %08x i2 %08x]\n", gameport->phys, i, data[0], data[1], data[2]); goto fail2; } sprintf(interact->phys, "%s/input0", gameport->phys); interact->type = i; interact->length = interact_type[i].length; interact->dev.private = interact; interact->dev.open = interact_open; interact->dev.close = interact_close; interact->dev.name = interact_type[i].name; interact->dev.phys = interact->phys; interact->dev.id.bustype = BUS_GAMEPORT; interact->dev.id.vendor = GAMEPORT_ID_VENDOR_INTERACT; interact->dev.id.product = interact_type[i].id; interact->dev.id.version = 0x0100; interact->dev.evbit[0] = BIT(EV_KEY) | BIT(EV_ABS); for (i = 0; (t = interact_type[interact->type].abs[i]) >= 0; i++) { set_bit(t, interact->dev.absbit); if (i < interact_type[interact->type].b8) { interact->dev.absmin[t] = 0; interact->dev.absmax[t] = 255; } else { interact->dev.absmin[t] = -1; interact->dev.absmax[t] = 1; } } for (i = 0; (t = interact_type[interact->type].btn[i]) >= 0; i++) set_bit(t, interact->dev.keybit); input_register_device(&interact->dev); printk(KERN_INFO "input: %s on %s\n", interact_type[interact->type].name, gameport->phys); return; fail2: gameport_close(gameport); fail1: kfree(interact); } static void interact_disconnect(struct gameport *gameport) { struct interact *interact = gameport->private; input_unregister_device(&interact->dev); gameport_close(gameport); kfree(interact); } static struct gameport_dev interact_dev = { .connect = interact_connect, .disconnect = interact_disconnect, }; int __init interact_init(void) { gameport_register_device(&interact_dev); return 0; } void __exit interact_exit(void) { gameport_unregister_device(&interact_dev); } module_init(interact_init); module_exit(interact_exit); |