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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 | Introduction This is a frame buffer device driver for 3dfx' Voodoo Graphics (aka voodoo 1, aka sst1) and Voodoo² (aka Voodoo 2, aka CVG) based video boards. It's highly experimental code, but is guaranteed to work on my computer, with my "Maxi Gamer 3D" and "Maxi Gamer 3d²" boards, and with me "between chair and keyboard". Some people tested other combinations and it seems that it works. The main page is located at <http://sstfb.sourceforge.net>, and if you want the latest version, check out the CVS, as the driver is a work in progress, i feel incomfortable with releasing tarballs of something not completely working...Don't worry, it's still more than useable (I eat my own dog food) Please read the Bug section, and report any success or failure to me (Ghozlane Toumi <gtoumi@messel.emse.fr>). BTW, If you have only one monitor , and you don't feel like playing with the vga passthrou cable, I can only suggest borrowing a screen somewhere... Installation This driver (should) work on ix86, with any 2.2.x kernel (tested with x = 19) and "recent" 2.4.x kernel, as a module or compiled in. You can apply the patches found in sstfb/kernel/*-2.{2|4}.x.patch, and copy sstfb.c to linux/drivers/video/, or apply a single patch, sstfb/patch-2.{2|4}.x-sstfb-yymmdd to your linux source tree. Then configure your kernel as usual: choose "m" or "y" to 3Dfx Voodoo Graphics in section "console". Compile, install, have fun... and please drop me a report :) Module Usage Warnings. # You should read completely this section before issuing any command. # If you have only one monitor to play with, once you insmod the module, the 3dfx takes control of the output, so you'll have to plug the monitor to the "normal" video board in order to issue the commands, or you can blindly use sst_dbg_vgapass in the tools directory (See Tools). The latest option is pass the parameter vgapass=1 when insmodding the driver. (See Kernel/Modules Options) Module insertion: # insmod sstfb.o you should see some strange output frome the board: a big blue square, a green and a red small squares and a vertical white rectangle. why ? the function's name is self explanatory : "sstfb_test()"... (if you don't have a second monitor, you'll have to plug your monitor directely to the 2D videocard to see what you're typing) # con2fb /dev/fbx /dev/ttyx bind a tty to the new frame buffer. if you already have a frame buffer driver, the voodoo fb will likely be /dev/fb1. if not, the device will be /dev/fb0. You can check this by doing a cat /proc/fb. You can find a copy of con2fb in tools/ directory. if you don't have another fb device, this step is superfluous, as the console subsystem automagicaly binds ttys to the fb. # switch to the virtual console you just mapped. "tadaaa" ... Module removal: # con2fb /dev/fbx /dev/ttyx bind the tty to the old frame buffer so the module can be removed. (how does it work with vgacon ? short answer : it doesn't work) # rmmod sstfb Kernel/Modules Options You can pass some otions to sstfb module, and via the kernel command line when the driver is compiled in : for module : insmod sstfb.o option1=value1 option2=value2 ... in kernel : video=sstfb:option1,option2:value2,option3 ... sstfb supports the folowing options : module kernel description vgapass=1 vgapass enable or disable VGA passthrou cable vgapass=0 vganopass when enabled, the monitor will get the signal from the VGA board and not from the voodoo. default nopass mem=x mem:x force frame buffer memory in MiB allowed values: 1, 2, 4. default detect inverse=1 inverse suposed to enable inverse console. doesn't work ... clipping=1 clipping enable or disable clipping . with clipping=0 noclipping clipping enabled, all offscreen reads and writes are disgarded. default: enable clipping. gfxclk=x gfxclk:x force graphic clock frequency (in MHz) becarefull with this option . default is 50Mhz for voodoo1, 75MHz for voodoo2. Be carefull, this one is dangerous. default=auto slowpci=0 slowpci enable or disable fast PCI read/writes slowpci=1 fastpci default : fastpci dev=x dev:x attach the driver to device number x 0 is the first compatible board (in lspci order) Tools These tools are mostly for debugging purposes, but you can find some of these interesting : - con2fb , maps a tty to a fbramebuffer . con2fb /dev/fb1 /dev/tty5 - sst_dbg_vgapass , changes vga passthrou. You have to recompile the driver with SST_DEBUG and SST_DEBUG_IOCTL set to 1 sst_dbg_vgapass /dev/fb1 1 (enables vga cable) sst_dbg_vgapass /dev/fb1 0 (disables vga cable) - glide_reset , resets the voodoo using glide use this after rmmoding sstfb, if the module refuses to reinsert . Bugs - DO NOT use glide while the sstfb module is in, you'll most likely hang your computer. - if you see some artefacts (pixels not cleaning and stuff like that), try turning off clipping (clipping=0) - the driver don't detect the 4Mb frame buffer voodoos, it seems that the 2 last Mbs wrap around. looking into that . - The driver is 16 bpp only, 24/32 won't work. - The driver is not your_favorite_toy-safe. this includes SMP... [Actually from inspection it seems to be safe - Alan] - when using XFree86 FBdev (X over fbdev) you may see strange color patterns at the border of your windows (the pixels loose the lowest byte -> basicaly the blue component nd some of the green) . I'm unable to reproduce this with XFree86-3.3, but one of the testers has this problem with XFree86-4. I don't know yet if this is the drivers fault or X's (most likely the driver, of course). - I didn't really test changing the palette, so you may find some weird things when playing with that. - Sometimes the driver will not recognise the DAC , and the initialisation will fail. this is specificaly true for voodoo 2 boards , but it should be solved in recent versions. please contact me . - the 24/32 is not likely to work anytime soon , knowing that the hardware does ... unusual thigs in 24/32 bpp Todo - Get rid of the previous paragraph. - Buy more coffee. - test/port to other arch. - try to add panning using tweeks with front and back buffer . - try to implement accel en voodoo2 , this board can actualy do a lot in 2D even if it was sold as a 3D only board ... ghoz. -- Ghozlane Toumi <gtoumi@messel.emse.fr> $Date: 2001/08/29 00:21:11 $ http://sstfb.sourceforge.net/README |